Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
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BsBuiltinEditorResources.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects 11 anos atrás
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsDockManager.cpp 46eb1edb0f WIP Scene window 11 anos atrás
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anos atrás
BsEditorApplication.cpp 46eb1edb0f WIP Scene window 11 anos atrás
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anos atrás
BsEditorSettings.cpp 46eb1edb0f WIP Scene window 11 anos atrás
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 anos atrás
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 anos atrás
BsEditorWidget.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsEditorWidgetContainer.cpp 46eb1edb0f WIP Scene window 11 anos atrás
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anos atrás
BsEditorWidgetManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 anos atrás
BsEditorWindow.cpp 46eb1edb0f WIP Scene window 11 anos atrás
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 anos atrás
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 anos atrás
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anos atrás
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 anos atrás
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anos atrás
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 anos atrás
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anos atrás
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anos atrás
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anos atrás
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anos atrás
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anos atrás
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 anos atrás
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 anos atrás
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anos atrás
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 anos atrás
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anos atrás
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 anos atrás
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anos atrás
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anos atrás
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 anos atrás
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 anos atrás
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 anos atrás
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 anos atrás
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 anos atrás
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anos atrás
BsGizmoManager.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsHandleDrawManager.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsHandleManager.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsHandleSlider.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsHandleSliderDisc.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsHandleSliderLine.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsHandleSliderManager.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsHandleSliderPlane.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsMainEditorWindow.cpp 46eb1edb0f WIP Scene window 11 anos atrás
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 anos atrás
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anos atrás
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anos atrás
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 anos atrás
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 anos atrás
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 anos atrás
BsSceneGrid.cpp 46eb1edb0f WIP Scene window 11 anos atrás
BsScenePicking.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsSceneViewHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 anos atrás
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anos atrás
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anos atrás
DbgEditorWidget1.cpp 46eb1edb0f WIP Scene window 11 anos atrás
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 anos atrás