BsScriptMesh.cpp 6.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptMesh.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoArray.h"
  9. #include "BsMonoManager.h"
  10. #include "BsCoreThread.h"
  11. namespace BansheeEngine
  12. {
  13. ScriptSubMesh::ScriptSubMesh(MonoObject* instance)
  14. :ScriptObject(instance)
  15. { }
  16. void ScriptSubMesh::initRuntimeData()
  17. { }
  18. MonoObject* ScriptSubMesh::box(const SubMeshData& value)
  19. {
  20. // We're casting away const but it's fine since structs are passed by value anyway
  21. return mono_value_box(MonoManager::instance().getDomain(),
  22. metaData.scriptClass->_getInternalClass(), (void*)&value);
  23. }
  24. SubMeshData ScriptSubMesh::unbox(MonoObject* obj)
  25. {
  26. return *(SubMeshData*)mono_object_unbox(obj);
  27. }
  28. ScriptMesh::ScriptMesh(MonoObject* instance, const HMesh& mesh)
  29. :TScriptResource(instance, mesh)
  30. {
  31. }
  32. void ScriptMesh::initRuntimeData()
  33. {
  34. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMesh::internal_CreateInstance);
  35. metaData.scriptClass->addInternalCall("Internal_CreateInstanceMeshData", &ScriptMesh::internal_CreateInstanceMeshData);
  36. metaData.scriptClass->addInternalCall("Internal_GetSubMeshes", &ScriptMesh::internal_GetSubMeshes);
  37. metaData.scriptClass->addInternalCall("Internal_GetSubMeshCount", &ScriptMesh::internal_GetSubMeshCount);
  38. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptMesh::internal_GetBounds);
  39. metaData.scriptClass->addInternalCall("Internal_GetMeshData", &ScriptMesh::internal_GetMeshData);
  40. metaData.scriptClass->addInternalCall("Internal_SetMeshData", &ScriptMesh::internal_SetMeshData);
  41. }
  42. void ScriptMesh::internal_CreateInstance(MonoObject* instance, int numVertices, int numIndices,
  43. MonoArray* subMeshes, MeshUsage usage, VertexLayout vertex, ScriptIndexType index)
  44. {
  45. VertexDataDescPtr vertexDesc = RendererMeshData::vertexLayoutVertexDesc(vertex);
  46. IndexType indexType = IT_16BIT;
  47. if (index == ScriptIndexType::Index32)
  48. indexType = IT_32BIT;
  49. Vector<SubMesh> nativeSubMeshes = monoToNativeSubMeshes(subMeshes);
  50. HMesh mesh = Mesh::create(numVertices, numIndices, vertexDesc, nativeSubMeshes, usage, indexType);
  51. ScriptMesh* scriptInstance;
  52. ScriptResourceManager::instance().createScriptResource(instance, mesh, &scriptInstance);
  53. }
  54. void ScriptMesh::internal_CreateInstanceMeshData(MonoObject* instance, ScriptMeshData* data, MonoArray* subMeshes,
  55. MeshUsage usage)
  56. {
  57. MeshDataPtr meshData;
  58. if (data != nullptr)
  59. meshData = data->getInternalValue()->getData();
  60. Vector<SubMesh> nativeSubMeshes = monoToNativeSubMeshes(subMeshes);
  61. HMesh mesh = Mesh::create(meshData, nativeSubMeshes, usage);
  62. ScriptMesh* scriptInstance;
  63. ScriptResourceManager::instance().createScriptResource(instance, mesh, &scriptInstance);
  64. }
  65. MonoArray* ScriptMesh::internal_GetSubMeshes(ScriptMesh* thisPtr)
  66. {
  67. HMesh mesh = thisPtr->getHandle();
  68. UINT32 numSubMeshes = mesh->getProperties().getNumSubMeshes();
  69. ScriptArray subMeshArray = ScriptArray::create<ScriptSubMesh>(numSubMeshes);
  70. for (UINT32 i = 0; i < numSubMeshes; i++)
  71. {
  72. SubMesh curSubMesh = mesh->getProperties().getSubMesh(i);
