BsScriptGUIElement.cpp 5.5 KB

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  1. #include "BsScriptGUIElement.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsGUIElement.h"
  9. #include "BsScriptGUILayout.h"
  10. #include "BsScriptContextMenu.h"
  11. #include "BsGUIElement.h"
  12. using namespace std::placeholders;
  13. namespace BansheeEngine
  14. {
  15. ScriptGUIElementBaseTBase::ScriptGUIElementBaseTBase(MonoObject* instance)
  16. :ScriptObjectBase(instance), mIsDestroyed(false), mElement(nullptr)
  17. { }
  18. void ScriptGUIElementBaseTBase::initialize(GUIElementBase* element)
  19. {
  20. mElement = element;
  21. if (mElement != nullptr && mElement->_getType() == GUIElementBase::Type::Element)
  22. {
  23. GUIElement* guiElem = static_cast<GUIElement*>(element);
  24. guiElem->onFocusChanged.connect(std::bind(&ScriptGUIElementBaseTBase::onFocusChanged, mManagedInstance, _1));
  25. }
  26. }
  27. void ScriptGUIElementBaseTBase::onFocusChanged(MonoObject* instance, bool focus)
  28. {
  29. MonoException* exception = nullptr;
  30. ScriptGUIElement::onFocusChangedThunk(instance, focus, &exception);
  31. MonoUtil::throwIfException(exception);
  32. }
  33. ScriptGUIElementTBase::ScriptGUIElementTBase(MonoObject* instance)
  34. :ScriptGUIElementBaseTBase(instance)
  35. {
  36. }
  37. void ScriptGUIElementTBase::destroy()
  38. {
  39. if(!mIsDestroyed)
  40. {
  41. if (mElement->_getType() == GUIElementBase::Type::Element)
  42. {
  43. GUIElement::destroy((GUIElement*)mElement);
  44. mElement = nullptr;
  45. mIsDestroyed = true;
  46. }
  47. }
  48. }
  49. ScriptGUIElement::OnFocusChangedThunkDef ScriptGUIElement::onFocusChangedThunk;
  50. ScriptGUIElement::ScriptGUIElement(MonoObject* instance)
  51. :ScriptObject(instance)
  52. {
  53. }
  54. void ScriptGUIElement::initRuntimeData()
  55. {
  56. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptGUIElement::internal_destroy);
  57. metaData.scriptClass->addInternalCall("Internal_SetVisible", &ScriptGUIElement::internal_setVisible);
  58. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptGUIElement::internal_getBounds);
  59. metaData.scriptClass->addInternalCall("Internal_SetBounds", &ScriptGUIElement::internal_setBounds);
  60. metaData.scriptClass->addInternalCall("Internal_GetVisibleBounds", &ScriptGUIElement::internal_getVisibleBounds);
  61. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptGUIElement::internal_SetPosition);
  62. metaData.scriptClass->addInternalCall("Internal_SetWidth", &ScriptGUIElement::internal_SetWidth);
  63. metaData.scriptClass->addInternalCall("Internal_SetFlexibleWidth", &ScriptGUIElement::internal_SetFlexibleWidth);
  64. metaData.scriptClass->addInternalCall("Internal_SetHeight", &ScriptGUIElement::internal_SetHeight);
  65. metaData.scriptClass->addInternalCall("Internal_SetFlexibleHeight", &ScriptGUIElement::internal_SetFlexibleHeight);
  66. metaData.scriptClass->addInternalCall("Internal_ResetDimensions", &ScriptGUIElement::internal_ResetDimensions);
  67. metaData.scriptClass->addInternalCall("Internal_SetContextMenu", &ScriptGUIElement::internal_SetContextMenu);
  68. onFocusChangedThunk = (OnFocusChangedThunkDef)metaData.scriptClass->getMethod("InternalOnFocusChanged", 1)->getThunk();
  69. }
  70. void ScriptGUIElement::internal_destroy(ScriptGUIElementBaseTBase* nativeInstance)
  71. {
  72. nativeInstance->destroy();
  73. }
  74. void ScriptGUIElement::internal_setVisible(ScriptGUIElementBaseTBase* nativeInstance, bool visible)
  75. {
  76. if(visible)
  77. nativeInstance->getGUIElement()->enableRecursively();
  78. else
  79. nativeInstance->getGUIElement()->disableRecursively();
  80. }
  81. Rect2I ScriptGUIElement::internal_getBounds(ScriptGUIElementBaseTBase* nativeInstance)
  82. {
  83. return nativeInstance->getGUIElement()->getBounds();
  84. }
  85. void ScriptGUIElement::internal_setBounds(ScriptGUIElementBaseTBase* nativeInstance, Rect2I bounds)
  86. {
  87. nativeInstance->getGUIElement()->setPosition(bounds.x, bounds.y);
  88. nativeInstance->getGUIElement()->setWidth(bounds.width);
  89. nativeInstance->getGUIElement()->setHeight(bounds.height);
  90. }
  91. Rect2I ScriptGUIElement::internal_getVisibleBounds(ScriptGUIElementBaseTBase* nativeInstance)
  92. {
  93. return nativeInstance->getGUIElement()->getVisibleBounds();
  94. }
  95. void ScriptGUIElement::internal_SetPosition(ScriptGUIElementBaseTBase* nativeInstance, INT32 x, INT32 y)
  96. {
  97. nativeInstance->getGUIElement()->setPosition(x, y);
  98. }
  99. void ScriptGUIElement::internal_SetWidth(ScriptGUIElementBaseTBase* nativeInstance, UINT32 width)
  100. {
  101. nativeInstance->getGUIElement()->setWidth(width);
  102. }
  103. void ScriptGUIElement::internal_SetFlexibleWidth(ScriptGUIElementBaseTBase* nativeInstance, UINT32 minWidth, UINT32 maxWidth)
  104. {
  105. nativeInstance->getGUIElement()->setFlexibleWidth(minWidth, maxWidth);
  106. }
  107. void ScriptGUIElement::internal_SetHeight(ScriptGUIElementBaseTBase* nativeInstance, UINT32 height)
  108. {
  109. nativeInstance->getGUIElement()->setHeight(height);
  110. }
  111. void ScriptGUIElement::internal_SetFlexibleHeight(ScriptGUIElementBaseTBase* nativeInstance, UINT32 minHeight, UINT32 maxHeight)
  112. {
  113. nativeInstance->getGUIElement()->setFlexibleHeight(minHeight, maxHeight);
  114. }
  115. void ScriptGUIElement::internal_ResetDimensions(ScriptGUIElementBaseTBase* nativeInstance)
  116. {
  117. nativeInstance->getGUIElement()->resetDimensions();
  118. }
  119. void ScriptGUIElement::internal_SetContextMenu(ScriptGUIElementBaseTBase* nativeInstance, ScriptContextMenu* contextMenu)
  120. {
  121. GUIElementBase* guiElemBase = nativeInstance->getGUIElement();
  122. if (guiElemBase->_getType() == GUIElementBase::Type::Element)
  123. {
  124. GUIElement* guiElem = static_cast<GUIElement*>(guiElemBase);
  125. GUIContextMenuPtr nativeContextMenu;
  126. if (contextMenu != nullptr)
  127. nativeContextMenu = contextMenu->getInternal();
  128. guiElem->setContextMenu(nativeContextMenu);
  129. }
  130. }
  131. }