BsScriptMaterial.cpp 8.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptMaterial.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoManager.h"
  9. #include "BsMonoUtil.h"
  10. #include "Wrappers/BsScriptShader.h"
  11. #include "Resources/BsBuiltinResources.h"
  12. #include "BsScriptTexture.generated.h"
  13. namespace bs
  14. {
  15. ScriptMaterial::ScriptMaterial(MonoObject* instance, const HMaterial& material)
  16. :TScriptResource(instance, material)
  17. {
  18. }
  19. void ScriptMaterial::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptMaterial::internal_CreateInstance);
  22. metaData.scriptClass->addInternalCall("Internal_Clone", (void*)&ScriptMaterial::internal_Clone);
  23. metaData.scriptClass->addInternalCall("Internal_GetShader", (void*)&ScriptMaterial::internal_GetShader);
  24. metaData.scriptClass->addInternalCall("Internal_SetShader", (void*)&ScriptMaterial::internal_SetShader);
  25. metaData.scriptClass->addInternalCall("Internal_SetFloat", (void*)&ScriptMaterial::internal_SetFloat);
  26. metaData.scriptClass->addInternalCall("Internal_SetVector2", (void*)&ScriptMaterial::internal_SetVector2);
  27. metaData.scriptClass->addInternalCall("Internal_SetVector3", (void*)&ScriptMaterial::internal_SetVector3);
  28. metaData.scriptClass->addInternalCall("Internal_SetVector4", (void*)&ScriptMaterial::internal_SetVector4);
  29. metaData.scriptClass->addInternalCall("Internal_SetMatrix3", (void*)&ScriptMaterial::internal_SetMatrix3);
  30. metaData.scriptClass->addInternalCall("Internal_SetMatrix4", (void*)&ScriptMaterial::internal_SetMatrix4);
  31. metaData.scriptClass->addInternalCall("Internal_SetColor", (void*)&ScriptMaterial::internal_SetColor);
  32. metaData.scriptClass->addInternalCall("Internal_SetTexture", (void*)&ScriptMaterial::internal_SetTexture);
  33. metaData.scriptClass->addInternalCall("Internal_GetFloat", (void*)&ScriptMaterial::internal_GetFloat);
  34. metaData.scriptClass->addInternalCall("Internal_GetVector2", (void*)&ScriptMaterial::internal_GetVector2);
  35. metaData.scriptClass->addInternalCall("Internal_GetVector3", (void*)&ScriptMaterial::internal_GetVector3);
  36. metaData.scriptClass->addInternalCall("Internal_GetVector4", (void*)&ScriptMaterial::internal_GetVector4);
  37. metaData.scriptClass->addInternalCall("Internal_GetMatrix3", (void*)&ScriptMaterial::internal_GetMatrix3);
  38. metaData.scriptClass->addInternalCall("Internal_GetMatrix4", (void*)&ScriptMaterial::internal_GetMatrix4);
  39. metaData.scriptClass->addInternalCall("Internal_GetColor", (void*)&ScriptMaterial::internal_GetColor);
  40. metaData.scriptClass->addInternalCall("Internal_GetTexture", (void*)&ScriptMaterial::internal_GetTexture);
  41. }
  42. void ScriptMaterial::internal_CreateInstance(MonoObject* instance, ScriptShader* shader)
  43. {
  44. HShader nativeShader;
  45. if (shader != nullptr)
  46. nativeShader = shader->getHandle();
  47. if (nativeShader == nullptr)
  48. nativeShader = BuiltinResources::instance().getBuiltinShader(BuiltinShader::Standard);
  49. HMaterial material = Material::create(nativeShader);
  50. ScriptResourceManager::instance().createBuiltinScriptResource(material, instance);
  51. }
  52. MonoObject* ScriptMaterial::internal_Clone(ScriptMaterial* nativeInstance)
  53. {
  54. HMaterial clone = nativeInstance->getHandle()->clone();
  55. ScriptResourceBase* scriptClone = ScriptResourceManager::instance().createBuiltinScriptResource(clone);
  56. return scriptClone->getManagedInstance();
  57. }
  58. MonoObject* ScriptMaterial::internal_GetShader(ScriptMaterial* nativeInstance)
  59. {
  60. HShader shader = nativeInstance->getHandle()->getShader();
  61. if (!shader.isLoaded())
  62. return nullptr;
  63. ScriptResourceBase* scriptShader = ScriptResourceManager::instance().getScriptResource(shader, true);
  64. return scriptShader->getManagedInstance();
  65. }
  66. void ScriptMaterial::internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader)
  67. {
  68. HShader nativeShader;
  69. if (shader != nullptr)
  70. nativeShader = shader->getHandle();
  71. if (nativeShader == nullptr)
  72. nativeShader = BuiltinResources::instance().getBuiltinShader(BuiltinShader::Standard);
  73. nativeInstance->getHandle()->setShader(nativeShader);
  74. }
  75. void ScriptMaterial::internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value)
