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BsScriptEnginePlugin.cpp 767 B

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  1. #include "BsScriptEnginePrerequisites.h"
  2. #include "BsScriptObjectManager.h"
  3. #include "BsEngineScriptLibrary.h"
  4. #include "BsScriptManager.h"
  5. #include "BsScriptGUI.h"
  6. #include "BsPlayInEditorManager.h"
  7. namespace BansheeEngine
  8. {
  9. extern "C" BS_SCR_BE_EXPORT const String& getPluginName()
  10. {
  11. static String pluginName = "SBansheeEngine";
  12. return pluginName;
  13. }
  14. extern "C" BS_SCR_BE_EXPORT void* loadPlugin()
  15. {
  16. SPtr<EngineScriptLibrary> library = bs_shared_ptr_new<EngineScriptLibrary>();
  17. ScriptManager::instance()._setScriptLibrary(library);
  18. return nullptr;
  19. }
  20. extern "C" BS_SCR_BE_EXPORT void updatePlugin()
  21. {
  22. PlayInEditorManager::instance().update();
  23. ScriptObjectManager::instance().update();
  24. ScriptGUI::update();
  25. }
  26. }