BsScriptEnginePlugin.cpp 2.1 KB

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  1. #include "BsScriptEnginePrerequisites.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoAssembly.h"
  4. #include "BsRuntimeScriptObjects.h"
  5. #include "BsScriptResourceManager.h"
  6. #include "BsScriptGameObjectManager.h"
  7. #include "BsManagedResourceManager.h"
  8. #include "BsScriptManager.h"
  9. #include "BsScriptInput.h"
  10. #include "BsScriptVirtualInput.h"
  11. // DEBUG ONLY
  12. #include "BsScriptSceneObject.h"
  13. #include "BsSceneObject.h"
  14. #include "BsMonoUtil.h"
  15. namespace BansheeEngine
  16. {
  17. void unitTest1_GameObjectClone(MonoObject* instance)
  18. {
  19. ScriptSceneObject* nativeInstance = ScriptSceneObject::toNative(instance);
  20. HSceneObject SO = static_object_cast<SceneObject>(nativeInstance->getNativeHandle());
  21. HSceneObject cloneSO = SO->clone();
  22. cloneSO->setParent(SO);
  23. }
  24. extern "C" BS_SCR_BE_EXPORT const String& getPluginName()
  25. {
  26. static String pluginName = "SBansheeEngine";
  27. return pluginName;
  28. }
  29. extern "C" BS_SCR_BE_EXPORT void* loadPlugin()
  30. {
  31. const String ENGINE_ASSEMBLY_PATH = "..\\..\\Assemblies\\MBansheeEngine.dll";
  32. const String ENGINE_ASSEMBLY_NAME = BansheeEngineAssemblyName;
  33. const String ASSEMBLY_ENTRY_POINT = "Program::Main";
  34. MonoAssembly& bansheeEngineAssembly = MonoManager::instance().loadAssembly(ENGINE_ASSEMBLY_PATH, ENGINE_ASSEMBLY_NAME);
  35. // DEBUG ONLY
  36. mono_add_internal_call("BansheeEngine.Program::UnitTest1_GameObjectClone", &unitTest1_GameObjectClone);
  37. ManagedResourceManager::startUp();
  38. RuntimeScriptObjects::startUp();
  39. ScriptResourceManager::startUp();
  40. ScriptGameObjectManager::startUp();
  41. ScriptInput::startUp();
  42. ScriptVirtualInput::startUp();
  43. RuntimeScriptObjects::instance().refreshScriptObjects(BansheeEngineAssemblyName);
  44. bansheeEngineAssembly.invoke(ASSEMBLY_ENTRY_POINT);
  45. return nullptr;
  46. }
  47. extern "C" BS_SCR_BE_EXPORT void unloadPlugin()
  48. {
  49. ScriptVirtualInput::shutDown();
  50. ScriptInput::shutDown();
  51. ManagedResourceManager::shutDown();
  52. ScriptManager::instance().destroy();
  53. ScriptGameObjectManager::shutDown();
  54. ScriptResourceManager::shutDown();
  55. RuntimeScriptObjects::shutDown();
  56. }
  57. }