  76. {
  77. String paramName = MonoUtil::monoToString(name);
  78. nativeInstance->getHandle()->setFloat(paramName, value);
  79. }
  80. void ScriptMaterial::internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value)
  81. {
  82. String paramName = MonoUtil::monoToString(name);
  83. nativeInstance->getHandle()->setVec2(paramName, *value);
  84. }
  85. void ScriptMaterial::internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value)
  86. {
  87. String paramName = MonoUtil::monoToString(name);
  88. nativeInstance->getHandle()->setVec3(paramName, *value);
  89. }
  90. void ScriptMaterial::internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value)
  91. {
  92. String paramName = MonoUtil::monoToString(name);
  93. nativeInstance->getHandle()->setVec4(paramName, *value);
  94. }
  95. void ScriptMaterial::internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value)
  96. {
  97. String paramName = MonoUtil::monoToString(name);
  98. nativeInstance->getHandle()->setMat3(paramName, *value);
  99. }
  100. void ScriptMaterial::internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value)
  101. {
  102. String paramName = MonoUtil::monoToString(name);
  103. nativeInstance->getHandle()->setMat4(paramName, *value);
  104. }
  105. void ScriptMaterial::internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value)
  106. {
  107. String paramName = MonoUtil::monoToString(name);
  108. nativeInstance->getHandle()->setColor(paramName, *value);
  109. }
  110. void ScriptMaterial::internal_SetTexture(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture* value)
  111. {
  112. String paramName = MonoUtil::monoToString(name);
  113. HTexture texture;
  114. if (value != nullptr)
  115. texture = value->getHandle();
  116. nativeInstance->getHandle()->setTexture(paramName, texture);
  117. }
  118. float ScriptMaterial::internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name)
  119. {
  120. String paramName = MonoUtil::monoToString(name);
  121. return nativeInstance->getHandle()->getFloat(paramName);
  122. }
  123. void ScriptMaterial::internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value)
  124. {
  125. String paramName = MonoUtil::monoToString(name);
  126. *value = nativeInstance->getHandle()->getVec2(paramName);
  127. }
  128. void ScriptMaterial::internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value)
  129. {
  130. String paramName = MonoUtil::monoToString(name);
  131. *value = nativeInstance->getHandle()->getVec3(paramName);
  132. }
  133. void ScriptMaterial::internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value)
  134. {
  135. String paramName = MonoUtil::monoToString(name);
  136. *value = nativeInstance->getHandle()->getVec4(paramName);
  137. }
  138. void ScriptMaterial::internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value)
  139. {
  140. String paramName = MonoUtil::monoToString(name);
  141. *value = nativeInstance->getHandle()->getMat3(paramName);
  142. }
  143. void ScriptMaterial::internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value)
  144. {
  145. String paramName = MonoUtil::monoToString(name);
  146. *value = nativeInstance->getHandle()->getMat4(paramName);
  147. }
  148. void ScriptMaterial::internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value)
  149. {
  150. String paramName = MonoUtil::monoToString(name);
  151. *value = nativeInstance->getHandle()->getColor(paramName);
  152. }
  153. MonoObject* ScriptMaterial::internal_GetTexture(ScriptMaterial* nativeInstance, MonoString* name)
  154. {
  155. String paramName = MonoUtil::monoToString(name);
  156. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  157. if (texture == nullptr)
  158. return nullptr;
  159. ScriptResourceBase* scriptTexture = ScriptResourceManager::instance().getScriptResource(texture, true);
  160. return scriptTexture->getManagedInstance();
  161. }
  162. MonoObject* ScriptMaterial::createInstance()
  163. {
  164. bool dummy = false;
  165. void* params[1];
  166. params[0] = &dummy;
  167. return metaData.scriptClass->createInstance("bool", params);
  168. }
  169. MonoObject* ScriptMaterial::_createManagedInstance(bool construct)
  170. {
  171. if (construct)
  172. return createInstance();
  173. return metaData.scriptClass->createInstance(false);
  174. }
  175. }