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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/BsScriptMaterial.h"
- #include "BsScriptResourceManager.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoUtil.h"
- #include "Wrappers/BsScriptShader.h"
- #include "Resources/BsBuiltinResources.h"
- #include "BsScriptTexture.generated.h"
- namespace bs
- {
- ScriptMaterial::ScriptMaterial(MonoObject* instance, const HMaterial& material)
- :TScriptResource(instance, material)
- {
- }
- void ScriptMaterial::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptMaterial::internal_CreateInstance);
- metaData.scriptClass->addInternalCall("Internal_Clone", (void*)&ScriptMaterial::internal_Clone);
- metaData.scriptClass->addInternalCall("Internal_GetShader", (void*)&ScriptMaterial::internal_GetShader);
- metaData.scriptClass->addInternalCall("Internal_SetShader", (void*)&ScriptMaterial::internal_SetShader);
- metaData.scriptClass->addInternalCall("Internal_SetFloat", (void*)&ScriptMaterial::internal_SetFloat);
- metaData.scriptClass->addInternalCall("Internal_SetVector2", (void*)&ScriptMaterial::internal_SetVector2);
- metaData.scriptClass->addInternalCall("Internal_SetVector3", (void*)&ScriptMaterial::internal_SetVector3);
- metaData.scriptClass->addInternalCall("Internal_SetVector4", (void*)&ScriptMaterial::internal_SetVector4);
- metaData.scriptClass->addInternalCall("Internal_SetMatrix3", (void*)&ScriptMaterial::internal_SetMatrix3);
- metaData.scriptClass->addInternalCall("Internal_SetMatrix4", (void*)&ScriptMaterial::internal_SetMatrix4);
- metaData.scriptClass->addInternalCall("Internal_SetColor", (void*)&ScriptMaterial::internal_SetColor);
- metaData.scriptClass->addInternalCall("Internal_SetTexture", (void*)&ScriptMaterial::internal_SetTexture);
- metaData.scriptClass->addInternalCall("Internal_GetFloat", (void*)&ScriptMaterial::internal_GetFloat);
- metaData.scriptClass->addInternalCall("Internal_GetVector2", (void*)&ScriptMaterial::internal_GetVector2);
- metaData.scriptClass->addInternalCall("Internal_GetVector3", (void*)&ScriptMaterial::internal_GetVector3);
- metaData.scriptClass->addInternalCall("Internal_GetVector4", (void*)&ScriptMaterial::internal_GetVector4);
- metaData.scriptClass->addInternalCall("Internal_GetMatrix3", (void*)&ScriptMaterial::internal_GetMatrix3);
- metaData.scriptClass->addInternalCall("Internal_GetMatrix4", (void*)&ScriptMaterial::internal_GetMatrix4);
- metaData.scriptClass->addInternalCall("Internal_GetColor", (void*)&ScriptMaterial::internal_GetColor);
- metaData.scriptClass->addInternalCall("Internal_GetTexture", (void*)&ScriptMaterial::internal_GetTexture);
- }
- void ScriptMaterial::internal_CreateInstance(MonoObject* instance, ScriptShader* shader)
- {
- HShader nativeShader;
- if (shader != nullptr)
- nativeShader = shader->getHandle();
- if (nativeShader == nullptr)
- nativeShader = BuiltinResources::instance().getBuiltinShader(BuiltinShader::Standard);
- HMaterial material = Material::create(nativeShader);
- ScriptResourceManager::instance().createBuiltinScriptResource(material, instance);
- }
- MonoObject* ScriptMaterial::internal_Clone(ScriptMaterial* nativeInstance)
- {
- HMaterial clone = nativeInstance->getHandle()->clone();
- ScriptResourceBase* scriptClone = ScriptResourceManager::instance().createBuiltinScriptResource(clone);
- return scriptClone->getManagedInstance();
- }
- MonoObject* ScriptMaterial::internal_GetShader(ScriptMaterial* nativeInstance)
- {
- HShader shader = nativeInstance->getHandle()->getShader();
- if (!shader.isLoaded())
- return nullptr;
- ScriptResourceBase* scriptShader = ScriptResourceManager::instance().getScriptResource(shader, true);
- return scriptShader->getManagedInstance();
- }
- void ScriptMaterial::internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader)
- {
- HShader nativeShader;
- if (shader != nullptr)
- nativeShader = shader->getHandle();
- if (nativeShader == nullptr)
- nativeShader = BuiltinResources::instance().getBuiltinShader(BuiltinShader::Standard);
- nativeInstance->getHandle()->setShader(nativeShader);
- }
- void ScriptMaterial::internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setFloat(paramName, value);
- }
- void ScriptMaterial::internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setVec2(paramName, *value);
- }
- void ScriptMaterial::internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setVec3(paramName, *value);
- }
- void ScriptMaterial::internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setVec4(paramName, *value);
- }
- void ScriptMaterial::internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setMat3(paramName, *value);
- }
- void ScriptMaterial::internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setMat4(paramName, *value);
- }
- void ScriptMaterial::internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setColor(paramName, *value);
- }
- void ScriptMaterial::internal_SetTexture(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture* value)
- {
- String paramName = MonoUtil::monoToString(name);
- HTexture texture;
- if (value != nullptr)
- texture = value->getHandle();
- nativeInstance->getHandle()->setTexture(paramName, texture);
- }
- float ScriptMaterial::internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name)
- {
- String paramName = MonoUtil::monoToString(name);
- return nativeInstance->getHandle()->getFloat(paramName);
- }
- void ScriptMaterial::internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value)
- {
- String paramName = MonoUtil::monoToString(name);
- *value = nativeInstance->getHandle()->getVec2(paramName);
- }
- void ScriptMaterial::internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value)
- {
- String paramName = MonoUtil::monoToString(name);
- *value = nativeInstance->getHandle()->getVec3(paramName);
- }
- void ScriptMaterial::internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value)
- {
- String paramName = MonoUtil::monoToString(name);
- *value = nativeInstance->getHandle()->getVec4(paramName);
- }
- void ScriptMaterial::internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value)
- {
- String paramName = MonoUtil::monoToString(name);
- *value = nativeInstance->getHandle()->getMat3(paramName);
- }
- void ScriptMaterial::internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value)
- {
- String paramName = MonoUtil::monoToString(name);
- *value = nativeInstance->getHandle()->getMat4(paramName);
- }
- void ScriptMaterial::internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value)
- {
- String paramName = MonoUtil::monoToString(name);
- *value = nativeInstance->getHandle()->getColor(paramName);
- }
- MonoObject* ScriptMaterial::internal_GetTexture(ScriptMaterial* nativeInstance, MonoString* name)
- {
- String paramName = MonoUtil::monoToString(name);
- HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
- if (texture == nullptr)
- return nullptr;
- ScriptResourceBase* scriptTexture = ScriptResourceManager::instance().getScriptResource(texture, true);
- return scriptTexture->getManagedInstance();
- }
- MonoObject* ScriptMaterial::createInstance()
- {
- bool dummy = false;
- void* params[1];
- params[0] = &dummy;
- return metaData.scriptClass->createInstance("bool", params);
- }
- MonoObject* ScriptMaterial::_createManagedInstance(bool construct)
- {
- if (construct)
- return createInstance();
- return metaData.scriptClass->createInstance(false);
- }
- }
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