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- #include "CmMaterial.h"
- #include "CmException.h"
- #include "CmShader.h"
- #include "CmTechnique.h"
- #include "CmPass.h"
- #include "CmRenderSystem.h"
- #include "CmGpuProgramParams.h"
- #include "CmHardwareBufferManager.h"
- #include "CmGpuProgram.h"
- #include "CmGpuParamDesc.h"
- #include "CmMaterialRTTI.h"
- #include "CmMaterialManager.h"
- #include "CmDebug.h"
- namespace CamelotFramework
- {
- Material::Material()
- :Resource(false)
- {
- }
- Material::~Material()
- {
- }
- void Material::setShader(ShaderPtr shader)
- {
- mShader = shader;
- initBestTechnique();
- }
- void Material::initBestTechnique()
- {
- mBestTechnique = nullptr;
- mParametersPerPass.clear();
- mFloatValues.clear();
- mVec2Values.clear();
- mVec3Values.clear();
- mVec4Values.clear();
- mMat3Values.clear();
- mMat4Values.clear();
- mStructValues.clear();
- mTextureValues.clear();
- mSamplerValues.clear();
- if(mShader)
- {
- mBestTechnique = mShader->getBestTechnique();
- if(mBestTechnique == nullptr)
- return;
- mValidShareableParamBlocks.clear();
- mValidParams.clear();
- vector<const GpuParamDesc*>::type allParamDescs;
- // Make sure all gpu programs are fully loaded
- for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
- {
- PassPtr curPass = mBestTechnique->getPass(i);
- HGpuProgram vertProgram = curPass->getVertexProgram();
- if(vertProgram)
- {
- vertProgram.waitUntilLoaded();
- allParamDescs.push_back(&vertProgram->getParamDesc());
- }
- HGpuProgram fragProgram = curPass->getFragmentProgram();
- if(fragProgram)
- {
- fragProgram.waitUntilLoaded();
- allParamDescs.push_back(&fragProgram->getParamDesc());
- }
- HGpuProgram geomProgram = curPass->getGeometryProgram();
- if(geomProgram)
- {
- geomProgram.waitUntilLoaded();
- allParamDescs.push_back(&geomProgram->getParamDesc());
- }
- HGpuProgram hullProgram = curPass->getHullProgram();
- if(hullProgram)
- {
- hullProgram.waitUntilLoaded();
- allParamDescs.push_back(&hullProgram->getParamDesc());
- }
- HGpuProgram domainProgram = curPass->getDomainProgram();
- if(domainProgram)
- {
- domainProgram.waitUntilLoaded();
- allParamDescs.push_back(&domainProgram->getParamDesc());
- }
- HGpuProgram computeProgram = curPass->getComputeProgram();
- if(computeProgram)
- {
- computeProgram.waitUntilLoaded();
- allParamDescs.push_back(&computeProgram->getParamDesc());
- }
- }
- // Fill out various helper structures
- map<String, const GpuParamDataDesc*>::type validDataParameters = determineValidDataParameters(allParamDescs);
- set<String>::type validObjectParameters = determineValidObjectParameters(allParamDescs);
- set<String>::type validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
- map<String, String>::type paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
- map<String, GpuParamBlockBufferPtr>::type paramBlockBuffers;
- // Create param blocks
- const map<String, SHADER_PARAM_BLOCK_DESC>::type& shaderDesc = mShader->getParamBlocks();
- for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
- {
- bool isShared = false;
- GpuParamBlockUsage usage = GPBU_STATIC;
- auto iterFind = shaderDesc.find(*iter);
- if(iterFind != shaderDesc.end())
- {
- isShared = iterFind->second.shared;
- usage = iterFind->second.usage;
- }
- GpuParamBlockDesc blockDesc;
- for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
- {
- auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
- if(findParamBlockDesc != (*iter2)->paramBlocks.end())
- {
- blockDesc = findParamBlockDesc->second;
- break;
- }
- }
- GpuParamBlockBufferPtr newParamBlockBuffer;
- if(!isShared)
- newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(blockDesc.blockSize * sizeof(UINT32), usage);
- paramBlockBuffers[*iter] = newParamBlockBuffer;
- mValidShareableParamBlocks.insert(*iter);
- }
- // Create data param mappings
- const map<String, SHADER_DATA_PARAM_DESC>::type& dataParamDesc = mShader->getDataParams();
- for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
- {
- auto findIter = validDataParameters.find(iter->second.gpuVariableName);
- // Not valid so we skip it
- if(findIter == validDataParameters.end())
- continue;
- if(findIter->second->type != iter->second.type)
- {
- LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Type doesn't match the one defined in the gpu program. "
- + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
- continue;
- }
- if(findIter->second->arraySize != iter->second.arraySize)
- {
- LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Array size doesn't match the one defined in the gpu program."
- + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
- continue;
- }
- auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
- if(findBlockIter == paramToParamBlockMap.end())
- CM_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
- String& paramBlockName = findBlockIter->second;
- mValidParams[iter->first] = iter->second.gpuVariableName;
- switch(iter->second.type)
- {
- case GPDT_FLOAT1:
- mFloatValues[iter->first].resize(iter->second.arraySize);
- break;
- case GPDT_FLOAT2:
- mVec2Values[iter->first].resize(iter->second.arraySize);
- break;
- case GPDT_FLOAT3:
- mVec3Values[iter->first].resize(iter->second.arraySize);
- break;
- case GPDT_FLOAT4:
- mVec4Values[iter->first].resize(iter->second.arraySize);
- break;
- case GPDT_MATRIX_3X3:
- mMat3Values[iter->first].resize(iter->second.arraySize);
- break;
- case GPDT_MATRIX_4X4:
- mMat4Values[iter->first].resize(iter->second.arraySize);
- break;
- case GPDT_STRUCT:
- mStructValues[iter->first].resize(iter->second.arraySize);
- break;
- default:
- CM_EXCEPT(InternalErrorException, "Unsupported data type.");
- }
- }
- // Create object param mappings
- const map<String, SHADER_OBJECT_PARAM_DESC>::type& objectParamDesc = mShader->getObjectParams();
- for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
- {
- auto findIter = validObjectParameters.find(iter->second.gpuVariableName);
- // Not valid so we skip it
- if(findIter == validObjectParameters.end())
- continue;
- mValidParams[iter->first] = iter->second.gpuVariableName;
- if(Shader::isSampler(iter->second.type))
- {
- mSamplerValues[iter->first] = HSamplerState();
- }
- else if(Shader::isTexture(iter->second.type))
- {
- mTextureValues[iter->first] = HTexture();
- }
- else if(Shader::isBuffer(iter->second.type))
- {
- // TODO
- CM_EXCEPT(NotImplementedException, "Buffers not implemented.");
- }
- else
- CM_EXCEPT(InternalErrorException, "Invalid object param type.");
- }
- for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
- {
- PassPtr curPass = mBestTechnique->getPass(i);
- PassParametersPtr params = PassParametersPtr(new PassParameters());
- HGpuProgram vertProgram = curPass->getVertexProgram();
- if(vertProgram)
- params->mVertParams = vertProgram->createParameters();
- HGpuProgram fragProgram = curPass->getFragmentProgram();
- if(fragProgram)
- params->mFragParams = fragProgram->createParameters();
- HGpuProgram geomProgram = curPass->getGeometryProgram();
- if(geomProgram)
- params->mGeomParams = geomProgram->createParameters();
- HGpuProgram hullProgram = curPass->getHullProgram();
- if(hullProgram)
- params->mHullParams = hullProgram->createParameters();
- HGpuProgram domainProgram = curPass->getDomainProgram();
- if(domainProgram)
- params->mDomainParams = domainProgram->createParameters();
- HGpuProgram computeProgram = curPass->getComputeProgram();
- if(computeProgram)
- params->mComputeParams = computeProgram->createParameters();
- mParametersPerPass.push_back(params);
- }
- // Assign param block buffers
- for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- PassParametersPtr params = *iter;
- for(UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsPtr& paramPtr = params->getParamByIdx(i);
- if(paramPtr)
- {
- // Assign shareable buffers
- for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
- {
- const String& paramBlockName = *iterBlock;
- if(paramPtr->hasParamBlock(paramBlockName))
- {
- GpuParamBlockBufferPtr blockBuffer = paramBlockBuffers[paramBlockName];
- paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
- }
- }
- // Create non-shareable ones
- const GpuParamDesc& desc = paramPtr->getParamDesc();
- for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
- {
- if(!iterBlockDesc->second.isShareable)
- {
- GpuParamBlockBufferPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(iterBlockDesc->second.blockSize * sizeof(UINT32));
- paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
- }
- }
- }
- }
- }
- }
- }
- map<String, const GpuParamDataDesc*>::type Material::determineValidDataParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
- {
- map<String, const GpuParamDataDesc*>::type foundDataParams;
- map<String, bool>::type validParams;
- for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- // Check regular data params
