BsScriptTime.h 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for Time.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptTime : public ScriptObject <ScriptTime>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Time")
  15. private:
  16. ScriptTime(MonoObject* instance);
  17. /************************************************************************/
  18. /* CLR HOOKS */
  19. /************************************************************************/
  20. static float internal_getRealElapsed();
  21. static float internal_getElapsed();
  22. static float internal_getFrameDelta();
  23. static UINT64 internal_getFrameNumber();
  24. static UINT64 internal_getPrecise();
  25. };
  26. }