BsScriptGUIVector4Field.cpp 4.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGUIVector4Field.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsMonoMethod.h"
  9. #include "BsSpriteTexture.h"
  10. #include "BsMonoUtil.h"
  11. #include "BsGUILayout.h"
  12. #include "BsGUIVector4Field.h"
  13. #include "BsGUIOptions.h"
  14. #include "BsGUIContent.h"
  15. #include "BsScriptGUIElementStyle.h"
  16. #include "BsScriptGUILayout.h"
  17. #include "BsScriptHString.h"
  18. #include "BsScriptGUIContent.h"
  19. using namespace std::placeholders;
  20. namespace BansheeEngine
  21. {
  22. ScriptGUIVector4Field::OnChangedThunkDef ScriptGUIVector4Field::onChangedThunk;
  23. ScriptGUIVector4Field::OnConfirmedThunkDef ScriptGUIVector4Field::onConfirmedThunk;
  24. ScriptGUIVector4Field::ScriptGUIVector4Field(MonoObject* instance, GUIVector4Field* vector4Field)
  25. :TScriptGUIElement(instance, vector4Field)
  26. {
  27. }
  28. void ScriptGUIVector4Field::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIVector4Field::internal_createInstance);
  31. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIVector4Field::internal_getValue);
  32. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIVector4Field::internal_setValue);
  33. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIVector4Field::internal_hasInputFocus);
  34. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIVector4Field::internal_setTint);
  35. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  36. onConfirmedThunk = (OnConfirmedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnConfirmed", 0)->getThunk();
  37. }
  38. void ScriptGUIVector4Field::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  39. MonoString* style, MonoArray* guiOptions, bool withTitle)
  40. {
  41. GUIOptions options;
  42. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  43. for (UINT32 i = 0; i < arrayLen; i++)
  44. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  45. String styleName = toString(MonoUtil::monoToWString(style));
  46. GUIVector4Field* field = nullptr;
  47. if (withTitle)
  48. {
  49. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  50. field = GUIVector4Field::create(nativeContent, titleWidth, options, styleName);
  51. }
  52. else
  53. {
  54. field = GUIVector4Field::create(options, styleName);
  55. }
  56. field->onValueChanged.connect(std::bind(&ScriptGUIVector4Field::onChanged, instance, _1));
  57. field->onConfirm.connect(std::bind(&ScriptGUIVector4Field::onConfirmed, instance));
  58. ScriptGUIVector4Field* nativeInstance = new (bs_alloc<ScriptGUIVector4Field>()) ScriptGUIVector4Field(instance, field);
  59. }
  60. void ScriptGUIVector4Field::internal_getValue(ScriptGUIVector4Field* nativeInstance, Vector4* output)
  61. {
  62. GUIVector4Field* field = static_cast<GUIVector4Field*>(nativeInstance->getGUIElement());
  63. *output = field->getValue();
  64. }
  65. void ScriptGUIVector4Field::internal_setValue(ScriptGUIVector4Field* nativeInstance, Vector4* value)
  66. {
  67. GUIVector4Field* field = static_cast<GUIVector4Field*>(nativeInstance->getGUIElement());
  68. return field->setValue(*value);
  69. }
  70. void ScriptGUIVector4Field::internal_hasInputFocus(ScriptGUIVector4Field* nativeInstance, bool* output)
  71. {
  72. GUIVector4Field* field = static_cast<GUIVector4Field*>(nativeInstance->getGUIElement());
  73. *output = field->hasInputFocus();
  74. }
  75. void ScriptGUIVector4Field::internal_setTint(ScriptGUIVector4Field* nativeInstance, Color* color)
  76. {
  77. GUIVector4Field* field = (GUIVector4Field*)nativeInstance->getGUIElement();
  78. field->setTint(*color);
  79. }
  80. void ScriptGUIVector4Field::onChanged(MonoObject* instance, Vector4 newValue)
  81. {
  82. MonoUtil::invokeThunk(onChangedThunk, instance, newValue);
  83. }
  84. void ScriptGUIVector4Field::onConfirmed(MonoObject* instance)
  85. {
  86. MonoUtil::invokeThunk(onConfirmedThunk, instance);
  87. }
  88. }