BsTaskScheduler.cpp 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsTaskScheduler.h"
  4. #include "BsThreadPool.h"
  5. namespace BansheeEngine
  6. {
  7. Task::Task(const PrivatelyConstruct& dummy, const String& name, std::function<void()> taskWorker,
  8. TaskPriority priority, TaskPtr dependency)
  9. :mName(name), mPriority(priority), mTaskId(0), mTaskWorker(taskWorker), mTaskDependency(dependency),
  10. mParent(nullptr)
  11. {
  12. }
  13. TaskPtr Task::create(const String& name, std::function<void()> taskWorker, TaskPriority priority, TaskPtr dependency)
  14. {
  15. return bs_shared_ptr_new<Task>(PrivatelyConstruct(), name, taskWorker, priority, dependency);
  16. }
  17. bool Task::isComplete() const
  18. {
  19. return mState.load() == 2;
  20. }
  21. bool Task::isCanceled() const
  22. {
  23. return mState.load() == 3;
  24. }
  25. void Task::wait()
  26. {
  27. mParent->waitUntilComplete(this);
  28. }
  29. void Task::cancel()
  30. {
  31. mState.store(3);
  32. }
  33. TaskScheduler::TaskScheduler()
  34. :mTaskQueue(&TaskScheduler::taskCompare), mNumActiveTasks(0), mMaxActiveTasks(0), mNextTaskId(0), mShutdown(false)
  35. {
  36. mMaxActiveTasks = BS_THREAD_HARDWARE_CONCURRENCY;
  37. mTaskSchedulerThread = ThreadPool::instance().run("TaskScheduler", std::bind(&TaskScheduler::runMain, this));
  38. }
  39. TaskScheduler::~TaskScheduler()
  40. {
  41. // Wait until all tasks complete
  42. BS_LOCK_MUTEX_NAMED(mActiveTaskMutex, activeTaskLock);
  43. while (mActiveTasks.size() > 0)
  44. {
  45. TaskPtr task = mActiveTasks[0];
  46. activeTaskLock.unlock();
  47. task->wait();
  48. activeTaskLock.lock();
  49. }
  50. // Start shutdown of the main queue worker and wait until it exits
  51. {
  52. BS_LOCK_MUTEX(mReadyMutex);
  53. mShutdown = true;
  54. }
  55. BS_THREAD_NOTIFY_ONE(mTaskReadyCond);
  56. mTaskSchedulerThread.blockUntilComplete();
  57. }
  58. void TaskScheduler::addTask(const TaskPtr& task)
  59. {
  60. BS_LOCK_MUTEX(mReadyMutex);
  61. task->mParent = this;
  62. task->mTaskId = mNextTaskId++;
  63. mTaskQueue.insert(task);
  64. // Wake main scheduler thread
  65. BS_THREAD_NOTIFY_ONE(mTaskReadyCond);
  66. }
  67. void TaskScheduler::addWorker()
  68. {
  69. BS_LOCK_MUTEX(mReadyMutex);
  70. mMaxActiveTasks++;
  71. // A spot freed up, queue new tasks on main scheduler thread if they exist
  72. BS_THREAD_NOTIFY_ONE(mTaskReadyCond);
  73. }
  74. void TaskScheduler::removeWorker()
  75. {
  76. BS_LOCK_MUTEX(mReadyMutex);
  77. if(mMaxActiveTasks > 0)
  78. mMaxActiveTasks--;
  79. }
  80. void TaskScheduler::runMain()
  81. {
  82. while(true)
  83. {
  84. BS_LOCK_MUTEX_NAMED(mReadyMutex, lock);
  85. while((mTaskQueue.size() == 0 || mNumActiveTasks == mMaxActiveTasks) && !mShutdown)
  86. BS_THREAD_WAIT(mTaskReadyCond, mReadyMutex, lock);
  87. if(mShutdown)
  88. break;
  89. for(UINT32 i = 0; (i < mTaskQueue.size()) && (mNumActiveTasks < mMaxActiveTasks); i++)
  90. {
  91. TaskPtr curTask = *mTaskQueue.begin();
  92. mTaskQueue.erase(mTaskQueue.begin());
  93. if(curTask->isCanceled())
  94. continue;
  95. if(curTask->mTaskDependency != nullptr && !curTask->mTaskDependency->isComplete())
  96. continue;
  97. BS_LOCK_MUTEX(mActiveTaskMutex);
  98. {
  99. curTask->mState.store(1);
  100. mActiveTasks.push_back(curTask);
  101. mNumActiveTasks++;
  102. }
  103. ThreadPool::instance().run(curTask->mName, std::bind(&TaskScheduler::runTask, this, curTask));
  104. }
  105. }
  106. }
  107. void TaskScheduler::runTask(TaskPtr task)
  108. {
  109. task->mTaskWorker();
  110. {
  111. BS_LOCK_MUTEX(mActiveTaskMutex);
  112. auto findIter = std::find(mActiveTasks.begin(), mActiveTasks.end(), task);
  113. if (findIter != mActiveTasks.end())
  114. mActiveTasks.erase(findIter);
  115. }
  116. {
  117. BS_LOCK_MUTEX(mCompleteMutex);
  118. task->mState.store(2);
  119. BS_THREAD_NOTIFY_ALL(mTaskCompleteCond);
  120. }
  121. // Possibly this task was someones dependency, so wake the main scheduler thread
  122. BS_THREAD_NOTIFY_ONE(mTaskReadyCond);
  123. }
  124. void TaskScheduler::waitUntilComplete(const Task* task)
  125. {
  126. if(task->isCanceled())
  127. return;
  128. {
  129. BS_LOCK_MUTEX_NAMED(mCompleteMutex, lock);
  130. while(!task->isComplete())
  131. {
  132. addWorker();
  133. BS_THREAD_WAIT(mTaskCompleteCond, mCompleteMutex, lock);
  134. removeWorker();
  135. }
  136. }
  137. }
  138. bool TaskScheduler::taskCompare(const TaskPtr& lhs, const TaskPtr& rhs)
  139. {
  140. // If one tasks priority is higher, that one goes first
  141. if(lhs->mPriority > rhs->mPriority)
  142. return true;
  143. // Otherwise we go by smaller id, as that task was queued earlier than the other
  144. return lhs->mTaskId < rhs->mTaskId;
  145. }
  146. }