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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmColor.h"
- #include "CmMath.h"
- namespace CamelotFramework {
- const Color Color::ZERO = Color(0.0,0.0,0.0,0.0);
- const Color Color::Black = Color(0.0,0.0,0.0);
- const Color Color::White = Color(1.0,1.0,1.0);
- const Color Color::Red = Color(1.0,0.0,0.0);
- const Color Color::Green = Color(0.0,1.0,0.0);
- const Color Color::Blue = Color(0.0,0.0,1.0);
- //---------------------------------------------------------------------
- ABGR Color::getAsABGR(void) const
- {
- UINT8 val8;
- UINT32 val32 = 0;
- // Convert to 32bit pattern
- // (RGBA = 8888)
- // Red
- val8 = static_cast<UINT8>(r * 255);
- val32 = val8 << 24;
- // Green
- val8 = static_cast<UINT8>(g * 255);
- val32 += val8 << 16;
- // Blue
- val8 = static_cast<UINT8>(b * 255);
- val32 += val8 << 8;
- // Alpha
- val8 = static_cast<UINT8>(a * 255);
- val32 += val8;
- return val32;
- }
- //---------------------------------------------------------------------
- BGRA Color::getAsBGRA(void) const
- {
- UINT8 val8;
- UINT32 val32 = 0;
- // Convert to 32bit pattern
- // (ARGB = 8888)
- // Alpha
- val8 = static_cast<UINT8>(a * 255);
- val32 = val8 << 24;
- // Red
- val8 = static_cast<UINT8>(r * 255);
- val32 += val8 << 16;
- // Green
- val8 = static_cast<UINT8>(g * 255);
- val32 += val8 << 8;
- // Blue
- val8 = static_cast<UINT8>(b * 255);
- val32 += val8;
- return val32;
- }
- //---------------------------------------------------------------------
- ARGB Color::getAsARGB(void) const
- {
- UINT8 val8;
- UINT32 val32 = 0;
- // Convert to 32bit pattern
- // (ARGB = 8888)
- // Blue
- val8 = static_cast<UINT8>(b * 255);
- val32 = val8 << 24;
- // Green
- val8 = static_cast<UINT8>(g * 255);
- val32 += val8 << 16;
- // Red
- val8 = static_cast<UINT8>(r * 255);
- val32 += val8 << 8;
- // Alpha
- val8 = static_cast<UINT8>(a * 255);
- val32 += val8;
- return val32;
- }
- //---------------------------------------------------------------------
- RGBA Color::getAsRGBA(void) const
- {
- UINT8 val8;
- UINT32 val32 = 0;
- // Convert to 32bit pattern
- // (ABRG = 8888)
- // Alpha
- val8 = static_cast<UINT8>(a * 255);
- val32 = val8 << 24;
- // Blue
- val8 = static_cast<UINT8>(b * 255);
- val32 += val8 << 16;
- // Green
- val8 = static_cast<UINT8>(g * 255);
- val32 += val8 << 8;
- // Red
- val8 = static_cast<UINT8>(r * 255);
- val32 += val8;
- return val32;
- }
- //---------------------------------------------------------------------
- void Color::setAsABGR(const ABGR val)
- {
- UINT32 val32 = val;
- // Convert from 32bit pattern
- // (RGBA = 8888)
- // Red
- r = ((val32 >> 24) & 0xFF) / 255.0f;
- // Green
- g = ((val32 >> 16) & 0xFF) / 255.0f;
- // Blue
- b = ((val32 >> 8) & 0xFF) / 255.0f;
- // Alpha
- a = (val32 & 0xFF) / 255.0f;
- }
- //---------------------------------------------------------------------
- void Color::setAsBGRA(const BGRA val)
- {
- UINT32 val32 = val;
- // Convert from 32bit pattern
- // (ARGB = 8888)
- // Alpha
- a = ((val32 >> 24) & 0xFF) / 255.0f;
- // Red
- r = ((val32 >> 16) & 0xFF) / 255.0f;
- // Green
- g = ((val32 >> 8) & 0xFF) / 255.0f;
- // Blue
- b = (val32 & 0xFF) / 255.0f;
- }
- //---------------------------------------------------------------------
- void Color::setAsARGB(const ARGB val)
- {
- UINT32 val32 = val;
- // Convert from 32bit pattern
- // (ARGB = 8888)
- // Blue
- b = ((val32 >> 24) & 0xFF) / 255.0f;
- // Green
