BsScriptSceneObject.cpp 16 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptSceneObject.h"
  4. #include "BsScriptGameObjectManager.h"
  5. #include "BsScriptResourceManager.h"
  6. #include "BsScriptMeta.h"
  7. #include "BsMonoField.h"
  8. #include "BsMonoClass.h"
  9. #include "BsMonoManager.h"
  10. #include "Scene/BsSceneObject.h"
  11. #include "BsMonoUtil.h"
  12. namespace bs
  13. {
  14. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  15. :ScriptObject(instance), mSceneObject(sceneObject)
  16. {
  17. mManagedHandle = MonoUtil::newGCHandle(instance);
  18. mManagedInstance = MonoUtil::getObjectFromGCHandle(mManagedHandle);
  19. }
  20. void ScriptSceneObject::initRuntimeData()
  21. {
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptSceneObject::internal_createInstance);
  23. metaData.scriptClass->addInternalCall("Internal_GetName", (void*)&ScriptSceneObject::internal_getName);
  24. metaData.scriptClass->addInternalCall("Internal_SetName", (void*)&ScriptSceneObject::internal_setName);
  25. metaData.scriptClass->addInternalCall("Internal_GetActive", (void*)&ScriptSceneObject::internal_getActive);
  26. metaData.scriptClass->addInternalCall("Internal_SetActive", (void*)&ScriptSceneObject::internal_setActive);
  27. metaData.scriptClass->addInternalCall("Internal_GetMobility", (void*)&ScriptSceneObject::internal_getMobility);
  28. metaData.scriptClass->addInternalCall("Internal_SetMobility", (void*)&ScriptSceneObject::internal_setMobility);
  29. metaData.scriptClass->addInternalCall("Internal_GetParent", (void*)&ScriptSceneObject::internal_getParent);
  30. metaData.scriptClass->addInternalCall("Internal_GetParent", (void*)&ScriptSceneObject::internal_getParent);
  31. metaData.scriptClass->addInternalCall("Internal_SetParent", (void*)&ScriptSceneObject::internal_setParent);
  32. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", (void*)&ScriptSceneObject::internal_getNumChildren);
  33. metaData.scriptClass->addInternalCall("Internal_GetChild", (void*)&ScriptSceneObject::internal_getChild);
  34. metaData.scriptClass->addInternalCall("Internal_FindChild", (void*)&ScriptSceneObject::internal_findChild);
  35. metaData.scriptClass->addInternalCall("Internal_FindChildren", (void*)&ScriptSceneObject::internal_findChildren);
  36. metaData.scriptClass->addInternalCall("Internal_GetPosition", (void*)&ScriptSceneObject::internal_getPosition);
  37. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", (void*)&ScriptSceneObject::internal_getLocalPosition);
  38. metaData.scriptClass->addInternalCall("Internal_GetRotation", (void*)&ScriptSceneObject::internal_getRotation);
  39. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", (void*)&ScriptSceneObject::internal_getLocalRotation);
  40. metaData.scriptClass->addInternalCall("Internal_GetScale", (void*)&ScriptSceneObject::internal_getScale);
  41. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", (void*)&ScriptSceneObject::internal_getLocalScale);
  42. metaData.scriptClass->addInternalCall("Internal_SetPosition", (void*)&ScriptSceneObject::internal_setPosition);
  43. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", (void*)&ScriptSceneObject::internal_setLocalPosition);
  44. metaData.scriptClass->addInternalCall("Internal_SetRotation", (void*)&ScriptSceneObject::internal_setRotation);
  45. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", (void*)&ScriptSceneObject::internal_setLocalRotation);
  46. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", (void*)&ScriptSceneObject::internal_setLocalScale);
  47. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", (void*)&ScriptSceneObject::internal_getLocalTransform);
  48. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", (void*)&ScriptSceneObject::internal_getWorldTransform);
  49. metaData.scriptClass->addInternalCall("Internal_LookAt", (void*)&ScriptSceneObject::internal_lookAt);
  50. metaData.scriptClass->addInternalCall("Internal_Move", (void*)&ScriptSceneObject::internal_move);
  51. metaData.scriptClass->addInternalCall("Internal_MoveLocal", (void*)&ScriptSceneObject::internal_moveLocal);
