BearishSun adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) %!s(int64=9) %!d(string=hai) anos
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support %!s(int64=8) %!d(string=hai) anos
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support %!s(int64=8) %!d(string=hai) anos
FlatFramebufferToTexture.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
IrradianceComputeSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
IrradianceProjectSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
IrradianceReduceSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
LightGridLLCreation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
LightGridLLReduction.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
PPCreateTonemapLUT.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
PPDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptHistogram.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptHistogramReduce.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
PPTonemapping.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
ReflectionCubeDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
ReflectionCubeImportanceSample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) %!s(int64=9) %!d(string=hai) anos
Skybox.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
SpriteImageAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
SpriteImageNoAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
SpriteLine.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
SpriteText.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
TestFX.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
TiledDeferredImageBasedLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
TiledDeferredLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
Transparent.bsl 585e0a6e67 Fixing transparent shaders %!s(int64=8) %!d(string=hai) anos