- g = ((val32 >> 16) & 0xFF) / 255.0f;
- // Red
- r = ((val32 >> 8) & 0xFF) / 255.0f;
- // Alpha
- a = (val32 & 0xFF) / 255.0f;
- }
- //---------------------------------------------------------------------
- void Color::setAsRGBA(const RGBA val)
- {
- UINT32 val32 = val;
- // Convert from 32bit pattern
- // (ABGR = 8888)
- // Alpha
- a = ((val32 >> 24) & 0xFF) / 255.0f;
- // Blue
- b = ((val32 >> 16) & 0xFF) / 255.0f;
- // Green
- g = ((val32 >> 8) & 0xFF) / 255.0f;
- // Red
- r = (val32 & 0xFF) / 255.0f;
- }
- //---------------------------------------------------------------------
- bool Color::operator==(const Color& rhs) const
- {
- return (r == rhs.r &&
- g == rhs.g &&
- b == rhs.b &&
- a == rhs.a);
- }
- //---------------------------------------------------------------------
- bool Color::operator!=(const Color& rhs) const
- {
- return !(*this == rhs);
- }
- //---------------------------------------------------------------------
- void Color::setHSB(float hue, float saturation, float brightness)
- {
- // wrap hue
- if (hue > 1.0f)
- {
- hue -= (int)hue;
- }
- else if (hue < 0.0f)
- {
- hue += (int)hue + 1;
- }
- // clamp saturation / brightness
- saturation = std::min(saturation, (float)1.0);
- saturation = std::max(saturation, (float)0.0);
- brightness = std::min(brightness, (float)1.0);
- brightness = std::max(brightness, (float)0.0);
- if (brightness == 0.0f)
- {
- // early exit, this has to be black
- r = g = b = 0.0f;
- return;
- }
- if (saturation == 0.0f)
- {
- // early exit, this has to be grey
- r = g = b = brightness;
- return;
- }
- float hueDomain = hue * 6.0f;
- if (hueDomain >= 6.0f)
- {
- // wrap around, and allow mathematical errors
- hueDomain = 0.0f;
- }
- unsigned short domain = (unsigned short)hueDomain;
- float f1 = brightness * (1 - saturation);
- float f2 = brightness * (1 - saturation * (hueDomain - domain));
- float f3 = brightness * (1 - saturation * (1 - (hueDomain - domain)));
- switch (domain)
- {
- case 0:
- // red domain; green ascends
- r = brightness;
- g = f3;
- b = f1;
- break;
- case 1:
- // yellow domain; red descends
- r = f2;
- g = brightness;
- b = f1;
- break;
- case 2:
- // green domain; blue ascends
- r = f1;
- g = brightness;
- b = f3;
- break;
- case 3:
- // cyan domain; green descends
- r = f1;
- g = f2;
- b = brightness;
- break;
- case 4:
- // blue domain; red ascends
- r = f3;
- g = f1;
- b = brightness;
- break;
- case 5:
- // magenta domain; blue descends
- r = brightness;
- g = f1;
- b = f2;
- break;
- }
- }
- //---------------------------------------------------------------------
- void Color::getHSB(float* hue, float* saturation, float* brightness) const
- {
- float vMin = std::min(r, std::min(g, b));
- float vMax = std::max(r, std::max(g, b));
- float delta = vMax - vMin;
- *brightness = vMax;
- if (Math::RealEqual(delta, 0.0f, 1e-6f))
- {
- // grey
- *hue = 0;
- *saturation = 0;
- }
- else
- {
- // a colour
- *saturation = delta / vMax;
- float deltaR = (((vMax - r) / 6.0f) + (delta / 2.0f)) / delta;
- float deltaG = (((vMax - g) / 6.0f) + (delta / 2.0f)) / delta;
- float deltaB = (((vMax - b) / 6.0f) + (delta / 2.0f)) / delta;
- if (Math::RealEqual(r, vMax))
- *hue = deltaB - deltaG;
- else if (Math::RealEqual(g, vMax))
- *hue = 0.3333333f + deltaR - deltaB;
- else if (Math::RealEqual(b, vMax))
- *hue = 0.6666667f + deltaG - deltaR;
- if (*hue < 0.0f)
- *hue += 1.0f;
- if (*hue > 1.0f)
- *hue -= 1.0f;
- }
-
- }
- }
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