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- set(BS_BANSHEEGLRENDERAPI_SRC_GLSL
- "GLSL/BsGLSLProgramPipelineManager.cpp"
- "GLSL/BsGLSLProgramFactory.cpp"
- "GLSL/BsGLSLGpuProgram.cpp"
- "GLSL/BsGLSLParamParser.cpp"
- )
- set(BS_BANSHEEGLRENDERAPI_INC_NOFILTER
- "BsGLVertexArrayObjectManager.h"
- "BsGLVertexBuffer.h"
- "BsGLTimerQuery.h"
- "BsGLTextureManager.h"
- "BsGLTexture.h"
- "BsGLSupport.h"
- "BsGLRenderWindowManager.h"
- "BsGLRenderTexture.h"
- "BsGLQueryManager.h"
- "BsGLPrerequisites.h"
- "BsGLPixelFormat.h"
- "BsGLPixelBuffer.h"
- "BsGLOcclusionQuery.h"
- "BsGLIndexBuffer.h"
- "BsGLHardwareBufferManager.h"
- "BsGLGpuParamBlockBuffer.h"
- "BsGLGpuBuffer.h"
- "BsGLFrameBufferObject.h"
- "BsGLEventQuery.h"
- "BsGLContext.h"
- "BsGLRenderAPI.h"
- "BsGLRenderAPIFactory.h"
- "BsGLUtil.h"
- "BsGLBuffer.h"
- "BsGLCommandBuffer.h"
- "BsGLCommandBufferManager.h"
- "BsGLTextureView.h"
- )
- set(BS_BANSHEEGLRENDERAPI_SRC_WIN32
- "Win32/BsWin32Context.cpp"
- "Win32/BsWin32GLSupport.cpp"
- "Win32/BsWin32RenderWindow.cpp"
- "Win32/BsWin32VideoModeInfo.cpp"
- )
- set(BS_BANSHEEGLRENDERAPI_SRC_NOFILTER
- "glew.cpp"
- "BsGLVertexArrayObjectManager.cpp"
- "BsGLVertexBuffer.cpp"
- "BsGLTimerQuery.cpp"
- "BsGLTextureManager.cpp"
- "BsGLTexture.cpp"
- "BsGLSupport.cpp"
- "BsGLRenderWindowManager.cpp"
- "BsGLRenderTexture.cpp"
- "BsGLQueryManager.cpp"
- "BsGLPixelFormat.cpp"
- "BsGLPixelBuffer.cpp"
- "BsGLOcclusionQuery.cpp"
- "BsGLIndexBuffer.cpp"
- "BsGLHardwareBufferManager.cpp"
- "BsGLGpuParamBlockBuffer.cpp"
- "BsGLGpuBuffer.cpp"
- "BsGLFrameBufferObject.cpp"
- "BsGLEventQuery.cpp"
- "BsGLContext.cpp"
- "BsGLRenderAPI.cpp"
- "BsGLRenderAPIFactory.cpp"
- "BsGLPlugin.cpp"
- "BsGLBuffer.cpp"
- "BsGLCommandBuffer.cpp"
- "BsGLCommandBufferManager.cpp"
- "BsGLTextureView.cpp"
- )
- set(BS_BANSHEEGLRENDERAPI_INC_GLSL
- "GLSL/BsGLSLProgramPipelineManager.h"
- "GLSL/BsGLSLProgramFactory.h"
- "GLSL/BsGLSLParamParser.h"
- "GLSL/BsGLSLGpuProgram.h"
- )
- set(BS_BANSHEEGLRENDERAPI_INC_WIN32
- "Win32/BsWin32Context.h"
- "Win32/BsWin32GLSupport.h"
- "Win32/BsWin32Prerequisites.h"
- "Win32/BsWin32RenderWindow.h"
- "Win32/BsWin32VideoModeInfo.h"
- )
- set(BS_BANSHEEGLRENDERAPI_INC_LINUX
- "Linux/BsLinuxContext.h"
- "Linux/BsLinuxGLSupport.h"
- "Linux/BsLinuxRenderWindow.h"
- "Linux/BsLinuxVideoModeInfo.h"
- )
- set(BS_BANSHEEGLRENDERAPI_SRC_LINUX
- "Linux/BsLinuxContext.cpp"
- "Linux/BsLinuxGLSupport.cpp"
- "Linux/BsLinuxRenderWindow.cpp"
- "Linux/BsLinuxVideoModeInfo.cpp"
- )
- source_group("Source Files\\GLSL" FILES ${BS_BANSHEEGLRENDERAPI_SRC_GLSL})
- source_group("Header Files" FILES ${BS_BANSHEEGLRENDERAPI_INC_NOFILTER})
- source_group("Source Files\\Win32" FILES ${BS_BANSHEEGLRENDERAPI_SRC_WIN32})
- source_group("Source Files" FILES ${BS_BANSHEEGLRENDERAPI_SRC_NOFILTER})
- source_group("Header Files\\GLSL" FILES ${BS_BANSHEEGLRENDERAPI_INC_GLSL})
- source_group("Header Files\\Win32" FILES ${BS_BANSHEEGLRENDERAPI_INC_WIN32})
- set(BS_BANSHEEGLRENDERAPI_SRC
- ${BS_BANSHEEGLRENDERAPI_SRC_GLSL}
- ${BS_BANSHEEGLRENDERAPI_INC_NOFILTER}
- ${BS_BANSHEEGLRENDERAPI_SRC_NOFILTER}
- ${BS_BANSHEEGLRENDERAPI_INC_GLSL}
- )
- if(WIN32)
- list(APPEND BS_BANSHEEGLRENDERAPI_SRC
- ${BS_BANSHEEGLRENDERAPI_INC_WIN32}
- ${BS_BANSHEEGLRENDERAPI_SRC_WIN32}
- )
- elseif(LINUX)
- list(APPEND BS_BANSHEEGLRENDERAPI_SRC
- ${BS_BANSHEEGLRENDERAPI_INC_LINUX}
- ${BS_BANSHEEGLRENDERAPI_SRC_LINUX}
- )
- endif()
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