BsScriptEditorSettings.h 3.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for EditorSettings stored in EditorApplication.
  10. */
  11. class BS_SCR_BED_EXPORT ScriptEditorSettings : public ScriptObject < ScriptEditorSettings >
  12. {
  13. public:
  14. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorSettings")
  15. private:
  16. ScriptEditorSettings(MonoObject* instance);
  17. /************************************************************************/
  18. /* CLR HOOKS */
  19. /************************************************************************/
  20. static bool internal_GetMoveHandleSnapActive();
  21. static void internal_SetMoveHandleSnapActive(bool value);
  22. static bool internal_GetRotateHandleSnapActive();
  23. static void internal_SetRotateHandleSnapActive(bool value);
  24. static float internal_GetMoveHandleSnapAmount();
  25. static void internal_SetMoveHandleSnapAmount(float value);
  26. static float internal_GetRotateHandleSnapAmount();
  27. static void internal_SetRotateHandleSnapAmount(float value);
  28. static float internal_GetDefaultHandleSize();
  29. static void internal_SetDefaultHandleSize(float value);
  30. static UINT32 internal_GetActiveSceneTool();
  31. static void internal_SetActiveSceneTool(UINT32 value);
  32. static UINT32 internal_GetActiveCoordinateMode();
  33. static void internal_SetActiveCoordinateMode(UINT32 value);
  34. static UINT32 internal_GetActivePivotMode();
  35. static void internal_SetActivePivotMode(UINT32 value);
  36. static UINT32 internal_GetFPSLimit();
  37. static void internal_SetFPSLimit(UINT32 value);
  38. static float internal_GetMouseSensitivity();
  39. static void internal_SetMouseSensitivity(float value);
  40. static MonoString* internal_GetLastOpenProject();
  41. static void internal_SetLastOpenProject(MonoString* value);
  42. static bool internal_GetAutoLoadLastProject();
  43. static void internal_SetAutoLoadLastProject(bool value);
  44. static void internal_GetRecentProjects(MonoArray** paths, MonoArray** timeStamps);
  45. static void internal_SetRecentProjects(MonoArray* paths, MonoArray* timeStamps);
  46. static void internal_SetFloat(MonoString* name, float value);
  47. static void internal_SetInt(MonoString* name, int value);
  48. static void internal_SetBool(MonoString* name, bool value);
  49. static void internal_SetString(MonoString* name, MonoString* value);
  50. static float internal_GetFloat(MonoString* name, float defaultValue);
  51. static int internal_GetInt(MonoString* name, int defaultValue);
  52. static bool internal_GetBool(MonoString* name, bool defaultValue);
  53. static MonoString* internal_GetString(MonoString* name, MonoString* defaultValue);
  54. static bool internal_HasKey(MonoString* name);
  55. static void internal_DeleteKey(MonoString* name);
  56. static void internal_DeleteAllKeys();
  57. static UINT32 internal_GetHash();
  58. static void internal_Save();
  59. };
  60. }