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BsLightRendering.cpp
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0b88b5cbf6
Light radius now depends on intensity (physically correct way)
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пре 10 година |
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BsRenderBeast.cpp
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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пре 10 година |
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BsRenderBeastFactory.cpp
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3187a5f447
Hook up light updates in renderer core
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пре 10 година |
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BsRenderBeastPlugin.cpp
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3187a5f447
Hook up light updates in renderer core
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пре 10 година |
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BsRenderTargets.cpp
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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пре 10 година |
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BsRenderTexturePool.cpp
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71598ef68e
Add "transparent" flag to shaders
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пре 10 година |
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BsSamplerOverrides.cpp
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3187a5f447
Hook up light updates in renderer core
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пре 10 година |
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BsStaticRenderableHandler.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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пре 10 година |