BsEditorScriptManager.cpp 3.3 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsScriptDragDropManager.h"
  12. #include "BsTime.h"
  13. #include "BsMath.h"
  14. namespace BansheeEngine
  15. {
  16. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  17. bool EditorScriptManager::mDebugRefresh = false;
  18. EditorScriptManager::EditorScriptManager()
  19. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  20. {
  21. loadMonoTypes();
  22. ScriptAssemblyManager::instance().loadAssemblyInfo(BansheeEditorAssemblyName);
  23. ScriptHandleSliderManager::startUp();
  24. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  25. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  26. ScriptDragDropManager::startUp();
  27. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  28. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  29. triggerOnInitialize();
  30. // Initial update
  31. mLastUpdateTime = gTime().getTime();
  32. mUpdateMethod->invoke(nullptr, nullptr);
  33. }
  34. EditorScriptManager::~EditorScriptManager()
  35. {
  36. mOnDomainLoadConn.disconnect();
  37. mOnAssemblyRefreshDoneConn.disconnect();
  38. ScriptDragDropManager::shutDown();
  39. ScriptHandleSliderManager::shutDown();
  40. HandleManager::shutDown();
  41. ScriptGizmoManager::shutDown();
  42. }
  43. void EditorScriptManager::update()
  44. {
  45. float curTime = gTime().getTime();
  46. float diff = curTime - mLastUpdateTime;
  47. if (diff > EDITOR_UPDATE_RATE)
  48. {
  49. mUpdateMethod->invoke(nullptr, nullptr);
  50. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  51. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  52. }
  53. if (mDebugRefresh)
  54. {
  55. ScriptObjectManager::instance().refreshAssemblies();
  56. mDebugRefresh = false;
  57. }
  58. ScriptGizmoManager::instance().update();
  59. ScriptDragDropManager::instance().update();
  60. }
  61. void EditorScriptManager::debug_refreshAssembly()
  62. {
  63. mDebugRefresh = true;
  64. }
  65. void EditorScriptManager::triggerOnInitialize()
  66. {
  67. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  68. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  69. }
  70. void EditorScriptManager::onAssemblyRefreshDone()
  71. {
  72. triggerOnInitialize();
  73. }
  74. void EditorScriptManager::loadMonoTypes()
  75. {
  76. const String ENGINE_ASSEMBLY_PATH = "..\\..\\Assemblies\\MBansheeEditor.dll";
  77. const String ENGINE_ASSEMBLY_NAME = BansheeEditorAssemblyName;
  78. mEditorAssembly = &MonoManager::instance().loadAssembly(ENGINE_ASSEMBLY_PATH, ENGINE_ASSEMBLY_NAME);
  79. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  80. mUpdateMethod = mProgramEdClass->getMethod("EditorUpdate");
  81. ScriptEditorWindow::clearRegisteredEditorWindow();
  82. ScriptEditorWindow::registerManagedEditorWindows();
  83. // DEBUG ONLY
  84. MonoClass* debugWindowClass = mEditorAssembly->getClass("BansheeEditor", "DebugWindow");
  85. debugWindowClass->addInternalCall("Internal_RefreshAssembly", &EditorScriptManager::debug_refreshAssembly);
  86. }
  87. }