BsScriptSelection.cpp 8.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptSelection.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSelection.h"
  8. #include "BsScriptSceneObject.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptGameObjectManager.h"
  11. namespace BansheeEngine
  12. {
  13. ScriptSelection::OnSelectionChangedThunkDef ScriptSelection::OnSelectionChangedThunk;
  14. ScriptSelection::OnPingResourceThunkDef ScriptSelection::OnPingResourceThunk;
  15. ScriptSelection::OnPingSceneObjectThunkDef ScriptSelection::OnPingSceneObjectThunk;
  16. HEvent ScriptSelection::OnSelectionChangedConn;
  17. HEvent ScriptSelection::OnPingResourceConn;
  18. HEvent ScriptSelection::OnPingSceneObjectConn;
  19. ScriptSelection::ScriptSelection(MonoObject* instance)
  20. :ScriptObject(instance)
  21. {
  22. }
  23. void ScriptSelection::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_GetSceneObjectSelection", &ScriptSelection::internal_GetSceneObjectSelection);
  26. metaData.scriptClass->addInternalCall("Internal_SetSceneObjectSelection", &ScriptSelection::internal_SetSceneObjectSelection);
  27. metaData.scriptClass->addInternalCall("Internal_GetResourceUUIDSelection", &ScriptSelection::internal_GetResourceUUIDSelection);
  28. metaData.scriptClass->addInternalCall("Internal_SetResourceUUIDSelection", &ScriptSelection::internal_SetResourceUUIDSelection);
  29. metaData.scriptClass->addInternalCall("Internal_GetResourcePathSelection", &ScriptSelection::internal_GetResourcePathSelection);
  30. metaData.scriptClass->addInternalCall("Internal_SetResourcePathSelection", &ScriptSelection::internal_SetResourcePathSelection);
  31. metaData.scriptClass->addInternalCall("Internal_PingResource", &ScriptSelection::internal_PingResource);
  32. metaData.scriptClass->addInternalCall("Internal_PingSceneObject", &ScriptSelection::internal_PingSceneObject);
  33. OnSelectionChangedThunk = (OnSelectionChangedThunkDef)metaData.scriptClass->getMethod("Internal_TriggerSelectionChanged", 2)->getThunk();
  34. OnPingResourceThunk = (OnPingResourceThunkDef)metaData.scriptClass->getMethod("Internal_TriggerResourcePing", 1)->getThunk();
  35. OnPingSceneObjectThunk = (OnPingSceneObjectThunkDef)metaData.scriptClass->getMethod("Internal_TriggerSceneObjectPing", 1)->getThunk();
  36. }
  37. void ScriptSelection::internal_GetSceneObjectSelection(MonoArray** selection)
  38. {
  39. Vector<HSceneObject> sceneObjects = Selection::instance().getSceneObjects();
  40. ::MonoClass* sceneObjectMonoClass = ScriptSceneObject::getMetaData()->scriptClass->_getInternalClass();
  41. MonoArray* sceneObjectArray = mono_array_new(MonoManager::instance().getDomain(),
  42. sceneObjectMonoClass, (UINT32)sceneObjects.size());
  43. for (UINT32 i = 0; i < (UINT32)sceneObjects.size(); i++)
  44. {
  45. ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObjects[i]);
  46. MonoObject* sceneMonoObject = scriptSceneObject->getManagedInstance();
  47. void* elemAddr = mono_array_addr_with_size(sceneObjectArray, sizeof(MonoObject*), i);
  48. memcpy(elemAddr, &sceneMonoObject, sizeof(MonoObject*));
  49. }
  50. *selection = sceneObjectArray;
  51. }
  52. void ScriptSelection::internal_SetSceneObjectSelection(MonoArray* selection)
  53. {
  54. Vector<HSceneObject> sceneObjects;
  55. if (selection != nullptr)
  56. {
  57. UINT32 arrayLen = (UINT32)mono_array_length(selection);
  58. for (UINT32 i = 0; i < arrayLen; i++)
  59. {
  60. MonoObject* monoSO = mono_array_get(selection, MonoObject*, i);
  61. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(monoSO);
  62. if (scriptSO == nullptr)
  63. continue;
  64. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  65. sceneObjects.push_back(so);
  66. }
  67. }
  68. Selection::instance().setSceneObjects(sceneObjects);
  69. }
  70. void ScriptSelection::internal_GetResourceUUIDSelection(MonoArray** selection)
  71. {
  72. Vector<String> uuids = Selection::instance().getResourceUUIDs();
  73. MonoArray* uuidArray = mono_array_new(MonoManager::instance().getDomain(),
  74. mono_get_string_class(), (UINT32)uuids.size());
  75. for (UINT32 i = 0; i < (UINT32)uuids.size(); i++)
  76. {
  77. MonoString* monoString = MonoUtil::stringToMono(uuids[i]);
