CmBlendState.cpp 2.8 KB

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  1. #include "CmBlendState.h"
  2. #include "CmRenderStateManager.h"
  3. #include "CmRenderSystem.h"
  4. #include "CmBlendStateRTTI.h"
  5. namespace CamelotEngine
  6. {
  7. void BlendState::initialize(const BLEND_STATE_DESC& desc)
  8. {
  9. mData = desc;
  10. Resource::initialize();
  11. }
  12. const BlendStatePtr& BlendState::getDefault()
  13. {
  14. return RenderStateManager::instance().getDefaultBlendState();
  15. }
  16. bool BlendState::getBlendEnabled(UINT32 renderTargetIdx) const
  17. {
  18. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  19. return mData.renderTargetDesc[renderTargetIdx].blendEnable;
  20. }
  21. BlendFactor BlendState::getSrcBlend(UINT32 renderTargetIdx) const
  22. {
  23. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  24. return mData.renderTargetDesc[renderTargetIdx].srcBlend;
  25. }
  26. BlendFactor BlendState::getDstBlend(UINT32 renderTargetIdx) const
  27. {
  28. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  29. return mData.renderTargetDesc[renderTargetIdx].dstBlend;
  30. }
  31. BlendOperation BlendState::getBlendOperation(UINT32 renderTargetIdx) const
  32. {
  33. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  34. return mData.renderTargetDesc[renderTargetIdx].blendOp;
  35. }
  36. BlendFactor BlendState::getAlphaSrcBlend(UINT32 renderTargetIdx) const
  37. {
  38. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  39. return mData.renderTargetDesc[renderTargetIdx].srcBlendAlpha;
  40. }
  41. BlendFactor BlendState::getAlphaDstBlend(UINT32 renderTargetIdx) const
  42. {
  43. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  44. return mData.renderTargetDesc[renderTargetIdx].dstBlendAlpha;
  45. }
  46. BlendOperation BlendState::getAlphaBlendOperation(UINT32 renderTargetIdx) const
  47. {
  48. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  49. return mData.renderTargetDesc[renderTargetIdx].blendOpAlpha;
  50. }
  51. UINT8 BlendState::getRenderTargetWriteMask(UINT32 renderTargetIdx) const
  52. {
  53. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  54. return mData.renderTargetDesc[renderTargetIdx].renderTargetWriteMask;
  55. }
  56. BlendStateHandle BlendState::create(const BLEND_STATE_DESC& desc)
  57. {
  58. BlendStatePtr blendStatePtr = RenderStateManager::instance().createBlendState(desc);
  59. return static_resource_cast<BlendState>(Resource::_createResourceHandle(blendStatePtr));
  60. }
  61. /************************************************************************/
  62. /* RTTI */
  63. /************************************************************************/
  64. RTTITypeBase* BlendState::getRTTIStatic()
  65. {
  66. return BlendStateRTTI::instance();
  67. }
  68. RTTITypeBase* BlendState::getRTTI() const
  69. {
  70. return BlendState::getRTTIStatic();
  71. }
  72. }