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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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Default.bsl
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 rokov pred |
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Diffuse.bsl
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 rokov pred |
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FlatFramebufferToTexture.bsl
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 rokov pred |
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IrradianceComputeSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 rokov pred |
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IrradianceProjectSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 rokov pred |
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IrradianceReduceSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 rokov pred |
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LightGridLLCreation.bsl
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9bc64c077b
Reflection probe support added to forward path shaders
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8 rokov pred |
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LightGridLLReduction.bsl
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9bc64c077b
Reflection probe support added to forward path shaders
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8 rokov pred |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 rokov pred |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 rokov pred |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 rokov pred |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 rokov pred |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 rokov pred |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 rokov pred |
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ReflectionCubeDownsample.bsl
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befd1b159e
Added shader code for parallax corrected reflection cubemap sampling
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8 rokov pred |
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ReflectionCubeImportanceSample.bsl
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d516e39cc3
More tweaks to cubemap importance sampling
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8 rokov pred |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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Skybox.bsl
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97d803e632
Added code for PBS model
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8 rokov pred |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 rokov pred |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 rokov pred |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 rokov pred |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 rokov pred |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 rokov pred |
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TiledDeferredImageBasedLighting.bsl
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 rokov pred |
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TiledDeferredLighting.bsl
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 rokov pred |
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Transparent.bsl
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9bc64c077b
Reflection probe support added to forward path shaders
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8 rokov pred |