BearishSun ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 years ago
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BsD3D11BlendState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11BlendState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11CommandBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11CommandBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11CommandBufferManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11CommandBufferManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11DepthStencilState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11DepthStencilState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11Device.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11Device.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11Driver.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11Driver.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11DriverList.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11DriverList.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11EventQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11EventQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11GpuBuffer.cpp ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 years ago
BsD3D11GpuBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11GpuBufferView.cpp ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 years ago
BsD3D11GpuBufferView.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11GpuParamBlockBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11GpuParamBlockBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11GpuProgram.cpp ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 years ago
BsD3D11GpuProgram.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11HLSLParamParser.cpp 8f14edffe6 Feature: DirectX, OpenGL and Vulkan will now parse structs in uniform blocks/constant buffers 8 years ago
BsD3D11HLSLParamParser.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11HLSLProgramFactory.cpp ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 years ago
BsD3D11HLSLProgramFactory.h ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 years ago
BsD3D11HardwareBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11HardwareBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11HardwareBufferManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11HardwareBufferManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11IndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11IndexBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11InputLayoutManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11InputLayoutManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11Mappings.cpp 778dc93339 Bugfix: Fixing block compression texture formats 8 years ago
BsD3D11Mappings.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11OcclusionQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11OcclusionQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11Plugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11Prerequisites.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11QueryManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11QueryManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11RasterizerState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11RasterizerState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11RenderAPI.cpp ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 years ago
BsD3D11RenderAPI.h ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 years ago
BsD3D11RenderAPIFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11RenderAPIFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11RenderStateManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11RenderStateManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11RenderTexture.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11RenderTexture.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11RenderUtility.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11RenderUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11RenderWindow.cpp f18318ad59 Linux port: 8 years ago
BsD3D11RenderWindow.h f18318ad59 Linux port: 8 years ago
BsD3D11RenderWindowManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11RenderWindowManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11SamplerState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11SamplerState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11Texture.cpp 778dc93339 Bugfix: Fixing block compression texture formats 8 years ago
BsD3D11Texture.h 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face 8 years ago
BsD3D11TextureManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11TextureManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11TextureView.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11TextureView.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11TimerQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11TimerQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11VertexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11VertexBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11VideoModeInfo.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsD3D11VideoModeInfo.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago