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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsDegree.h"
- #include "BsColor.h"
- #include "BsLight.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for Light.
- */
- class BS_SCR_BE_EXPORT ScriptLight : public ScriptObject <ScriptLight>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeLight")
- /**
- * @brief Gets the wrapped native LightInternal object.
- */
- SPtr<Light> getInternal() const { return mLight; }
- private:
- ScriptLight(MonoObject* managedInstance, const HSceneObject& parentSO);
- ~ScriptLight();
- /**
- * @brief Destroys the internal light handler object.
- */
- void destroy();
- /**
- * @copydoc ScriptObject::_onManagedInstanceDeleted
- */
- void _onManagedInstanceDeleted() override;
- SPtr<Light> mLight;
- UINT32 mLastUpdateHash;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_create(MonoObject* managedInstance, ScriptSceneObject* parentSO);
- static LightType internal_getType(ScriptLight* thisPtr);
- static void internal_setType(ScriptLight* thisPtr, LightType type);
- static bool internal_getCastsShadow(ScriptLight* thisPtr);
- static void internal_setCastsShadow(ScriptLight* thisPtr, bool castsShadow);
- static bool internal_getPhysicallyBasedAttenuation(ScriptLight* thisPtr);
- static void internal_setPhysicallyBasedAttenuation(ScriptLight* thisPtr, bool value);
- static void internal_getColor(ScriptLight* thisPtr, Color* color);
- static void internal_setColor(ScriptLight* thisPtr, Color color);
- static float internal_getRange(ScriptLight* thisPtr);
- static void internal_setRange(ScriptLight* thisPtr, float range);
- static float internal_getIntensity(ScriptLight* thisPtr);
- static void internal_setIntensity(ScriptLight* thisPtr, float intensity);
- static float internal_getSpotAngle(ScriptLight* thisPtr);
- static void internal_setSpotAngle(ScriptLight* thisPtr, float spotAngle);
- static float internal_getSpotFalloffAngle(ScriptLight* thisPtr);
- static void internal_setSpotFalloffAngle(ScriptLight* thisPtr, float spotFalloffAngle);
- static void internal_getBounds(ScriptLight* thisPtr, Sphere* bounds);
- static void internal_updateTransform(ScriptLight* thisPtr, ScriptSceneObject* parent);
- static void internal_onDestroy(ScriptLight* instance);
- };
- }
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