SceneViewHandler.cs 1.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.CompilerServices;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using BansheeEngine;
  8. namespace BansheeEditor
  9. {
  10. internal sealed class SceneViewHandler : ScriptObject
  11. {
  12. internal SceneViewHandler(EditorWindow parent, Camera sceneCamera)
  13. {
  14. Internal_Create(this, parent.GetCachedPtr(), sceneCamera.Handler.GetCachedPtr());
  15. }
  16. internal void Update(Vector2I pointerPos, Vector2I inputDelta)
  17. {
  18. Internal_Update(mCachedPtr, pointerPos, inputDelta);
  19. }
  20. internal void PointerPressed(Vector2I pointerPos)
  21. {
  22. Internal_PointerPressed(mCachedPtr, pointerPos);
  23. }
  24. internal void PointerReleased(Vector2I pointerPos, bool controlHeld)
  25. {
  26. Internal_PointerReleased(mCachedPtr, pointerPos, controlHeld);
  27. }
  28. [MethodImpl(MethodImplOptions.InternalCall)]
  29. private static extern void Internal_Create(SceneViewHandler managedInstance, IntPtr parentWindow, IntPtr camera);
  30. [MethodImpl(MethodImplOptions.InternalCall)]
  31. private static extern void Internal_Update(IntPtr thisPtr, Vector2I pointerPos, Vector2I inputDelta);
  32. [MethodImpl(MethodImplOptions.InternalCall)]
  33. private static extern void Internal_PointerPressed(IntPtr thisPtr, Vector2I pointerPos);
  34. [MethodImpl(MethodImplOptions.InternalCall)]
  35. private static extern void Internal_PointerReleased(IntPtr thisPtr, Vector2I pointerPos, bool controlHeld);
  36. }
  37. }