Marko Pintera aebfb59579 Dont store name for render window пре 13 година
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) пре 13 година
Win32 54d787cc56 Some cursor management methods пре 13 година
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) пре 13 година
CmApplication.h 6193cd16a6 Removed some unused stuff пре 13 година
CmCamera.h 7970ff490b Refactored Textures part #1 пре 13 година
CmCameraRTTI.h 93e2676b37 RenderManager initial work пре 13 година
CmCgProgram.h 0e2e1461aa Made some constructors private to make sure constructor methods are used пре 13 година
CmCgProgramFactory.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. пре 13 година
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms пре 13 година
CmCommon.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmComponent.h 7ef92f594e Some fixes with camera rotation пре 13 година
CmComponentRTTI.h 93e2676b37 RenderManager initial work пре 13 година
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmDefaultHardwareBufferManager.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmGameObject.h 7ef92f594e Some fixes with camera rotation пре 13 година
CmGpuProgram.h 0e2e1461aa Made some constructors private to make sure constructor methods are used пре 13 година
CmGpuProgramManager.h 0e2e1461aa Made some constructors private to make sure constructor methods are used пре 13 година
CmGpuProgramParams.h cca0196f6c Renamed ResourceRef to ResourceHandle пре 13 година
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms пре 13 година
CmHardwareBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmHardwareBufferManager.h 98e7cb3402 Mesh importing пре 13 година
CmHardwareIndexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmHardwarePixelBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmHardwareVertexBuffer.h 98e7cb3402 Mesh importing пре 13 година
CmHighLevelGpuProgram.h c6b1e6a880 More work on fixing up multithreading and getting everything to work пре 13 година
CmHighLevelGpuProgramManager.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. пре 13 година
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle пре 13 година
CmInput.h 3a33dcbc18 OIS set up but not working пре 13 година
CmInputHandler.h 3a33dcbc18 OIS set up but not working пре 13 година
CmMaterial.h c6b1e6a880 More work on fixing up multithreading and getting everything to work пре 13 година
CmMaterialRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle пре 13 година
CmMesh.h 636cca60e3 Both DX and GL versions load up and work fine even with multithreading пре 13 година
CmMeshData.h bc4b1b0d9a Mesh save/load works пре 13 година
CmMeshDataRTTI.h bc4b1b0d9a Mesh save/load works пре 13 година
CmOSCursor.h 54d787cc56 Some cursor management methods пре 13 година
CmPass.h cca0196f6c Renamed ResourceRef to ResourceHandle пре 13 година
CmPassRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle пре 13 година
CmPrerequisites.h 7aefc7c854 Updated how textures get serialized (needs serious testing) пре 13 година
CmRenderOperation.h 6c9f086e37 Some more render context work пре 13 година
CmRenderSystem.h aebfb59579 Dont store name for render window пре 13 година
CmRenderSystemCapabilities.h 3da577fc99 Cg up and running пре 13 година
CmRenderSystemContext.h 616f686c12 Refactored Render system context into two different types пре 13 година
CmRenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmRenderSystemManager.h 7f49bdd956 Forward renderer пре 13 година
CmRenderTarget.h bde83d1e5a Added threading checks to the RenderSystems and refactored a bit пре 13 година
CmRenderTexture.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmRenderWindow.h 08f61d9d01 Separated viewport from RenderTarget пре 13 година
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle пре 13 година
CmRenderableRTTI.h 93e2676b37 RenderManager initial work пре 13 година
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system пре 13 година
CmRendererFactory.h 7f49bdd956 Forward renderer пре 13 година
CmRendererManager.h 7f49bdd956 Forward renderer пре 13 година
CmResource.h c6b1e6a880 More work on fixing up multithreading and getting everything to work пре 13 година
CmResourceHandle.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. пре 13 година
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle пре 13 година
CmResourceRTTI.h 288f2f37e7 Resource references пре 13 година
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. пре 13 година
CmResourcesRTTI.h d0f2212f2a Resource meta files пре 13 година
CmSamplerState.h 4556df668c Serialize/Deserialize sampler states пре 13 година
CmSceneManager.h 7ef92f594e Some fixes with camera rotation пре 13 година
CmShader.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms пре 13 година
CmShaderRTTI.h 4071a77c19 Added RTTI for various Material/Shader classes пре 13 година
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. пре 13 година
CmTechnique.h 4071a77c19 Added RTTI for various Material/Shader classes пре 13 година
CmTechniqueRTTI.h 4071a77c19 Added RTTI for various Material/Shader classes пре 13 година
CmTexture.h 0e2e1461aa Made some constructors private to make sure constructor methods are used пре 13 година
CmTextureManager.h 0e2e1461aa Made some constructors private to make sure constructor methods are used пре 13 година
CmTextureRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms пре 13 година
CmVertexDeclarationRTTI.h 6f9755d324 We can now set params through Material and apply the material пре 13 година
CmVertexIndexData.h 98e7cb3402 Mesh importing пре 13 година
CmViewport.h 92e00eea15 Tons of more work on multithreading for the render system пре 13 година
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година