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Cocoa
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58db262ed7
Linux/Mac OSCursor implementations (untested)
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пре 13 година |
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Win32
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54d787cc56
Some cursor management methods
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пре 13 година |
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X11
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58db262ed7
Linux/Mac OSCursor implementations (untested)
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пре 13 година |
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CmApplication.h
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6193cd16a6
Removed some unused stuff
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пре 13 година |
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CmCamera.h
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7970ff490b
Refactored Textures part #1
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пре 13 година |
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CmCameraRTTI.h
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93e2676b37
RenderManager initial work
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пре 13 година |
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CmCgProgram.h
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0e2e1461aa
Made some constructors private to make sure constructor methods are used
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пре 13 година |
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CmCgProgramFactory.h
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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пре 13 година |
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CmCgProgramRTTI.h
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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пре 13 година |
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CmCommon.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmComponent.h
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7ef92f594e
Some fixes with camera rotation
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пре 13 година |
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CmComponentRTTI.h
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93e2676b37
RenderManager initial work
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пре 13 година |
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CmConfigOptionMap.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmDefaultHardwareBufferManager.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmGameObject.h
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7ef92f594e
Some fixes with camera rotation
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пре 13 година |
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CmGpuProgram.h
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0e2e1461aa
Made some constructors private to make sure constructor methods are used
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пре 13 година |
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CmGpuProgramManager.h
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0e2e1461aa
Made some constructors private to make sure constructor methods are used
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пре 13 година |
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CmGpuProgramParams.h
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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пре 13 година |
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CmGpuProgramRTTI.h
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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пре 13 година |
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CmHardwareBuffer.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmHardwareBufferManager.h
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98e7cb3402
Mesh importing
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пре 13 година |
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CmHardwareIndexBuffer.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmHardwareOcclusionQuery.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmHardwarePixelBuffer.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmHardwareVertexBuffer.h
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98e7cb3402
Mesh importing
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пре 13 година |
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CmHighLevelGpuProgram.h
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c6b1e6a880
More work on fixing up multithreading and getting everything to work
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пре 13 година |
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CmHighLevelGpuProgramManager.h
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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пре 13 година |
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CmImporter.h
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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пре 13 година |
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CmInput.h
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3a33dcbc18
OIS set up but not working
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пре 13 година |
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CmInputHandler.h
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3a33dcbc18
OIS set up but not working
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пре 13 година |
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CmMaterial.h
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c6b1e6a880
More work on fixing up multithreading and getting everything to work
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пре 13 година |
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CmMaterialRTTI.h
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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пре 13 година |
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CmMesh.h
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636cca60e3
Both DX and GL versions load up and work fine even with multithreading
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пре 13 година |
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CmMeshData.h
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bc4b1b0d9a
Mesh save/load works
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пре 13 година |
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CmMeshDataRTTI.h
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bc4b1b0d9a
Mesh save/load works
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пре 13 година |
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CmOSCursor.h
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54d787cc56
Some cursor management methods
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пре 13 година |
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CmPass.h
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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пре 13 година |
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CmPassRTTI.h
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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пре 13 година |
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CmPrerequisites.h
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7aefc7c854
Updated how textures get serialized (needs serious testing)
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пре 13 година |
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CmRenderOperation.h
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6c9f086e37
Some more render context work
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пре 13 година |
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CmRenderSystem.h
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aebfb59579
Dont store name for render window
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пре 13 година |
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CmRenderSystemCapabilities.h
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3da577fc99
Cg up and running
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пре 13 година |
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CmRenderSystemContext.h
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616f686c12
Refactored Render system context into two different types
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пре 13 година |
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CmRenderSystemFactory.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmRenderSystemManager.h
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7f49bdd956
Forward renderer
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пре 13 година |
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CmRenderTarget.h
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bde83d1e5a
Added threading checks to the RenderSystems and refactored a bit
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пре 13 година |
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CmRenderTexture.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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CmRenderWindow.h
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08f61d9d01
Separated viewport from RenderTarget
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пре 13 година |
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CmRenderable.h
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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пре 13 година |
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CmRenderableRTTI.h
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93e2676b37
RenderManager initial work
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пре 13 година |
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CmRenderer.h
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f4cf3ec60e
Bunch of renames and starting work on deferred render system
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пре 13 година |
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CmRendererFactory.h
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7f49bdd956
Forward renderer
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пре 13 година |
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CmRendererManager.h
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7f49bdd956
Forward renderer
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пре 13 година |
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CmResource.h
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c6b1e6a880
More work on fixing up multithreading and getting everything to work
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пре 13 година |
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CmResourceHandle.h
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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пре 13 година |
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CmResourceHandleRTTI.h
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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пре 13 година |
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CmResourceRTTI.h
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288f2f37e7
Resource references
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пре 13 година |
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CmResources.h
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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пре 13 година |
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CmResourcesRTTI.h
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d0f2212f2a
Resource meta files
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пре 13 година |
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CmSamplerState.h
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4556df668c
Serialize/Deserialize sampler states
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пре 13 година |
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CmSceneManager.h
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7ef92f594e
Some fixes with camera rotation
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пре 13 година |
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CmShader.h
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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пре 13 година |
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CmShaderRTTI.h
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4071a77c19
Added RTTI for various Material/Shader classes
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пре 13 година |
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CmSpecificImporter.h
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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пре 13 година |
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CmTechnique.h
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4071a77c19
Added RTTI for various Material/Shader classes
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пре 13 година |
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CmTechniqueRTTI.h
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4071a77c19
Added RTTI for various Material/Shader classes
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пре 13 година |
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CmTexture.h
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0e2e1461aa
Made some constructors private to make sure constructor methods are used
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пре 13 година |
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CmTextureManager.h
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0e2e1461aa
Made some constructors private to make sure constructor methods are used
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пре 13 година |
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CmTextureRTTI.h
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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пре 13 година |
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CmVertexDeclarationRTTI.h
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6f9755d324
We can now set params through Material and apply the material
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пре 13 година |
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CmVertexIndexData.h
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98e7cb3402
Mesh importing
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пре 13 година |
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CmViewport.h
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92e00eea15
Tons of more work on multithreading for the render system
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пре 13 година |
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CmWindowEventUtilities.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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stdafx.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |
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targetver.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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пре 13 година |