- for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
- {
- bool isParameterValid = true;
- const GpuParamDataDesc& curParam = iter2->second;
- auto dataFindIter = validParams.find(iter2->first);
- if(dataFindIter == validParams.end())
- {
- validParams[iter2->first] = true;
- foundDataParams[iter2->first] = &curParam;
- }
- else
- {
- if(validParams[iter2->first])
- {
- auto dataFindIter2 = foundDataParams.find(iter2->first);
- const GpuParamDataDesc* otherParam = dataFindIter2->second;
- if(!areParamsEqual(curParam, *otherParam, true))
- {
- validParams[iter2->first] = false;
- foundDataParams.erase(dataFindIter2);
- }
- }
- }
- }
- }
- return foundDataParams;
- }
-
- set<String>::type Material::determineValidObjectParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
- {
- set<String>::type validParams;
- for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- // Check sampler params
- for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
- {
- if(validParams.find(iter2->first) == validParams.end())
- validParams.insert(iter2->first);
- }
- // Check texture params
- for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
- {
- if(validParams.find(iter2->first) == validParams.end())
- validParams.insert(iter2->first);
- }
- // Check buffer params
- for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
- {
- if(validParams.find(iter2->first) == validParams.end())
- validParams.insert(iter2->first);
- }
- }
- return validParams;
- }
- set<String>::type Material::determineValidShareableParamBlocks(const vector<const GpuParamDesc*>::type& paramDescs) const
- {
- // Make sure param blocks with the same name actually are the same
- map<String, std::pair<String, const GpuParamDesc*>>::type uniqueParamBlocks;
- map<String, bool>::type validParamBlocks;
- for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
- {
- bool isBlockValid = true;
- const GpuParamBlockDesc& curBlock = blockIter->second;
- if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
- continue;
- auto iterFind = uniqueParamBlocks.find(blockIter->first);
- if(iterFind == uniqueParamBlocks.end())
- {
- uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
- validParamBlocks[blockIter->first] = true;
- continue;
- }
- String otherBlockName = iterFind->second.first;
- const GpuParamDesc* otherDesc = iterFind->second.second;
- for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
- {
- const GpuParamDataDesc& myParam = myParamIter->second;
- if(myParam.paramBlockSlot != curBlock.slot)
- continue; // Param is in another block, so we will check it when its time for that block
- auto otherParamFind = otherDesc->params.find(myParamIter->first);
- // Cannot find other param, blocks aren't equal
- if(otherParamFind == otherDesc->params.end())
- {
- isBlockValid = false;
- break;
- }
- const GpuParamDataDesc& otherParam = otherParamFind->second;
- if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
- {
- isBlockValid = false;
- break;
- }
- }
- if(!isBlockValid)
- {
- if(validParamBlocks[blockIter->first])
- {
- LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
- validParamBlocks[blockIter->first] = false;
- }
- }
- }
- }
- set<String>::type validParamBlocksReturn;
- for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
- {
- if(iter->second)
- validParamBlocksReturn.insert(iter->first);
- }
- return validParamBlocksReturn;
- }
- map<String, String>::type Material::determineParameterToBlockMapping(const vector<const GpuParamDesc*>::type& paramDescs)
- {
- map<String, String>::type paramToParamBlock;
- for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
- {
- const GpuParamDataDesc& curParam = iter2->second;
-
- auto iterFind = paramToParamBlock.find(curParam.name);
- if(iterFind != paramToParamBlock.end())
- continue;
- for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
- {
- if(iterBlock->second.slot == curParam.paramBlockSlot)
- {
- paramToParamBlock[curParam.name] = iterBlock->second.name;
- break;
- }
- }
- }
- }
- return paramToParamBlock;
- }
- bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
- {
- bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
- && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
- if(!ignoreBufferOffsets)
- equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
- return equal;
- }
