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- using System;
- using System.Collections.Generic;
- using BansheeEngine;
- namespace BansheeEditor
- {
- public enum SceneViewTool
- {
- View,
- Move,
- Rotate,
- Scale
- }
- public enum HandlePositionMode
- {
- Center,
- Pivot
- }
- public enum HandleCoordinateMode
- {
- Local,
- World
- }
- public class EditorApplication
- {
- private static SceneViewTool activeSceneTool = SceneViewTool.Move; // TODO - Actually retrieve this from somewhere
- private static HandlePositionMode handlePositionMode = HandlePositionMode.Pivot; // TODO - Actually retrieve this from somewhere
- private static HandleCoordinateMode handleCoordinateMode = HandleCoordinateMode.World; // TODO - Actually retrieve this from somewhere
- public static SceneViewTool ActiveSceneTool
- {
- get { return activeSceneTool; }
- set { activeSceneTool = value; } // TODO - Will likely need to update active GUI button when this changes
- }
- public static HandlePositionMode HandlePositionMode
- {
- get { return handlePositionMode; }
- set { handlePositionMode = value; } // TODO - Will likely need to update active GUI button when this changes
- }
- public static HandleCoordinateMode HandleCoordinateMode
- {
- get { return handleCoordinateMode; }
- set { handleCoordinateMode = value; } // TODO - Will likely need to update active GUI button when this changes
- }
- public static Camera SceneViewCamera
- {
- get { return instance.scene.GetCamera(); }
- }
- private static EditorApplication instance;
- private InspectorWindow inspector;
- private SceneWindow scene;
- // DEBUG ONLY
- Debug_Component1 dbgComponent;
- // END DEBUG ONLY
- internal EditorApplication()
- {
- instance = this;
- // Register controls
- InputConfiguration inputConfig = VirtualInput.KeyConfig;
- inputConfig.RegisterButton(SceneCamera.MoveForwardBinding, ButtonCode.W);
- inputConfig.RegisterButton(SceneCamera.MoveBackBinding, ButtonCode.S);
- inputConfig.RegisterButton(SceneCamera.MoveLeftBinding, ButtonCode.A);
- inputConfig.RegisterButton(SceneCamera.MoveRightBinding, ButtonCode.D);
- inputConfig.RegisterButton(SceneCamera.MoveForwardBinding, ButtonCode.Up);
- inputConfig.RegisterButton(SceneCamera.MoveBackBinding, ButtonCode.Back);
- inputConfig.RegisterButton(SceneCamera.MoveLeftBinding, ButtonCode.Left);
- inputConfig.RegisterButton(SceneCamera.MoveRightBinding, ButtonCode.Right);
- inputConfig.RegisterButton(SceneCamera.FastMoveBinding, ButtonCode.LeftShift);
- inputConfig.RegisterButton(SceneCamera.RotateBinding, ButtonCode.MouseRight);
- inputConfig.RegisterAxis(SceneCamera.HorizontalAxisBinding, InputAxis.MouseX);
- inputConfig.RegisterAxis(SceneCamera.VerticalAxisBinding, InputAxis.MouseY);
- // Open windows
- inspector = EditorWindow.OpenWindow<InspectorWindow>();
- scene = EditorWindow.OpenWindow<SceneWindow>();
- // DEBUG ONLY
- SceneObject newDbgObject = new SceneObject("NewDbgObject");
- dbgComponent = newDbgObject.AddComponent<Debug_Component1>();
- newDbgObject.AddComponent<Debug_Component2>();
- inspector.SetObjectToInspect(newDbgObject);
- SceneObject gizmoDbgObject = new SceneObject("GizmoDebug");
- gizmoDbgObject.AddComponent<DbgGizmoComponent>();
- // DEBUG ONLY END
- }
- internal void EditorUpdate()
- {
- // DEBUG ONLY
- if (dbgComponent != null)
- dbgComponent.intArray[0] = dbgComponent.intArray[0] + 1;
- // DEBUG ONLY END
- }
- }
- }
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