Marko Pintera afba83d7fd Before refactoring some RTTI stuff and adding class meta-data vor 13 Jahren
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CmApplication.h 268cccd97b Enabled depth test (wth is it disabled by default?) vor 13 Jahren
CmCamera.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmCommon.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9Device.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9DeviceManager.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9Driver.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9DriverList.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9GpuProgram.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9GpuProgramManager.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HLSLProgram.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HLSLProgramFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HardwareBufferManager.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HardwareIndexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HardwarePixelBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9HardwareVertexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9Mappings.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9MultiRenderTarget.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9Prerequisites.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9RenderSystem.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9RenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9RenderWindow.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9Resource.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9ResourceManager.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9Texture.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9TextureManager.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9VertexDeclaration.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9VideoMode.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmD3D9VideoModeList.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmDefaultHardwareBufferManager.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmFrustum.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmGpuProgram.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmGpuProgramManager.h c39c84f059 Removed singleton vor 13 Jahren
CmGpuProgramParams.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmHardwareBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmHardwareBufferManager.h c39c84f059 Removed singleton vor 13 Jahren
CmHardwareIndexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmHardwarePixelBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmHardwareVertexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmHighLevelGpuProgram.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmHighLevelGpuProgramManager.h c39c84f059 Removed singleton vor 13 Jahren
CmImporter.h 7cdfa405af Texture loading works vor 13 Jahren
CmPrerequisites.h b377957703 CamelotUtility is now .dll vor 13 Jahren
CmRenderOperation.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmRenderSystem.h 3a44bae9a6 Started porting stuff from singleton to module vor 13 Jahren
CmRenderSystemCapabilities.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmRenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmRenderSystemManager.h 0e66e5a89f Loading from DLL works vor 13 Jahren
CmRenderTarget.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmRenderTexture.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmRenderWindow.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmResource.h afba83d7fd Before refactoring some RTTI stuff and adding class meta-data vor 13 Jahren
CmResourceST.h e422eb43b3 String serialization and some more work on texture serialization vor 13 Jahren
CmResources.h b294baa059 Now textures load properly vor 13 Jahren
CmSpecificImporter.h b294baa059 Now textures load properly vor 13 Jahren
CmTexture.h b294baa059 Now textures load properly vor 13 Jahren
CmTextureManager.h 3a44bae9a6 Started porting stuff from singleton to module vor 13 Jahren
CmTextureST.h ffa3f60dcb shared_ptr serialization tested vor 13 Jahren
CmTextureState.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmVertexIndexData.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmViewport.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls vor 13 Jahren