  52. metaData.scriptClass->addInternalCall("Internal_Rotate", (void*)&ScriptSceneObject::internal_rotate);
  53. metaData.scriptClass->addInternalCall("Internal_Roll", (void*)&ScriptSceneObject::internal_roll);
  54. metaData.scriptClass->addInternalCall("Internal_Yaw", (void*)&ScriptSceneObject::internal_yaw);
  55. metaData.scriptClass->addInternalCall("Internal_Pitch", (void*)&ScriptSceneObject::internal_pitch);
  56. metaData.scriptClass->addInternalCall("Internal_SetForward", (void*)&ScriptSceneObject::internal_setForward);
  57. metaData.scriptClass->addInternalCall("Internal_GetForward", (void*)&ScriptSceneObject::internal_getForward);
  58. metaData.scriptClass->addInternalCall("Internal_GetUp", (void*)&ScriptSceneObject::internal_getUp);
  59. metaData.scriptClass->addInternalCall("Internal_GetRight", (void*)&ScriptSceneObject::internal_getRight);
  60. metaData.scriptClass->addInternalCall("Internal_Destroy", (void*)&ScriptSceneObject::internal_destroy);
  61. }
  62. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags)
  63. {
  64. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)), flags);
  65. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  66. }
  67. void ScriptSceneObject::internal_setName(ScriptSceneObject* nativeInstance, MonoString* name)
  68. {
  69. if (checkIfDestroyed(nativeInstance))
  70. return;
  71. nativeInstance->mSceneObject->setName(MonoUtil::monoToString(name));
  72. }
  73. MonoString* ScriptSceneObject::internal_getName(ScriptSceneObject* nativeInstance)
  74. {
  75. if (checkIfDestroyed(nativeInstance))
  76. return nullptr;
  77. String name = nativeInstance->mSceneObject->getName();
  78. return MonoUtil::stringToMono(name);
  79. }
  80. void ScriptSceneObject::internal_setActive(ScriptSceneObject* nativeInstance, bool value)
  81. {
  82. if (checkIfDestroyed(nativeInstance))
  83. return;
  84. nativeInstance->mSceneObject->setActive(value);
  85. }
  86. bool ScriptSceneObject::internal_getActive(ScriptSceneObject* nativeInstance)
  87. {
  88. if (checkIfDestroyed(nativeInstance))
  89. return false;
  90. return nativeInstance->mSceneObject->getActive(true);
  91. }
  92. void ScriptSceneObject::internal_setMobility(ScriptSceneObject* nativeInstance, int value)
  93. {
  94. if (checkIfDestroyed(nativeInstance))
  95. return;
  96. nativeInstance->mSceneObject->setMobility((ObjectMobility)value);
  97. }
  98. int ScriptSceneObject::internal_getMobility(ScriptSceneObject* nativeInstance)
  99. {
  100. if (checkIfDestroyed(nativeInstance))
  101. return false;
  102. return (int)nativeInstance->mSceneObject->getMobility();
  103. }
  104. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  105. {
  106. if (checkIfDestroyed(nativeInstance))
  107. return;
  108. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  109. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  110. }
  111. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  112. {
  113. if (checkIfDestroyed(nativeInstance))
  114. return nullptr;
  115. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  116. if (parent != nullptr)
  117. {
  118. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(parent);
  119. return parentScriptSO->getManagedInstance();
  120. }
  121. return nullptr;
  122. }
  123. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  124. {
  125. if (!checkIfDestroyed(nativeInstance))
  126. *value = nativeInstance->mSceneObject->getNumChildren();
  127. else
  128. *value = 0;
  129. }
  130. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  131. {
  132. if (checkIfDestroyed(nativeInstance))
  133. return nullptr;
  134. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  135. if(idx >= numChildren)
  136. {
  137. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  138. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  139. return nullptr;
  140. }
  141. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  142. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(childSO);