  73. SubMeshData data;
  74. data.indexOffset = curSubMesh.indexOffset;
  75. data.indexCount = curSubMesh.indexCount;
  76. data.topology = drawOpToMeshTopology(curSubMesh.drawOp);
  77. subMeshArray.set(i, data);
  78. }
  79. return subMeshArray.getInternal();
  80. }
  81. UINT32 ScriptMesh::internal_GetSubMeshCount(ScriptMesh* thisPtr)
  82. {
  83. HMesh mesh = thisPtr->getHandle();
  84. return mesh->getProperties().getNumSubMeshes();
  85. }
  86. void ScriptMesh::internal_GetBounds(ScriptMesh* thisPtr, AABox* box, Sphere* sphere)
  87. {
  88. HMesh mesh = thisPtr->getHandle();
  89. Bounds bounds = mesh->getProperties().getBounds();
  90. *box = bounds.getBox();
  91. *sphere = bounds.getSphere();
  92. }
  93. MonoObject* ScriptMesh::internal_GetMeshData(ScriptMesh* thisPtr)
  94. {
  95. HMesh mesh = thisPtr->getHandle();
  96. MeshDataPtr meshData = mesh->allocateSubresourceBuffer(0);
  97. mesh->readData(*meshData);
  98. return ScriptMeshData::create(meshData);
  99. }
  100. void ScriptMesh::internal_SetMeshData(ScriptMesh* thisPtr, ScriptMeshData* value)
  101. {
  102. HMesh mesh = thisPtr->getHandle();
  103. if (value != nullptr)
  104. {
  105. MeshDataPtr meshData = value->getInternalValue()->getData();
  106. mesh->writeSubresource(gCoreAccessor(), 0, meshData, true);
  107. }
  108. }
  109. MonoObject* ScriptMesh::createInstance()
  110. {
  111. return metaData.scriptClass->createInstance();
  112. }
  113. DrawOperationType ScriptMesh::meshTopologyToDrawOp(MeshTopology topology)
  114. {
  115. switch (topology)
  116. {
  117. case MeshTopology::PointList:
  118. return DOT_POINT_LIST;
  119. case MeshTopology::LineList:
  120. return DOT_LINE_LIST;
  121. case MeshTopology::LineStrip:
  122. return DOT_LINE_STRIP;
  123. case MeshTopology::TriangleList:
  124. return DOT_TRIANGLE_LIST;
  125. case MeshTopology::TriangleStrip:
  126. return DOT_TRIANGLE_STRIP;
  127. case MeshTopology::TriangleFan:
  128. return DOT_TRIANGLE_FAN;
  129. }
  130. return DOT_TRIANGLE_LIST;
  131. }
  132. MeshTopology ScriptMesh::drawOpToMeshTopology(DrawOperationType drawOp)
  133. {
  134. switch (drawOp)
  135. {
  136. case DOT_POINT_LIST:
  137. return MeshTopology::PointList;
  138. case DOT_LINE_LIST:
  139. return MeshTopology::TriangleList;
  140. case DOT_LINE_STRIP:
  141. return MeshTopology::TriangleStrip;
  142. case DOT_TRIANGLE_LIST:
  143. return MeshTopology::TriangleList;
  144. case DOT_TRIANGLE_STRIP:
  145. return MeshTopology::TriangleStrip;
  146. case DOT_TRIANGLE_FAN:
  147. return MeshTopology::TriangleFan;
  148. }
  149. return MeshTopology::TriangleList;
  150. }
  151. Vector<SubMesh> ScriptMesh::monoToNativeSubMeshes(MonoArray* subMeshes)
  152. {
  153. Vector<SubMesh> nativeSubMeshes;
  154. if (subMeshes != nullptr)
  155. {
  156. ScriptArray subMeshArray(subMeshes);
  157. UINT32 numSubMeshes = subMeshArray.size();
  158. for (UINT32 i = 0; i < numSubMeshes; i++)
  159. {
  160. SubMeshData curData = subMeshArray.get<SubMeshData>(i);
  161. SubMesh subMesh;
  162. subMesh.indexOffset = curData.indexOffset;
  163. subMesh.indexCount = curData.indexCount;
  164. subMesh.drawOp = meshTopologyToDrawOp(curData.topology);
  165. nativeSubMeshes.push_back(subMesh);
  166. }
  167. }
  168. return nativeSubMeshes;
  169. }
  170. }