| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- /** Interop class between C++ & CLR for SceneManager. */
- class BS_SCR_BE_EXPORT ScriptScene : public ScriptObject<ScriptScene>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Scene")
- /** Registers internal callbacks. Must be called on scripting system load. */
- static void startUp();
- /** Unregisters internal callbacks. Must be called on scripting system shutdown. */
- static void shutDown();
- private:
- ScriptScene(MonoObject* instance);
- /** Triggered when the assembly refresh starts. */
- static void onRefreshStarted();
- /** Triggered when assembly domain is loaded during assembly refresh. */
- static void onRefreshDomainLoaded();
- static HEvent OnRefreshDomainLoadedConn;
- static HEvent OnRefreshStartedConn;
- static String ActiveSceneUUID;
- static WString ActiveSceneName;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoObject* internal_LoadScene(MonoString* path);
- static MonoObject* internal_GetRoot();
- static void internal_ClearScene();
- static MonoObject* internal_GetMainCameraSO();
- };
- }
|