BsScriptHandleSliderPlane.h 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsScriptHandleSlider.h"
  7. #include "BsHandleSliderPlane.h"
  8. #include "BsVector3.h"
  9. namespace BansheeEngine
  10. {
  11. /**
  12. * @brief Interop class between C++ & CLR for HandleSliderPlane.
  13. */
  14. class BS_SCR_BED_EXPORT ScriptHandleSliderPlane : public ScriptObject <ScriptHandleSliderPlane, ScriptHandleSliderBase>
  15. {
  16. public:
  17. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "HandleSliderPlane")
  18. protected:
  19. /**
  20. * @copydoc ScriptHandleSliderBase::getSlider
  21. */
  22. virtual HandleSlider* getSlider() const override { return mSlider; }
  23. /**
  24. * @copydoc ScriptHandleSliderBase::getSlider
  25. */
  26. virtual void destroyInternal() override;
  27. private:
  28. ScriptHandleSliderPlane(MonoObject* instance, const Vector3& dir1, const Vector3& dir2, float length,
  29. bool fixedScale, UINT64 layer);
  30. ~ScriptHandleSliderPlane();
  31. HandleSliderPlane* mSlider;
  32. /************************************************************************/
  33. /* CLR HOOKS */
  34. /************************************************************************/
  35. static void internal_CreateInstance(MonoObject* instance, Vector3* dir1, Vector3* dir2, float length,
  36. bool fixedScale, UINT64 layer);
  37. static void internal_GetDelta(ScriptHandleSliderPlane* nativeInstance, Vector2* value);
  38. };
  39. }