BsScriptSceneGizmos.h 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /** Interop class between C++ & CLR for SceneGizmos. */
  9. class BS_SCR_BED_EXPORT ScriptSceneGizmos : public ScriptObject <ScriptSceneGizmos>
  10. {
  11. public:
  12. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "SceneGizmos")
  13. private:
  14. ScriptSceneGizmos(MonoObject* object, const SPtr<Camera>& camera);
  15. ~ScriptSceneGizmos();
  16. SPtr<Camera> mCamera;
  17. /************************************************************************/
  18. /* CLR HOOKS */
  19. /************************************************************************/
  20. static void internal_Create(MonoObject* managedInstance, ScriptCamera* camera);
  21. static void internal_Draw(ScriptSceneGizmos* thisPtr);
  22. };
  23. }