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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptVirtualButton.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- namespace BansheeEngine
- {
- ScriptVirtualButton::ScriptVirtualButton(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptVirtualButton::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_InitVirtualButton", &ScriptVirtualButton::internal_InitVirtualButton);
- }
- UINT32 ScriptVirtualButton::internal_InitVirtualButton(MonoString* name)
- {
- String nameStr = MonoUtil::monoToString(name);
- VirtualButton vb(nameStr);
- return vb.buttonIdentifier;
- }
- MonoObject* ScriptVirtualButton::box(const VirtualButton& value)
- {
- // We're casting away const but it's fine since structs are passed by value anyway
- return mono_value_box(MonoManager::instance().getDomain(),
- metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- VirtualButton ScriptVirtualButton::unbox(MonoObject* obj)
- {
- return *(VirtualButton*)mono_object_unbox(obj);
- }
- }
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