| .. |
|
BansheeCore
|
b00680e742
Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame
|
hace 9 años |
|
BansheeD3D11RenderAPI
|
6b749fa064
Added a way to create multiple variations of Vulkan framebuffer
|
hace 9 años |
|
BansheeEditor
|
1f02116511
Fixing an issue where layout file wasn't properly copied when creating a new project while another project was currently open
|
hace 9 años |
|
BansheeEditorExec
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
hace 9 años |
|
BansheeEngine
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
hace 9 años |
|
BansheeFBXImporter
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
hace 9 años |
|
BansheeFMOD
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
hace 9 años |
|
BansheeFontImporter
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
hace 9 años |
|
BansheeFreeImgImporter
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
hace 9 años |
|
BansheeGLRenderAPI
|
6b749fa064
Added a way to create multiple variations of Vulkan framebuffer
|
hace 9 años |
|
BansheeMono
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
hace 9 años |
|
BansheeOISInput
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
hace 9 años |
|
BansheeOpenAudio
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
hace 9 años |
|
BansheePhysX
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
hace 9 años |
|
BansheeSL
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
hace 9 años |
|
BansheeUtility
|
6b749fa064
Added a way to create multiple variations of Vulkan framebuffer
|
hace 9 años |
|
BansheeVulkanRenderAPI
|
349e9002be
Vulkan: When locking/unlocking texture access masks are now properly determined from their layout
|
hace 9 años |
|
CMake
|
b019758427
Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags)
|
hace 9 años |
|
ExampleProject
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
hace 9 años |
|
Game
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
hace 9 años |
|
MBansheeEditor
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
hace 9 años |
|
MBansheeEngine
|
b019758427
Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags)
|
hace 9 años |
|
RenderBeast
|
b00680e742
Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame
|
hace 9 años |
|
SBansheeEditor
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
hace 9 años |
|
SBansheeEngine
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
hace 9 años |
|
CMakeLists.txt
|
b019758427
Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags)
|
hace 9 años |