BsScriptPixelUtility.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsPixelData.h"
  7. #include "BsPixelUtil.h"
  8. namespace BansheeEngine
  9. {
  10. /**
  11. * @brief Interop class between C++ & CLR for PixelUtility.
  12. */
  13. class BS_SCR_BE_EXPORT ScriptPixelUtility : public ScriptObject <ScriptPixelUtility>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PixelUtility")
  17. private:
  18. ScriptPixelUtility(MonoObject* instance);
  19. /************************************************************************/
  20. /* CLR HOOKS */
  21. /************************************************************************/
  22. static void internal_getMemorySize(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format, UINT32* value);
  23. static void internal_hasAlpha(PixelFormat format, bool* value);
  24. static void internal_isFloatingPoint(PixelFormat format, bool* value);
  25. static void internal_isCompressed(PixelFormat format, bool* value);
  26. static void internal_isDepth(PixelFormat format, bool* value);
  27. static void internal_getMaxMipmaps(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format, UINT32* value);
  28. static MonoObject* internal_convertFormat(MonoObject* source, PixelFormat newFormat);
  29. static MonoObject* internal_compress(MonoObject* source, CompressionOptions* options);
  30. static MonoArray* internal_generateMipmaps(MonoObject* source, MipMapGenOptions* options);
  31. static MonoObject* internal_scale(MonoObject* source, PixelVolume* newSize, PixelUtil::Filter filter);
  32. static void internal_applyGamma(MonoObject* source, float gamma);
  33. };
  34. }