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Cocoa
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 سال پیش |
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Win32
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f1832c9c66
Finalized and tested OS drop target support
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12 سال پیش |
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X11
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 سال پیش |
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CmApplication.cpp
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 سال پیش |
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CmBindableGpuParamBlock.cpp
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 سال پیش |
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CmBindableGpuParams.cpp
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 سال پیش |
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CmBlendState.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmCPUProfiler.cpp
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 سال پیش |
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CmCgProgram.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 سال پیش |
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CmCgProgramFactory.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 سال پیش |
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CmCommandQueue.cpp
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7c0bafc517
Fixed linker issues with command queue
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12 سال پیش |
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CmComponent.cpp
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a8ba9930af
Fixed initialization issues due to caret
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12 سال پیش |
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CmCoreObject.cpp
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5d165cbee2
Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()"
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12 سال پیش |
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CmCoreObjectManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmCoreThread.cpp
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7c0bafc517
Fixed linker issues with command queue
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12 سال پیش |
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CmCoreThreadAccessor.cpp
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1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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12 سال پیش |
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CmDefaultRenderQueue.cpp
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545fa74084
First steps with the DebugDraw system
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12 سال پیش |
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CmDeferredCallManager.cpp
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a8ba9930af
Fixed initialization issues due to caret
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12 سال پیش |
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CmDepthStencilState.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmFont.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 سال پیش |
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CmFontImportOptions.cpp
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5d477cd8a7
Added support for non-antialiased font rendering
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12 سال پیش |
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CmFontManager.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 سال پیش |
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CmGameObject.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmGameObjectHandle.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmGpuBuffer.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 سال پیش |
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CmGpuBufferView.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmGpuParamBlock.cpp
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 سال پیش |
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CmGpuParamBlockBuffer.cpp
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07ca908526
Ported byte allocations to an easier to use system
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12 سال پیش |
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CmGpuParams.cpp
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 سال پیش |
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CmGpuProgInclude.cpp
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1eafbaa11b
More new alloc system porting
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12 سال پیش |
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CmGpuProgIncludeImporter.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmGpuProgram.cpp
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8c982e0422
Moved the core thread outside of the render system
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12 سال پیش |
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CmGpuProgramImportOptions.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmGpuProgramImporter.cpp
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5d165cbee2
Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()"
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12 سال پیش |
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CmGpuProgramManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmGpuProgramParams.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmGpuResource.cpp
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d0301de9c9
Starting work on better gpu resource updates
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12 سال پیش |
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CmGpuResourceData.cpp
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8c982e0422
Moved the core thread outside of the render system
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12 سال پیش |
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CmHardwareBufferManager.cpp
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1eafbaa11b
More new alloc system porting
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12 سال پیش |
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CmHighLevelGpuProgram.cpp
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8c982e0422
Moved the core thread outside of the render system
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12 سال پیش |
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CmHighLevelGpuProgramManager.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 سال پیش |
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CmImportOptions.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmImporter.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 سال پیش |
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CmIndexBuffer.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmIndexData.cpp
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1265f65506
Reorganized how renderer works (using RenderOperations)
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12 سال پیش |
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CmInput.cpp
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ebbe4cd225
Hooked up mouse double click from the OS
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12 سال پیش |
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CmMaterial.cpp
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9d279ed662
Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count.
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12 سال پیش |
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CmMaterialRTTI.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 سال پیش |
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CmMesh.cpp
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 سال پیش |
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CmMeshData.cpp
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2b14aca1e0
Added basic drop overlay mesh and material
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12 سال پیش |
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CmMeshManager.cpp
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 سال پیش |
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CmMeshRTTI.h
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 سال پیش |
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CmMultiRenderTexture.cpp
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6b1dfdc6be
Refactored RenderTarget a bit to make is prettier (no real funcionality added)
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12 سال پیش |
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CmOSInputHandler.cpp
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ebbe4cd225
Hooked up mouse double click from the OS
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12 سال پیش |
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CmOcclusionQuery.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmPass.cpp
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538bcedd0c
Bit more renames
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12 سال پیش |
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CmPixelBuffer.cpp
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8c53fd844b
Encapsulated PixelData::data
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12 سال پیش |
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CmPixelData.cpp
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71002238ae
Added default internal buffer alloc for PixelData
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12 سال پیش |
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CmPixelUtil.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 سال پیش |
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CmPlatform.cpp
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f1832c9c66
Finalized and tested OS drop target support
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12 سال پیش |
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CmPlatformWndProc.cpp
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ebbe4cd225
Hooked up mouse double click from the OS
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12 سال پیش |
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CmProfiler.cpp
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b2dd1e7508
Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results
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12 سال پیش |
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CmRasterizerState.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmRenderQueue.cpp
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 سال پیش |
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CmRenderStateManager.cpp
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1eafbaa11b
More new alloc system porting
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12 سال پیش |
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CmRenderSystem.cpp
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 سال پیش |
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CmRenderSystemCapabilities.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 سال پیش |
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CmRenderSystemManager.cpp
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aa46b8b57a
Overhauled OpenGL context handling
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12 سال پیش |
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CmRenderTarget.cpp
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a7eff80522
Added the ability to sort cameras and render targets
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12 سال پیش |
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CmRenderTexture.cpp
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deeea032ad
ProfilerOverlay now renders on the proper viewport
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12 سال پیش |
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CmRenderWindow.cpp
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3294c5f20f
Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes)
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12 سال پیش |
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CmRenderWindowManager.cpp
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3294c5f20f
Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes)
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12 سال پیش |
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CmRenderer.cpp
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2b14aca1e0
Added basic drop overlay mesh and material
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12 سال پیش |
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CmRendererManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmResource.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmResourceHandle.cpp
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32ed0bb976
Refactored ResourceHandle a bit to make it easier to understand and use
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12 سال پیش |
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CmResources.cpp
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32ed0bb976
Refactored ResourceHandle a bit to make it easier to understand and use
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12 سال پیش |
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CmSamplerState.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmSceneManager.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 سال پیش |
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CmSceneObject.cpp
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a3d90405e7
Closing an editor window no longer causes an exception in GUIManager
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12 سال پیش |
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CmShader.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 سال پیش |
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CmSpecificImporter.cpp
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1eafbaa11b
More new alloc system porting
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12 سال پیش |
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CmTechnique.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 سال پیش |
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CmTextData.cpp
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32ed0bb976
Refactored ResourceHandle a bit to make it easier to understand and use
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12 سال پیش |
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CmTexture.cpp
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cb10df23fe
Getting render target bindings to work so it shows up in GUI
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12 سال پیش |
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CmTextureManager.cpp
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 سال پیش |
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CmTextureView.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmVertexBuffer.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 سال پیش |
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CmVertexData.cpp
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 سال پیش |
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CmVertexDeclaration.cpp
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b0b6182dab
Working OS cursor in DX11
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12 سال پیش |
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CmViewport.cpp
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3294c5f20f
Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes)
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12 سال پیش |
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stdafx.cpp
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 سال پیش |