BearishSun b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode vor 8 Jahren
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BsComponent.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities vor 8 Jahren
BsComponent.h 8b8713b054 WIP: Script bindings vor 8 Jahren
BsGameObject.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsGameObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsGameObjectHandle.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsGameObjectHandle.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsGameObjectManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsGameObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsPrefab.cpp c57de7effa Bugfix: Crash on shutdown when camera in scene vor 8 Jahren
BsPrefab.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
BsPrefabDiff.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
BsPrefabDiff.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsPrefabUtility.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
BsPrefabUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsSceneActor.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities vor 8 Jahren
BsSceneActor.h 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view vor 8 Jahren
BsSceneManager.cpp b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode vor 8 Jahren
BsSceneManager.h 890c449b74 Refactor: SceneObject transform and non-component scene entities vor 8 Jahren
BsSceneObject.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
BsSceneObject.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
BsTransform.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities vor 8 Jahren
BsTransform.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state vor 8 Jahren