BsScriptTextureCube.cpp 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptTextureCube.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoManager.h"
  9. #include "BsTexture.h"
  10. #include "BsPixelUtil.h"
  11. #include "BsException.h"
  12. #include "BsScriptPixelData.h"
  13. #include "BsScriptAsyncOp.h"
  14. #include "BsCoreThread.h"
  15. using namespace std::placeholders;
  16. namespace BansheeEngine
  17. {
  18. ScriptTextureCube::ScriptTextureCube(MonoObject* instance, const HTexture& texture)
  19. :TScriptResource(instance, texture)
  20. {
  21. }
  22. void ScriptTextureCube::initRuntimeData()
  23. {
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptTextureCube::internal_createInstance);
  25. metaData.scriptClass->addInternalCall("Internal_GetPixels", &ScriptTextureCube::internal_getPixels);
  26. metaData.scriptClass->addInternalCall("Internal_GetGPUPixels", &ScriptTextureCube::internal_getGPUPixels);
  27. metaData.scriptClass->addInternalCall("Internal_SetPixels", &ScriptTextureCube::internal_setPixels);
  28. }
  29. void ScriptTextureCube::internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
  30. UINT32 height, TextureUsage usage, UINT32 numSamples, bool hasMipmaps, bool gammaCorrection)
  31. {
  32. int numMips = 0;
  33. if (hasMipmaps)
  34. numMips = PixelUtil::getMaxMipmaps(width, height, 1, format);
  35. HTexture texture = Texture::create(TEX_TYPE_CUBE_MAP, width, height, numMips, format, usage, gammaCorrection, numSamples);
  36. ScriptTextureCube* scriptInstance;
  37. ScriptResourceManager::instance().createScriptResource(instance, texture, &scriptInstance);
  38. }
  39. MonoObject* ScriptTextureCube::internal_getPixels(ScriptTextureCube* thisPtr, UINT32 face, UINT32 mipLevel)
  40. {
  41. HTexture texture = thisPtr->getHandle();
  42. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(face, mipLevel);
  43. PixelDataPtr pixelData = texture->getProperties().allocateSubresourceBuffer(subresourceIdx);
  44. texture->readData(*pixelData, mipLevel, face);
  45. return ScriptPixelData::create(pixelData);
  46. }
  47. MonoObject* ScriptTextureCube::internal_getGPUPixels(ScriptTextureCube* thisPtr, UINT32 face, UINT32 mipLevel)
  48. {
  49. HTexture texture = thisPtr->getHandle();
  50. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(face, mipLevel);
  51. PixelDataPtr readData = texture->getProperties().allocateSubresourceBuffer(subresourceIdx);
  52. AsyncOp asyncOp = texture->readSubresource(gCoreAccessor(), subresourceIdx, readData);
  53. std::function<MonoObject*(const AsyncOp&, const PixelDataPtr&)> asyncOpToMono =
  54. [&](const AsyncOp& op, const PixelDataPtr& returnValue)
  55. {
  56. return ScriptPixelData::create(returnValue);
  57. };
  58. return ScriptAsyncOp::create(asyncOp, std::bind(asyncOpToMono, _1, readData));
  59. }
  60. void ScriptTextureCube::internal_setPixels(ScriptTextureCube* thisPtr, MonoObject* data, UINT32 face, UINT32 mipLevel)
  61. {
  62. ScriptPixelData* scriptPixelData = ScriptPixelData::toNative(data);
  63. if (scriptPixelData != nullptr)
  64. {
  65. HTexture texture = thisPtr->getHandle();
  66. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(face, mipLevel);
  67. texture->writeSubresource(gCoreAccessor(), subresourceIdx, scriptPixelData->getInternalValue(), false);
  68. }
  69. }
  70. MonoObject* ScriptTextureCube::createInstance()
  71. {
  72. return metaData.scriptClass->createInstance();
  73. }
  74. }