BsManagedComponentRTTI.h 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsGameObjectRTTI.h"
  5. #include "BsManagedComponent.h"
  6. #include "BsMonoManager.h"
  7. #include "BsManagedSerializableObject.h"
  8. #include "BsGameObjectManager.h"
  9. #include "BsScriptGameObjectManager.h"
  10. #include "BsScriptComponent.h"
  11. namespace BansheeEngine
  12. {
  13. class BS_SCR_BE_EXPORT ManagedComponentRTTI : public RTTIType<ManagedComponent, Component, ManagedComponentRTTI>
  14. {
  15. private:
  16. String& getNamespace(ManagedComponent* obj)
  17. {
  18. return obj->mNamespace;
  19. }
  20. void setNamespace(ManagedComponent* obj, String& val)
  21. {
  22. obj->mNamespace = val;
  23. }
  24. String& getTypename(ManagedComponent* obj)
  25. {
  26. return obj->mTypeName;
  27. }
  28. void setTypename(ManagedComponent* obj, String& val)
  29. {
  30. obj->mTypeName = val;
  31. }
  32. ManagedSerializableObjectPtr getObjectData(ManagedComponent* obj)
  33. {
  34. return any_cast<ManagedSerializableObjectPtr>(obj->mRTTIData);
  35. }
  36. void setObjectData(ManagedComponent* obj, ManagedSerializableObjectPtr val)
  37. {
  38. obj->mRTTIData = val;
  39. }
  40. bool& getMissingType(ManagedComponent* obj)
  41. {
  42. return obj->mMissingType;
  43. }
  44. void setMissingType(ManagedComponent* obj, bool& val)
  45. {
  46. obj->mMissingType = val;
  47. }
  48. ManagedSerializableObjectInfoPtr getMissingTypeObjectInfo(ManagedComponent* obj)
  49. {
  50. return obj->mMissingTypeObjectInfo;
  51. }
  52. void setMissingTypeObjectInfo(ManagedComponent* obj, ManagedSerializableObjectInfoPtr val)
  53. {
  54. obj->mMissingTypeObjectInfo = val;
  55. }
  56. ManagedSerializableObjectDataPtr getMissingTypeObjectData(ManagedComponent* obj)
  57. {
  58. return obj->mMissingTypeObjectData;
  59. }
  60. void setMissingTypeObjectData(ManagedComponent* obj, ManagedSerializableObjectDataPtr val)
  61. {
  62. obj->mMissingTypeObjectData = val;
  63. }
  64. public:
  65. ManagedComponentRTTI()
  66. {
  67. addPlainField("mNamespace", 0, &ManagedComponentRTTI::getNamespace, &ManagedComponentRTTI::setNamespace);
  68. addPlainField("mTypename", 1, &ManagedComponentRTTI::getTypename, &ManagedComponentRTTI::setTypename);
  69. addReflectablePtrField("mObjectData", 2, &ManagedComponentRTTI::getObjectData, &ManagedComponentRTTI::setObjectData);
  70. addPlainField("mMissingType", 3, &ManagedComponentRTTI::getMissingType, &ManagedComponentRTTI::setMissingType);
  71. addReflectablePtrField("mMissingTypeObjectInfo", 4, &ManagedComponentRTTI::getMissingTypeObjectInfo, &ManagedComponentRTTI::setMissingTypeObjectInfo);
  72. addReflectablePtrField("mMissingTypeObjectData", 5, &ManagedComponentRTTI::getMissingTypeObjectData, &ManagedComponentRTTI::setMissingTypeObjectData);
  73. }
  74. void onSerializationStarted(IReflectable* obj)
  75. {
  76. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  77. mc->mRTTIData = ManagedSerializableObject::createFromExisting(mc->getManagedInstance());
  78. }
  79. virtual void onDeserializationStarted(IReflectable* obj)
  80. {
  81. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  82. GameObjectManager::instance().registerOnDeserializationEndCallback(std::bind(&ManagedComponentRTTI::finalizeDeserialization, mc));
  83. }
  84. static void finalizeDeserialization(ManagedComponent* mc)
  85. {
  86. ManagedSerializableObjectPtr serializableObject = any_cast<ManagedSerializableObjectPtr>(mc->mRTTIData);
  87. MonoObject* managedInstance = serializableObject->getManagedInstance();
  88. // Note: This callback must be triggered before any child ManagedSerializable* object's callbacks.
  89. // This is because their callbacks will try to resolve native GameObject handles to managed objects
  90. // but the managed ScriptComponent will only be created in the code below.
  91. // I'm noting this specially as it's somewhat of a hidden requirement.
  92. mc->initialize(managedInstance);
  93. mc->mRTTIData = nullptr;
  94. }
  95. virtual const String& getRTTIName()
  96. {
  97. static String name = "ManagedComponent";
  98. return name;
  99. }
  100. virtual UINT32 getRTTIId()
  101. {
  102. return TID_ManagedComponent;
  103. }
  104. virtual std::shared_ptr<IReflectable> newRTTIObject()
  105. {
  106. return GameObjectRTTI::createGameObject<ManagedComponent>();
  107. }
  108. };
  109. }