- void Material::throwIfNotInitialized() const
- {
- if(mShader == nullptr)
- {
- CM_EXCEPT(InternalErrorException, "Material does not have shader set.");
- }
- if(mBestTechnique == nullptr)
- {
- CM_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
- }
- }
- void Material::setTexture(const String& name, const HTexture& value)
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return;
- }
- String& gpuVarName = iterFind->second;
- for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- PassParametersPtr params = *iter;
- for(UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsPtr& paramPtr = params->getParamByIdx(i);
- if(paramPtr)
- {
- if(paramPtr->hasTexture(gpuVarName))
- paramPtr->setTexture(gpuVarName, value);
- }
- }
- }
- mTextureValues[name] = value;
- }
- void Material::setSamplerState(const String& name, HSamplerState& samplerState)
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return;
- }
- String& gpuVarName = iterFind->second;
- for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- PassParametersPtr params = *iter;
- for(UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsPtr& paramPtr = params->getParamByIdx(i);
- if(paramPtr)
- {
- if(paramPtr->hasSamplerState(gpuVarName))
- paramPtr->setSamplerState(gpuVarName, samplerState);
- }
- }
- }
- mSamplerValues[name] = samplerState;
- }
- void Material::setFloat(const String& name, float value, UINT32 arrayIdx)
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return;
- }
- String& gpuVarName = iterFind->second;
- setParam(gpuVarName, value, arrayIdx);
- auto& savedValue = mFloatValues[name];
- savedValue[arrayIdx] = value;
- }
- void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return;
- }
- String& gpuVarName = iterFind->second;
- setParam(gpuVarName, value, arrayIdx);
- auto& savedValue = mVec4Values[name];
- savedValue[arrayIdx] = Vector4(value.r, value.g, value.b, value.a);
- }
- void Material::setVec2(const String& name, const Vector2& value, UINT32 arrayIdx)
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return;
- }
- String& gpuVarName = iterFind->second;
- setParam(gpuVarName, value, arrayIdx);
- auto& savedValue = mVec2Values[name];
- savedValue[arrayIdx] = value;
- }
- void Material::setVec3(const String& name, const Vector3& value, UINT32 arrayIdx)
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return;
- }
- String& gpuVarName = iterFind->second;
- setParam(gpuVarName, value, arrayIdx);
- auto& savedValue = mVec3Values[name];
- savedValue[arrayIdx] = value;
- }
- void Material::setVec4(const String& name, const Vector4& value, UINT32 arrayIdx)
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return;
- }
- String& gpuVarName = iterFind->second;
- setParam(gpuVarName, value, arrayIdx);
- auto& savedValue = mVec4Values[name];
- savedValue[arrayIdx] = value;
- }
- void Material::setMat3(const String& name, const Matrix3& value, UINT32 arrayIdx)
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return;
- }
- String& gpuVarName = iterFind->second;
- setParam(gpuVarName, value, arrayIdx);
- auto& savedValue = mMat3Values[name];
- savedValue[arrayIdx] = value;
- }
- void Material::setMat4(const String& name, const Matrix4& value, UINT32 arrayIdx)
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return;
- }
- String& gpuVarName = iterFind->second;
- setParam(gpuVarName, value, arrayIdx);
- auto& savedValue = mMat4Values[name];
- savedValue[arrayIdx] = value;
- }
- void Material::setStructData(const String& name, void* value, UINT32 size, UINT32 arrayIdx)
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return;
- }
- const SHADER_DATA_PARAM_DESC& desc = mShader->getDataParamDesc(name);
- if(desc.elementSize != size)
- {
- CM_EXCEPT(InvalidParametersException,
- "Invalid size when writing a struct. Expected: " + toString(desc.elementSize) + ". Got: " + toString(size));
- }
- String& gpuVarName = iterFind->second;
- for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- PassParametersPtr params = *iter;
- for(UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsPtr& paramPtr = params->getParamByIdx(i);
- if(paramPtr)
- {
- if(paramPtr->hasParam(gpuVarName))
- paramPtr->setParam(gpuVarName, value, size, arrayIdx);
- }
- }
- }
- auto& savedValue = mStructValues[name];