  78. void* elemAddr = mono_array_addr_with_size(uuidArray, sizeof(MonoString*), i);
  79. memcpy(elemAddr, &monoString, sizeof(MonoString*));
  80. }
  81. *selection = uuidArray;
  82. }
  83. void ScriptSelection::internal_SetResourceUUIDSelection(MonoArray* selection)
  84. {
  85. Vector<String> uuids;
  86. UINT32 arrayLen = (UINT32)mono_array_length(selection);
  87. for (UINT32 i = 0; i < arrayLen; i++)
  88. {
  89. MonoString* monoString = mono_array_get(selection, MonoString*, i);
  90. String uuid = MonoUtil::monoToString(monoString);
  91. uuids.push_back(uuid);
  92. }
  93. Selection::instance().setResourceUUIDs(uuids);
  94. }
  95. void ScriptSelection::internal_GetResourcePathSelection(MonoArray** selection)
  96. {
  97. Vector<Path> paths = Selection::instance().getResourcePaths();
  98. MonoArray* pathArray = mono_array_new(MonoManager::instance().getDomain(),
  99. mono_get_string_class(), (UINT32)paths.size());
  100. for (UINT32 i = 0; i < (UINT32)paths.size(); i++)
  101. {
  102. MonoString* monoString = MonoUtil::stringToMono(paths[i].toString());
  103. void* elemAddr = mono_array_addr_with_size(pathArray, sizeof(MonoString*), i);
  104. memcpy(elemAddr, &monoString, sizeof(MonoString*));
  105. }
  106. *selection = pathArray;
  107. }
  108. void ScriptSelection::internal_SetResourcePathSelection(MonoArray* selection)
  109. {
  110. Vector<Path> paths;
  111. UINT32 arrayLen = (UINT32)mono_array_length(selection);
  112. for (UINT32 i = 0; i < arrayLen; i++)
  113. {
  114. MonoString* monoString = mono_array_get(selection, MonoString*, i);
  115. Path path = MonoUtil::monoToString(monoString);
  116. paths.push_back(path);
  117. }
  118. Selection::instance().setResourcePaths(paths);
  119. }
  120. void ScriptSelection::internal_PingResource(MonoString* resourcePath)
  121. {
  122. Path path = MonoUtil::monoToString(resourcePath);
  123. Selection::instance().ping(path);
  124. }
  125. void ScriptSelection::internal_PingSceneObject(MonoObject* so)
  126. {
  127. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(so);
  128. HSceneObject soHandle = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  129. Selection::instance().ping(soHandle);
  130. }
  131. void ScriptSelection::startUp()
  132. {
  133. OnSelectionChangedConn = Selection::instance().onSelectionChanged.connect(&ScriptSelection::onSelectionChanged);
  134. OnPingResourceConn = Selection::instance().onResourcePing.connect(&ScriptSelection::onResourcePing);
  135. OnPingSceneObjectConn = Selection::instance().onSceneObjectPing.connect(&ScriptSelection::onSceneObjectPing);
  136. }
  137. void ScriptSelection::shutDown()
  138. {
  139. OnSelectionChangedConn.disconnect();
  140. OnPingResourceConn.disconnect();
  141. OnPingSceneObjectConn.disconnect();
  142. }
  143. void ScriptSelection::onSelectionChanged(const Vector<HSceneObject>& sceneObjects, const Vector<Path>& resPaths)
  144. {
  145. UINT32 numObjects = (UINT32)sceneObjects.size();
  146. ScriptArray scriptObjects = ScriptArray::create<ScriptSceneObject>(numObjects);
  147. for (UINT32 i = 0; i < numObjects; i++)
  148. {
  149. ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObjects[i]);
  150. scriptObjects.set(i, scriptSceneObject->getManagedInstance());
  151. }
  152. UINT32 numPaths = (UINT32)resPaths.size();
  153. ScriptArray scriptPaths = ScriptArray::create<String>(numPaths);
  154. for (UINT32 i = 0; i < numPaths; i++)
  155. scriptPaths.set(i, resPaths[i].toString());
  156. MonoArray* monoObjects = scriptObjects.getInternal();
  157. MonoArray* monoPaths = scriptPaths.getInternal();
  158. MonoUtil::invokeThunk(OnSelectionChangedThunk, monoObjects, monoPaths);
  159. }
  160. void ScriptSelection::onResourcePing(const Path& resPath)
  161. {
  162. MonoString* monoResPath = MonoUtil::wstringToMono(resPath.toWString());
  163. MonoUtil::invokeThunk(OnPingResourceThunk, monoResPath);
  164. }
  165. void ScriptSelection::onSceneObjectPing(const HSceneObject& sceneObject)
  166. {
  167. ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObject);
  168. MonoUtil::invokeThunk(OnPingSceneObjectThunk, scriptSceneObject->getManagedInstance());
  169. }
  170. }