Marko Pintera b08adffb6c Work on tabbed title bar 12 jaren geleden
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
Win32 b08adffb6c Work on tabbed title bar 12 jaren geleden
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
CmApplication.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCgProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCgProgramFactory.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmCommandQueue.cpp d66d2016cd Added a std::queue with custom allocator 12 jaren geleden
CmComponent.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCoreObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmDeferredRenderContext.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 13 jaren geleden
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmFont.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmFontImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmFontManager.cpp 8f95f0a87d More allocation porting 12 jaren geleden
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 jaren geleden
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 jaren geleden
CmGpuParams.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgram.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgramImporter.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 13 jaren geleden
CmGpuResourceData.cpp 07ca908526 Ported byte allocations to an easier to use system 12 jaren geleden
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmHighLevelGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmHighLevelGpuProgramManager.cpp 8f95f0a87d More allocation porting 12 jaren geleden
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmIndexData.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmInput.cpp c5f46545e8 A bunch more code ported to new alloc system 12 jaren geleden
CmMaterial.cpp 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 jaren geleden
CmMaterialRTTI.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmMesh.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmMeshData.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmMeshManager.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmMeshRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 jaren geleden
CmMultiRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmPass.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 13 jaren geleden
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 13 jaren geleden
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 jaren geleden
CmPixelUtil.cpp b0b6182dab Working OS cursor in DX11 12 jaren geleden
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmRenderSystem.cpp d66d2016cd Added a std::queue with custom allocator 12 jaren geleden
CmRenderSystemCapabilities.cpp 67ef1d1fbc Replaced all std containers with my custom wrappers 12 jaren geleden
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 13 jaren geleden
CmRenderTarget.cpp 1e0c79d624 Made getCustomAttribute const 12 jaren geleden
CmRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmRenderWindow.cpp bc285cfa86 Even more layout changes 12 jaren geleden
CmRenderWindowManager.cpp 67ef1d1fbc Replaced all std containers with my custom wrappers 12 jaren geleden
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmResourceHandle.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmResources.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmSceneManager.cpp d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 jaren geleden
CmSceneObject.cpp 26f9639c60 Added a GUITexture class with support for tileable textures 12 jaren geleden
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmTextUtility.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmTexture.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 jaren geleden
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 jaren geleden
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 jaren geleden
CmViewport.cpp cb02f49251 Handle bounds by inverse transforming input instead of transforming bounds themselves 12 jaren geleden
CmWindowEventUtilities.cpp b08adffb6c Work on tabbed title bar 12 jaren geleden
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden