BsRenderWindowManager.cpp 5.1 KB

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  1. #include "BsRenderWindowManager.h"
  2. #include "BsPlatform.h"
  3. using namespace std::placeholders;
  4. namespace BansheeEngine
  5. {
  6. RenderWindowManager::RenderWindowManager()
  7. :mWindowInFocus(nullptr), mNewWindowInFocus(nullptr)
  8. {
  9. Platform::onWindowFocusReceived.connect(std::bind(&RenderWindowManager::windowFocusReceived, this, _1));
  10. Platform::onWindowFocusLost.connect(std::bind(&RenderWindowManager::windowFocusLost, this, _1));
  11. Platform::onWindowMovedOrResized.connect(std::bind(&RenderWindowManager::windowMovedOrResized, this, _1));
  12. Platform::onMouseLeftWindow.connect(std::bind(&RenderWindowManager::windowMouseLeft, this, _1));
  13. }
  14. RenderWindowPtr RenderWindowManager::create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow)
  15. {
  16. RenderWindowPtr renderWindow = createImpl(desc, parentWindow);
  17. renderWindow->_setThisPtr(renderWindow);
  18. renderWindow->initialize();
  19. {
  20. BS_LOCK_MUTEX(mWindowMutex);
  21. mCreatedWindows.push_back(renderWindow.get());
  22. mCoreToNonCoreMap[renderWindow->getCore().get()] = renderWindow.get();
  23. }
  24. return renderWindow;
  25. }
  26. void RenderWindowManager::windowDestroyed(RenderWindow* window)
  27. {
  28. {
  29. BS_LOCK_MUTEX(mWindowMutex);
  30. auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window);
  31. if(iterFind == mCreatedWindows.end())
  32. BS_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list.");
  33. mCreatedWindows.erase(iterFind);
  34. auto iterFind2 = std::find(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows), window);
  35. if(iterFind2 != mMovedOrResizedWindows.end())
  36. mMovedOrResizedWindows.erase(iterFind2);
  37. mCoreToNonCoreMap.erase(window->getCore().get());
  38. }
  39. }
  40. void RenderWindowManager::windowFocusReceived(RenderWindowCore* coreWindow)
  41. {
  42. coreWindow->_windowFocusReceived();
  43. RenderWindow* window = getNonCore(coreWindow);
  44. BS_LOCK_MUTEX(mWindowMutex);
  45. mNewWindowInFocus = window;
  46. }
  47. void RenderWindowManager::windowFocusLost(RenderWindowCore* window)
  48. {
  49. window->_windowFocusLost();
  50. BS_LOCK_MUTEX(mWindowMutex);
  51. mNewWindowInFocus = nullptr;
  52. }
  53. void RenderWindowManager::windowMovedOrResized(RenderWindowCore* coreWindow)
  54. {
  55. RenderWindow* window = getNonCore(coreWindow);
  56. bool isValidWindow = false;
  57. {
  58. BS_LOCK_MUTEX(mWindowMutex);
  59. isValidWindow = std::find(begin(mCreatedWindows), end(mCreatedWindows), window) != mCreatedWindows.end();
  60. }
  61. if(!isValidWindow)
  62. return;
  63. coreWindow->_windowMovedOrResized();
  64. BS_LOCK_MUTEX(mWindowMutex);
  65. auto iterFind = std::find(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows), window);
  66. if(iterFind == end(mMovedOrResizedWindows))
  67. mMovedOrResizedWindows.push_back(window);
  68. }
  69. void RenderWindowManager::windowMouseLeft(RenderWindowCore* coreWindow)
  70. {
  71. BS_LOCK_MUTEX(mWindowMutex);
  72. RenderWindow* window = getNonCore(coreWindow);
  73. auto iterFind = std::find(begin(mMouseLeftWindows), end(mMouseLeftWindows), window);
  74. if (iterFind == end(mMouseLeftWindows))
  75. mMouseLeftWindows.push_back(window);
  76. }
  77. void RenderWindowManager::_update()
  78. {
  79. RenderWindow* newWinInFocus = nullptr;
  80. Vector<RenderWindow*> movedOrResizedWindows;
  81. Vector<RenderWindow*> mouseLeftWindows;
  82. {
  83. BS_LOCK_MUTEX(mWindowMutex);
  84. newWinInFocus = mNewWindowInFocus;
  85. movedOrResizedWindows = mMovedOrResizedWindows;
  86. mMovedOrResizedWindows.clear();
  87. mouseLeftWindows = mMouseLeftWindows;
  88. mMouseLeftWindows.clear();
  89. }
  90. if(mWindowInFocus != newWinInFocus)
  91. {
  92. if(mWindowInFocus != nullptr)
  93. {
  94. if(!onFocusLost.empty())
  95. onFocusLost(*mWindowInFocus);
  96. }
  97. if(newWinInFocus != nullptr)
  98. {
  99. if(!onFocusGained.empty())
  100. onFocusGained(*newWinInFocus);
  101. }
  102. mWindowInFocus = newWinInFocus;
  103. }
  104. for(auto& window : movedOrResizedWindows)
  105. {
  106. if(!window->onResized.empty())
  107. window->onResized();
  108. }
  109. if (!onMouseLeftWindow.empty())
  110. {
  111. for (auto& window : mouseLeftWindows)
  112. onMouseLeftWindow(*window);
  113. }
  114. }
  115. Vector<RenderWindow*> RenderWindowManager::getRenderWindows() const
  116. {
  117. BS_LOCK_MUTEX(mWindowMutex);
  118. return mCreatedWindows;
  119. }
  120. RenderWindow* RenderWindowManager::getNonCore(const RenderWindowCore* window) const
  121. {
  122. auto iterFind = mCoreToNonCoreMap.find(window);
  123. if (iterFind != mCoreToNonCoreMap.end())
  124. return iterFind->second;
  125. return nullptr;
  126. }
  127. SPtr<RenderWindowCore> RenderWindowCoreManager::create(RENDER_WINDOW_DESC& desc)
  128. {
  129. SPtr<RenderWindowCore> renderWindow = createInternal(desc);
  130. renderWindow->initialize();
  131. return renderWindow;
  132. }
  133. void RenderWindowCoreManager::windowCreated(RenderWindowCore* window)
  134. {
  135. BS_LOCK_MUTEX(mWindowMutex);
  136. mCreatedWindows.push_back(window);
  137. }
  138. void RenderWindowCoreManager::windowDestroyed(RenderWindowCore* window)
  139. {
  140. {
  141. BS_LOCK_MUTEX(mWindowMutex);
  142. auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window);
  143. if (iterFind == mCreatedWindows.end())
  144. BS_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list.");
  145. mCreatedWindows.erase(iterFind);
  146. }
  147. }
  148. Vector<RenderWindowCore*> RenderWindowCoreManager::getRenderWindows() const
  149. {
  150. BS_LOCK_MUTEX(mWindowMutex);
  151. return mCreatedWindows;
  152. }
  153. }