BearishSun 0b88b5cbf6 Light radius now depends on intensity (physically correct way) пре 10 година
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BsLightRendering.cpp 0b88b5cbf6 Light radius now depends on intensity (physically correct way) пре 10 година
BsRenderBeast.cpp 3effe98d8b Fixed transparency for handle/gizmos rendering пре 10 година
BsRenderBeastFactory.cpp 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderBeastPlugin.cpp 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderTargets.cpp 3effe98d8b Fixed transparency for handle/gizmos rendering пре 10 година
BsRenderTexturePool.cpp 71598ef68e Add "transparent" flag to shaders пре 10 година
BsSamplerOverrides.cpp 3187a5f447 Hook up light updates in renderer core пре 10 година
BsStaticRenderableHandler.cpp 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader пре 10 година