BearishSun 9bc64c077b Reflection probe support added to forward path shaders 8 rokov pred
..
Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
Default.bsl cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 rokov pred
Diffuse.bsl cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 rokov pred
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 rokov pred
IrradianceComputeSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 rokov pred
IrradianceProjectSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 rokov pred
IrradianceReduceSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 rokov pred
LightGridLLCreation.bsl 9bc64c077b Reflection probe support added to forward path shaders 8 rokov pred
LightGridLLReduction.bsl 9bc64c077b Reflection probe support added to forward path shaders 8 rokov pred
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 rokov pred
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 rokov pred
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
ReflectionCubeDownsample.bsl befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 rokov pred
ReflectionCubeImportanceSample.bsl d516e39cc3 More tweaks to cubemap importance sampling 8 rokov pred
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
Skybox.bsl 97d803e632 Added code for PBS model 8 rokov pred
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 rokov pred
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 rokov pred
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 rokov pred
TestFX.bsl e4637da406 Added tags to material techniques 9 rokov pred
TiledDeferredImageBasedLighting.bsl a4a191ca37 Tiled deferred renderer now handles reflection probes 8 rokov pred
TiledDeferredLighting.bsl a4a191ca37 Tiled deferred renderer now handles reflection probes 8 rokov pred
Transparent.bsl 9bc64c077b Reflection probe support added to forward path shaders 8 rokov pred