- savedValue[arrayIdx] = StructData(value, size);
- }
- //void Material::setParamBlock(const String& name, GpuParamBlockPtr paramBlock)
- //{
- // auto iterFind = mValidShareableParamBlocks.find(name);
- // if(iterFind == mValidShareableParamBlocks.end())
- // {
- // LOGWRN("Material doesn't have a parameter block named " + name);
- // return;
- // }
- // for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- // {
- // PassParametersPtr params = *iter;
- // for(UINT32 i = 0; i < params->getNumParams(); i++)
- // {
- // GpuParamsPtr& paramPtr = params->getParamByIdx(i);
- // if(paramPtr)
- // {
- // if(paramPtr->hasParamBlock(name))
- // paramPtr->setParam(name, paramBlock);
- // }
- // }
- // }
- //}
- UINT32 Material::getNumPasses() const
- {
- throwIfNotInitialized();
- return mShader->getBestTechnique()->getNumPasses();
- }
- PassPtr Material::getPass(UINT32 passIdx) const
- {
- if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
- CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
- return mShader->getBestTechnique()->getPass(passIdx);
- }
- PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
- {
- if(passIdx < 0 || passIdx >= mParametersPerPass.size())
- CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
- PassParametersPtr params = mParametersPerPass[passIdx];
- return params;
- }
- HTexture Material::getTexture(const String& name) const
- {
- auto iterFind = mTextureValues.find(name);
- if(iterFind == mTextureValues.end())
- CM_EXCEPT(InternalErrorException, "No texture parameter with the name: " + name);
- return iterFind->second;
- }
- HSamplerState Material::getSamplerState(const String& name) const
- {
- auto iterFind = mSamplerValues.find(name);
- if(iterFind == mSamplerValues.end())
- CM_EXCEPT(InternalErrorException, "No sampler state parameter with the name: " + name);
- return iterFind->second;
- }
- float Material::getFloat(const String& name, UINT32 arrayIdx) const
- {
- auto iterFind = mFloatValues.find(name);
- if(iterFind == mFloatValues.end())
- CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
- return iterFind->second.at(arrayIdx);
- }
- Vector2 Material::getVec2(const String& name, UINT32 arrayIdx) const
- {
- auto iterFind = mVec2Values.find(name);
- if(iterFind == mVec2Values.end())
- CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
- return iterFind->second.at(arrayIdx);
- }
- Vector3 Material::getVec3(const String& name, UINT32 arrayIdx) const
- {
- auto iterFind = mVec3Values.find(name);
- if(iterFind == mVec3Values.end())
- CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
- return iterFind->second.at(arrayIdx);
- }
- Vector4 Material::getVec4(const String& name, UINT32 arrayIdx) const
- {
- auto iterFind = mVec4Values.find(name);
- if(iterFind == mVec4Values.end())
- CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
- return iterFind->second.at(arrayIdx);
- }
- Matrix3 Material::getMat3(const String& name, UINT32 arrayIdx) const
- {
- auto iterFind = mMat3Values.find(name);
- if(iterFind == mMat3Values.end())
- CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
- return iterFind->second.at(arrayIdx);
- }
- Matrix4 Material::getMat4(const String& name, UINT32 arrayIdx) const
- {
- auto iterFind = mMat4Values.find(name);
- if(iterFind == mMat4Values.end())
- CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
- return iterFind->second.at(arrayIdx);
- }
- const Material::StructData& Material::getStructData(const String& name, UINT32 arrayIdx) const
- {
- auto iterFind = mStructValues.find(name);
- if(iterFind == mStructValues.end())
- CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
- return iterFind->second.at(arrayIdx);
- }
- HMaterial Material::create()
- {
- MaterialPtr materialPtr = MaterialManager::instance().create();
- return static_resource_cast<Material>(Resource::_createResourceHandle(materialPtr));
- }
- HMaterial Material::create(ShaderPtr shader)
- {
- MaterialPtr materialPtr = MaterialManager::instance().create(shader);
- return static_resource_cast<Material>(Resource::_createResourceHandle(materialPtr));
- }
- RTTITypeBase* Material::getRTTIStatic()
- {
- return MaterialRTTI::instance();
- }
- RTTITypeBase* Material::getRTTI() const
- {
- return Material::getRTTIStatic();
- }
- }
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