BsScriptGUIFoldout.cpp 2.2 KB

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  1. #include "BsScriptGUIFoldout.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIFoldout.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptGUIArea.h"
  16. #include "BsScriptHString.h"
  17. #include "BsScriptGUIContent.h"
  18. using namespace std::placeholders;
  19. namespace BansheeEngine
  20. {
  21. ScriptGUIFoldout::OnToggledThunkDef ScriptGUIFoldout::onToggledThunk;
  22. ScriptGUIFoldout::ScriptGUIFoldout(MonoObject* instance, GUIFoldout* foldout)
  23. :TScriptGUIElement(instance, foldout)
  24. {
  25. }
  26. void ScriptGUIFoldout::initRuntimeData()
  27. {
  28. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIFoldout::internal_createInstance);
  29. metaData.scriptClass->addInternalCall("Internal_SetContent", &ScriptGUIFoldout::internal_setContent);
  30. onToggledThunk = (OnToggledThunkDef)metaData.scriptClass->getMethod("DoOnToggled", 1).getThunk();
  31. }
  32. void ScriptGUIFoldout::internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions)
  33. {
  34. GUIOptions options;
  35. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  36. for(UINT32 i = 0; i < arrayLen; i++)
  37. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  38. HString label = ScriptGUIContent::getText(content);
  39. GUIFoldout* guiFoldout = GUIFoldout::create(label);
  40. guiFoldout->onStateChanged.connect(std::bind(&ScriptGUIFoldout::onToggled, instance, _1));
  41. ScriptGUIFoldout* nativeInstance = new (bs_alloc<ScriptGUIFoldout>()) ScriptGUIFoldout(instance, guiFoldout);
  42. }
  43. void ScriptGUIFoldout::internal_setContent(ScriptGUIFoldout* nativeInstance, MonoObject* content)
  44. {
  45. GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content));
  46. // TODO - Update GUIFoldout once it has a label
  47. }
  48. void ScriptGUIFoldout::onToggled(MonoObject* instance, bool expanded)
  49. {
  50. MonoException* exception = nullptr;
  51. onToggledThunk(instance, expanded, &exception);
  52. MonoUtil::throwIfException(exception);
  53. }
  54. }