BsScriptDragDropManager.h 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsDragAndDropManager.h"
  5. namespace BansheeEngine
  6. {
  7. class ScriptSceneObjectDragDropData;
  8. class ScriptResourceDragDropData;
  9. class BS_SCR_BED_EXPORT ScriptDragDrop : public ScriptObject<ScriptDragDrop>
  10. {
  11. public:
  12. SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "DragDrop");
  13. private:
  14. ScriptDragDrop(MonoObject* instance);
  15. static bool internal_IsDragInProgress();
  16. static bool internal_IsDropInProgress();
  17. static MonoObject* internal_GetData();
  18. static void internal_StartSceneObjectDrag(ScriptSceneObjectDragDropData* dragData);
  19. static void internal_StartResourceDrag(ScriptResourceDragDropData* dragData);
  20. };
  21. class BS_SCR_BED_EXPORT ScriptSceneObjectDragDropData : public ScriptObject<ScriptSceneObjectDragDropData>
  22. {
  23. public:
  24. SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "SceneObjectDragDropData");
  25. static MonoObject* create(const Vector<HSceneObject>& sceneObjects);
  26. const Vector<HSceneObject>& getSceneObjects() const { return mSceneObjects; }
  27. private:
  28. ScriptSceneObjectDragDropData(MonoObject* instance, const Vector<HSceneObject>& sceneObjects);
  29. static void internal_CreateInstance(MonoObject* instance, MonoArray* objects);
  30. static MonoArray* internal_GetObjects(ScriptSceneObjectDragDropData* instance);
  31. Vector<HSceneObject> mSceneObjects;
  32. };
  33. class BS_SCR_BED_EXPORT ScriptResourceDragDropData : public ScriptObject < ScriptResourceDragDropData >
  34. {
  35. public:
  36. SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "ResourceDragDropData");
  37. static MonoObject* create(const Vector<Path>& paths);
  38. const Vector<Path>& getPaths() const { return mPaths; }
  39. private:
  40. ScriptResourceDragDropData(MonoObject* instance, const Vector<Path>& paths);
  41. static void internal_CreateInstance(MonoObject* instance, MonoArray* paths);
  42. static MonoArray* internal_GetPaths(ScriptResourceDragDropData* instance);
  43. Vector<Path> mPaths;
  44. };
  45. // Note: Must be equal to C# DragDropType enum
  46. enum class ScriptDragDropType
  47. {
  48. Resource,
  49. SceneObject,
  50. None
  51. };
  52. class BS_SCR_BED_EXPORT ScriptDragDropManager : public Module<ScriptDragDropManager>
  53. {
  54. public:
  55. ScriptDragDropManager();
  56. ~ScriptDragDropManager();
  57. void update();
  58. bool isDropInProgress() const { return mIsDropInProgress; }
  59. MonoObject* getDropData() const;
  60. private:
  61. void onMouseDragEnded(const PointerEvent& evt, DragCallbackInfo& callbackInfo);
  62. HEvent mDragEndedConn;
  63. bool mIsDropInProgress;
  64. UINT64 mDroppedFrameIdx;
  65. ScriptDragDropType mDropType;
  66. Vector<Path> mDroppedPaths;
  67. Vector<HSceneObject> mDroppedSceneObjects;
  68. };
  69. }