BsScriptSerializableField.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for ManagedSerializableFieldInfo.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptSerializableField : public ScriptObject<ScriptSerializableField>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SerializableField")
  15. /**
  16. * @brief Creates a new serializable field interop object that references a specific field on
  17. * a specific object.
  18. *
  19. * @param parentObject Instance of the parent object the field belongs to.
  20. * @param fieldInfo Information about the field. Caller must ensure the type
  21. * matches the type of the provided parent object.
  22. */
  23. static ScriptSerializableField* create(MonoObject* parentObject, const ManagedSerializableFieldInfoPtr& fieldInfo);
  24. private:
  25. ScriptSerializableField(MonoObject* instance, const ManagedSerializableFieldInfoPtr& fieldInfo);
  26. ManagedSerializableFieldInfoPtr mFieldInfo;
  27. /************************************************************************/
  28. /* CLR HOOKS */
  29. /************************************************************************/
  30. static MonoObject* internal_createProperty(ScriptSerializableField* nativeInstance);
  31. static MonoObject* internal_getValue(ScriptSerializableField* nativeInstance, MonoObject* instance);
  32. static void internal_setValue(ScriptSerializableField* nativeInstance, MonoObject* instance, MonoObject* value);
  33. };
  34. }