  143. return childScriptSO->getManagedInstance();
  144. }
  145. MonoObject* ScriptSceneObject::internal_findChild(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive)
  146. {
  147. if (checkIfDestroyed(nativeInstance))
  148. return nullptr;
  149. String nativeName = MonoUtil::monoToString(name);
  150. HSceneObject child = nativeInstance->getNativeSceneObject()->findChild(nativeName, recursive);
  151. if (child == nullptr)
  152. return nullptr;
  153. ScriptSceneObject* scriptChild = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(child);
  154. return scriptChild->getManagedInstance();
  155. }
  156. MonoArray* ScriptSceneObject::internal_findChildren(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive)
  157. {
  158. if (checkIfDestroyed(nativeInstance))
  159. {
  160. ScriptArray emptyArray = ScriptArray::create<ScriptSceneObject>(0);
  161. return emptyArray.getInternal();
  162. }
  163. String nativeName = MonoUtil::monoToString(name);
  164. Vector<HSceneObject> children = nativeInstance->getNativeSceneObject()->findChildren(nativeName, recursive);
  165. UINT32 numChildren = (UINT32)children.size();
  166. ScriptArray output = ScriptArray::create<ScriptSceneObject>(numChildren);
  167. for (UINT32 i = 0; i < numChildren; i++)
  168. {
  169. HSceneObject child = children[i];
  170. ScriptSceneObject* scriptChild = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(child);
  171. output.set(i, scriptChild->getManagedInstance());
  172. }
  173. return output.getInternal();
  174. }
  175. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  176. {
  177. if (!checkIfDestroyed(nativeInstance))
  178. *value = nativeInstance->mSceneObject->getTransform().getPosition();
  179. else
  180. *value = Vector3(BsZero);
  181. }
  182. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  183. {
  184. if (!checkIfDestroyed(nativeInstance))
  185. *value = nativeInstance->mSceneObject->getLocalTransform().getPosition();
  186. else
  187. *value = Vector3(BsZero);
  188. }
  189. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  190. {
  191. if (!checkIfDestroyed(nativeInstance))
  192. *value = nativeInstance->mSceneObject->getTransform().getRotation();
  193. else
  194. *value = Quaternion(BsIdentity);
  195. }
  196. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  197. {
  198. if (!checkIfDestroyed(nativeInstance))
  199. *value = nativeInstance->mSceneObject->getLocalTransform().getRotation();
  200. else
  201. *value = Quaternion(BsIdentity);
  202. }
  203. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  204. {
  205. if (!checkIfDestroyed(nativeInstance))
  206. *value = nativeInstance->mSceneObject->getTransform().getScale();
  207. else
  208. *value = Vector3(Vector3::ONE);
  209. }
  210. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  211. {
  212. if (!checkIfDestroyed(nativeInstance))
  213. *value = nativeInstance->mSceneObject->getLocalTransform().getScale();
  214. else
  215. *value = Vector3(Vector3::ONE);
  216. }
  217. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  218. {
  219. if (!checkIfDestroyed(nativeInstance))
  220. nativeInstance->mSceneObject->setWorldPosition(*value);
  221. }
  222. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  223. {
  224. if (!checkIfDestroyed(nativeInstance))
  225. nativeInstance->mSceneObject->setPosition(*value);
  226. }
  227. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  228. {
  229. if (!checkIfDestroyed(nativeInstance))
  230. nativeInstance->mSceneObject->setWorldRotation(*value);
  231. }
  232. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  233. {
  234. if (!checkIfDestroyed(nativeInstance))
  235. nativeInstance->mSceneObject->setRotation(*value);
  236. }
  237. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  238. {
  239. if (!checkIfDestroyed(nativeInstance))
  240. nativeInstance->mSceneObject->setScale(*value);
  241. }
  242. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  243. {
  244. if (!checkIfDestroyed(nativeInstance))
