Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) 11 年 前
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GLSL 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
win32 21e4301182 More documentation 11 年 前
BsGLContext.cpp 21e4301182 More documentation 11 年 前
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 年 前
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年 前
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年 前
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年 前
BsGLMultiRenderTexture.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年 前
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 年 前
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 年 前
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 年 前
BsGLRenderAPI.cpp 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread 11 年 前
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsGLRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年 前
BsGLRenderWindowManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 年 前
BsGLTexture.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年 前
BsGLTextureManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 年 前
BsGLVertexArrayObjectManager.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年 前
BsWin32GLSupport.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年 前
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 年 前
BsWin32Window.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前