BsScriptPrefabUtility.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for PrefabUtility.
  10. */
  11. class BS_SCR_BED_EXPORT ScriptPrefabUtility : public ScriptObject <ScriptPrefabUtility>
  12. {
  13. public:
  14. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "PrefabUtility")
  15. private:
  16. /************************************************************************/
  17. /* CLR HOOKS */
  18. /************************************************************************/
  19. static void internal_breakPrefab(ScriptSceneObject* nativeInstance);
  20. static void internal_applyPrefab(ScriptSceneObject* nativeInstance);
  21. static void internal_revertPrefab(ScriptSceneObject* nativeInstance);
  22. static bool internal_hasPrefabLink(ScriptSceneObject* nativeInstance);
  23. static MonoObject* internal_getPrefabParent(ScriptSceneObject* nativeInstance);
  24. ScriptPrefabUtility(MonoObject* instance);
  25. };
  26. }