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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Runtime.CompilerServices;
- using System.Text;
- using System.Threading.Tasks;
- using BansheeEngine;
- namespace BansheeEditor
- {
- internal sealed class SceneViewHandler : ScriptObject
- {
- internal SceneViewHandler(EditorWindow parent, Camera sceneCamera)
- {
- Internal_Create(this, parent.GetCachedPtr(), sceneCamera.Handler.GetCachedPtr());
- }
- internal void Update(Vector2I pointerPos, Vector2I inputDelta)
- {
- Internal_Update(mCachedPtr, pointerPos, inputDelta);
- }
- internal void PointerPressed(Vector2I pointerPos)
- {
- Internal_PointerPressed(mCachedPtr, pointerPos);
- }
- internal void PointerReleased(Vector2I pointerPos, bool controlHeld)
- {
- Internal_PointerReleased(mCachedPtr, pointerPos, controlHeld);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Create(SceneViewHandler managedInstance, IntPtr parentWindow, IntPtr camera);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Update(IntPtr thisPtr, Vector2I pointerPos, Vector2I inputDelta);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_PointerPressed(IntPtr thisPtr, Vector2I pointerPos);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_PointerReleased(IntPtr thisPtr, Vector2I pointerPos, bool controlHeld);
- }
- }
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