  245. *value = nativeInstance->mSceneObject->getLocalMatrix();
  246. else
  247. *value = Matrix4(BsIdentity);
  248. }
  249. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  250. {
  251. if (!checkIfDestroyed(nativeInstance))
  252. *value = nativeInstance->mSceneObject->getWorldMatrix();
  253. else
  254. *value = Matrix4(BsIdentity);
  255. }
  256. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3* direction, Vector3* up)
  257. {
  258. if (!checkIfDestroyed(nativeInstance))
  259. nativeInstance->mSceneObject->lookAt(*direction, *up);
  260. }
  261. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3* value)
  262. {
  263. if (!checkIfDestroyed(nativeInstance))
  264. nativeInstance->mSceneObject->move(*value);
  265. }
  266. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3* value)
  267. {
  268. if (!checkIfDestroyed(nativeInstance))
  269. nativeInstance->mSceneObject->moveRelative(*value);
  270. }
  271. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion* value)
  272. {
  273. if (!checkIfDestroyed(nativeInstance))
  274. nativeInstance->mSceneObject->rotate(*value);
  275. }
  276. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian* value)
  277. {
  278. if (!checkIfDestroyed(nativeInstance))
  279. nativeInstance->mSceneObject->roll(*value);
  280. }
  281. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian* value)
  282. {
  283. if (!checkIfDestroyed(nativeInstance))
  284. nativeInstance->mSceneObject->yaw(*value);
  285. }
  286. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian* value)
  287. {
  288. if (!checkIfDestroyed(nativeInstance))
  289. nativeInstance->mSceneObject->pitch(*value);
  290. }
  291. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3* value)
  292. {
  293. if (!checkIfDestroyed(nativeInstance))
  294. nativeInstance->mSceneObject->setForward(*value);
  295. }
  296. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  297. {
  298. if (!checkIfDestroyed(nativeInstance))
  299. *value = nativeInstance->mSceneObject->getTransform().getForward();
  300. else
  301. *value = Vector3(-Vector3::UNIT_Z);
  302. }
  303. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  304. {
  305. if (!checkIfDestroyed(nativeInstance))
  306. *value = nativeInstance->mSceneObject->getTransform().getUp();
  307. else
  308. *value = Vector3(Vector3::UNIT_Y);
  309. }
  310. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  311. {
  312. if (!checkIfDestroyed(nativeInstance))
  313. *value = nativeInstance->mSceneObject->getTransform().getRight();
  314. else
  315. *value = Vector3(Vector3::UNIT_X);
  316. }
  317. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  318. {
  319. if (!checkIfDestroyed(nativeInstance))
  320. nativeInstance->mSceneObject->destroy(immediate);
  321. }
  322. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  323. {
  324. if (nativeInstance->mSceneObject.isDestroyed())
  325. {
  326. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + toString(nativeInstance->mSceneObject.getInstanceId()));
  327. return true;
  328. }
  329. return false;
  330. }
  331. void ScriptSceneObject::_onManagedInstanceDeleted()
  332. {
  333. mManagedInstance = nullptr;
  334. if (!mRefreshInProgress)
  335. ScriptGameObjectManager::instance().destroyScriptSceneObject(this);
  336. else
  337. {
  338. if (mManagedHandle != 0)
  339. {
  340. MonoUtil::freeGCHandle(mManagedHandle);
  341. mManagedHandle = 0;
  342. }
  343. }
  344. }
  345. MonoObject* ScriptSceneObject::_createManagedInstance(bool construct)
  346. {
  347. MonoObject* managedInstance = metaData.scriptClass->createInstance(construct);
  348. mManagedHandle = MonoUtil::newGCHandle(managedInstance);
  349. return MonoUtil::getObjectFromGCHandle(mManagedHandle);
  350. }
  351. void ScriptSceneObject::_notifyDestroyed()
  352. {
  353. MonoUtil::freeGCHandle(mManagedHandle);
  354. mManagedHandle = 0;
  355. }
  356. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  357. {
  358. mSceneObject = static_object_cast<SceneObject>(gameObject);
  359. }
  360. }