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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- namespace BansheeEngine
- {
- /// <summary>
- /// A joint that maintains an upper or lower (or both) bound on the distance between two bodies.
- /// </summary>
- public sealed class DistanceJoint : Joint
- {
- /// <summary>
- /// Flags to control distance joint behaviour.
- /// </summary>
- [Flags]
- private enum Flag
- {
- MinDistanceLimit = 0x01,
- MaxDistanceLimit = 0x02,
- Spring = 0x04
- }
- [SerializeField]
- private float minDistance = 0.0f;
- [SerializeField]
- private float maxDistance = 0.0f;
- [SerializeField]
- private float tolerance = 0.25f;
- [SerializeField]
- private Spring spring;
- [SerializeField]
- private Flag flags = 0;
- /// <summary>
- /// Returns the current distance between the two joint bodies.
- /// </summary>
- public float Distance
- {
- get
- {
- if(Native != null)
- return Native.Distance;
- return 0.0f;
- }
- }
- /// <summary>
- /// Determines the minimum distance the bodies are allowed to be at, they will get no closer. You must enable
- /// <see cref="EnableMinDistanceLimit"/> in order for this to be enforced.
- /// </summary>
- public float MinDistance
- {
- get { return minDistance; }
- set
- {
- if (minDistance == value)
- return;
- minDistance = value;
- if (Native != null)
- Native.MinDistance = value;
- }
- }
- /// <summary>
- /// Determines the maximum distance the bodies are allowed to be at, they will get no further. You must enable
- /// <see cref="EnableMaxDistanceLimit"/> in order for this to be enforced.
- /// </summary>
- public float MaxDistance
- {
- get { return maxDistance; }
- set
- {
- if (maxDistance == value)
- return;
- maxDistance = value;
- if (Native != null)
- Native.MaxDistance = value;
- }
- }
- /// <summary>
- /// Determines the error tolerance of the joint at which the joint becomes active. This value slightly extends the
- /// lower and upper limit for precision reasons.
- /// </summary>
- public float Tolerance
- {
- get { return tolerance; }
- set
- {
- if (tolerance == value)
- return;
- tolerance = value;
- if (Native != null)
- Native.Tolerance = value;
- }
- }
- /// <summary>
- /// Returns a spring that controls how the joint responds when a limit is reached. You must enable
- /// <see cref="EnableSpring"/> in order for the spring to be applied.
- /// </summary>
- public Spring Spring
- {
- get { return spring; }
- set
- {
- if (spring == value)
- return;
- spring = value;
- if (Native != null)
- Native.Spring = value;
- }
- }
- /// <summary>
- /// Enables or disables the limit that causes joint objects to maintain a minimum distance between themselves.
- /// </summary>
- public bool EnableMinDistanceLimit
- {
- get { return (flags & Flag.MinDistanceLimit) != 0; }
- set
- {
- if (!SetFlag(Flag.MinDistanceLimit, value))
- return;
- if (Native != null)
- Native.EnableMinDistanceLimit = value;
- }
- }
- /// <summary>
- /// Enables or disables the limit that causes joint objects to maintain a maximum distance between themselves.
- /// </summary>
- public bool EnableMaxDistanceLimit
- {
- get { return (flags & Flag.MaxDistanceLimit) != 0; }
- set
- {
- if (!SetFlag(Flag.MaxDistanceLimit, value))
- return;
- if (Native != null)
- Native.EnableMinDistanceLimit = value;
- }
- }
- /// <summary>
- /// Enables or disables the spring that controls how the joint reacts when the limit is reached.
- /// </summary>
- public bool EnableSpring
- {
- get { return (flags & Flag.Spring) != 0; }
- set
- {
- if (!SetFlag(Flag.Spring, value))
- return;
- if (Native != null)
- Native.EnableSpring = value;
- }
- }
- /// <summary>
- /// Toggles a specific distance joint flag on or off.
- /// </summary>
- /// <param name="flag">Flag to toggle.</param>
- /// <param name="enabled">Should the flag be turned on or off.</param>
- /// <returns>True if the new newly set flag state was different from the previous one.</returns>
- private bool SetFlag(Flag flag, bool enabled)
- {
- Flag newFlags = flags;
- if (enabled)
- newFlags |= flag;
- else
- newFlags &= ~flag;
- if (newFlags == flags)
- return false;
- flags = newFlags;
- return true;
- }
- /// <summary>
- /// Returns the native joint wrapped by this component.
- /// </summary>
- private NativeDistanceJoint Native
- {
- get { return (NativeDistanceJoint)native; }
- }
- /// <inheritdoc/>
- internal override NativeJoint CreateNative()
- {
- NativeDistanceJoint joint = new NativeDistanceJoint();
- // TODO - Apply this all at once to avoid all the individual interop function calls
- joint.MinDistance = minDistance;
- joint.MaxDistance = maxDistance;
- joint.Tolerance = tolerance;
- joint.Spring = spring;
- joint.EnableMinDistanceLimit = EnableMinDistanceLimit;
- joint.EnableMaxDistanceLimit = EnableMaxDistanceLimit;
- joint.EnableSpring = EnableSpring;
- return joint;
- }
- }
- }
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