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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- /// <summary>
- /// Wrapper around the native SphericalJoint class.
- /// <see cref="SphericalJoint"/>
- /// </summary>
- internal class NativeSphericalJoint : NativeJoint
- {
- public LimitConeRange Limit
- {
- set { Internal_SetLimit(mCachedPtr, value); }
- }
- public bool EnableLimit
- {
- set { Internal_SetEnableLimit(mCachedPtr, value); }
- }
- public NativeSphericalJoint()
- {
- Internal_CreateInstance(this);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(NativeSphericalJoint instance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_GetPosition(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_GetSpeed(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetLimit(IntPtr thisPtr, LimitConeRange limit);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetEnableLimit(IntPtr thisPtr, bool enable);
- }
- }
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