BearishSun ae757a15ef Started work on shadow mapping il y a 8 ans
..
BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support il y a 8 ans
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support il y a 8 ans
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support il y a 8 ans
ImageBasedLighting.bslinc d4c19836b5 Initial support for unified shading language across all render APIs il y a 8 ans
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs il y a 8 ans
LightingCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs il y a 8 ans
NormalVertexInput.bslinc ae757a15ef Started work on shadow mapping il y a 8 ans
PPBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
PPTonemapCommon.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
PPWhiteBalance.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support il y a 8 ans
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support il y a 8 ans
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support il y a 8 ans
ResolveCommon.bslinc 775b9c4431 Vulkan up and running on the unified shader platform il y a 8 ans
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support il y a 8 ans
ShadowDepthBase.bslinc ae757a15ef Started work on shadow mapping il y a 8 ans
SkinnedVertexInput.bslinc ae757a15ef Started work on shadow mapping il y a 8 ans
SpriteImage.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
Surface.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support il y a 8 ans
VolumeRenderBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans