CmMaterial.cpp 26 KB

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  1. #include "CmMaterial.h"
  2. #include "CmException.h"
  3. #include "CmShader.h"
  4. #include "CmTechnique.h"
  5. #include "CmPass.h"
  6. #include "CmRenderSystem.h"
  7. #include "CmGpuProgramParams.h"
  8. #include "CmHardwareBufferManager.h"
  9. #include "CmGpuProgram.h"
  10. #include "CmGpuParamDesc.h"
  11. #include "CmMaterialRTTI.h"
  12. #include "CmMaterialManager.h"
  13. #include "CmDebug.h"
  14. namespace CamelotFramework
  15. {
  16. Material::Material()
  17. :Resource(false)
  18. {
  19. }
  20. Material::~Material()
  21. {
  22. }
  23. void Material::setShader(ShaderPtr shader)
  24. {
  25. mShader = shader;
  26. initBestTechnique();
  27. }
  28. void Material::initBestTechnique()
  29. {
  30. mBestTechnique = nullptr;
  31. mParametersPerPass.clear();
  32. mFloatValues.clear();
  33. mVec2Values.clear();
  34. mVec3Values.clear();
  35. mVec4Values.clear();
  36. mMat3Values.clear();
  37. mMat4Values.clear();
  38. mStructValues.clear();
  39. mTextureValues.clear();
  40. mSamplerValues.clear();
  41. if(mShader)
  42. {
  43. mBestTechnique = mShader->getBestTechnique();
  44. if(mBestTechnique == nullptr)
  45. return;
  46. mValidShareableParamBlocks.clear();
  47. mValidParams.clear();
  48. vector<const GpuParamDesc*>::type allParamDescs;
  49. // Make sure all gpu programs are fully loaded
  50. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  51. {
  52. PassPtr curPass = mBestTechnique->getPass(i);
  53. HGpuProgram vertProgram = curPass->getVertexProgram();
  54. if(vertProgram)
  55. {
  56. vertProgram.waitUntilLoaded();
  57. allParamDescs.push_back(&vertProgram->getParamDesc());
  58. }
  59. HGpuProgram fragProgram = curPass->getFragmentProgram();
  60. if(fragProgram)
  61. {
  62. fragProgram.waitUntilLoaded();
  63. allParamDescs.push_back(&fragProgram->getParamDesc());
  64. }
  65. HGpuProgram geomProgram = curPass->getGeometryProgram();
  66. if(geomProgram)
  67. {
  68. geomProgram.waitUntilLoaded();
  69. allParamDescs.push_back(&geomProgram->getParamDesc());
  70. }
  71. HGpuProgram hullProgram = curPass->getHullProgram();
  72. if(hullProgram)
  73. {
  74. hullProgram.waitUntilLoaded();
  75. allParamDescs.push_back(&hullProgram->getParamDesc());
  76. }
  77. HGpuProgram domainProgram = curPass->getDomainProgram();
  78. if(domainProgram)
  79. {
  80. domainProgram.waitUntilLoaded();
  81. allParamDescs.push_back(&domainProgram->getParamDesc());
  82. }
  83. HGpuProgram computeProgram = curPass->getComputeProgram();
  84. if(computeProgram)
  85. {
  86. computeProgram.waitUntilLoaded();
  87. allParamDescs.push_back(&computeProgram->getParamDesc());
  88. }
  89. }
  90. // Fill out various helper structures
  91. map<String, const GpuParamDataDesc*>::type validDataParameters = determineValidDataParameters(allParamDescs);
  92. set<String>::type validObjectParameters = determineValidObjectParameters(allParamDescs);
  93. set<String>::type validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  94. map<String, String>::type paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  95. map<String, GpuParamBlockBufferPtr>::type paramBlockBuffers;
  96. // Create param blocks
  97. const map<String, SHADER_PARAM_BLOCK_DESC>::type& shaderDesc = mShader->getParamBlocks();
  98. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  99. {
  100. bool isShared = false;
  101. GpuParamBlockUsage usage = GPBU_STATIC;
  102. auto iterFind = shaderDesc.find(*iter);
  103. if(iterFind != shaderDesc.end())
  104. {
  105. isShared = iterFind->second.shared;
  106. usage = iterFind->second.usage;
  107. }
  108. GpuParamBlockDesc blockDesc;
  109. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  110. {
  111. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  112. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  113. {
  114. blockDesc = findParamBlockDesc->second;
  115. break;
  116. }
  117. }
  118. GpuParamBlockBufferPtr newParamBlockBuffer;
  119. if(!isShared)
  120. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(blockDesc.blockSize * sizeof(UINT32), usage);
  121. paramBlockBuffers[*iter] = newParamBlockBuffer;
  122. mValidShareableParamBlocks.insert(*iter);
  123. }
  124. // Create data param mappings
  125. const map<String, SHADER_DATA_PARAM_DESC>::type& dataParamDesc = mShader->getDataParams();
  126. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  127. {
  128. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  129. // Not valid so we skip it
  130. if(findIter == validDataParameters.end())
  131. continue;
  132. if(findIter->second->type != iter->second.type)
  133. {
  134. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Type doesn't match the one defined in the gpu program. "
  135. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  136. continue;
  137. }
  138. if(findIter->second->arraySize != iter->second.arraySize)
  139. {
  140. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Array size doesn't match the one defined in the gpu program."
  141. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  142. continue;
  143. }
  144. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  145. if(findBlockIter == paramToParamBlockMap.end())
  146. CM_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  147. String& paramBlockName = findBlockIter->second;
  148. mValidParams[iter->first] = iter->second.gpuVariableName;
  149. switch(iter->second.type)
  150. {
  151. case GPDT_FLOAT1:
  152. mFloatValues[iter->first].resize(iter->second.arraySize);
  153. break;
  154. case GPDT_FLOAT2:
  155. mVec2Values[iter->first].resize(iter->second.arraySize);
  156. break;
  157. case GPDT_FLOAT3:
  158. mVec3Values[iter->first].resize(iter->second.arraySize);
  159. break;
  160. case GPDT_FLOAT4:
  161. mVec4Values[iter->first].resize(iter->second.arraySize);
  162. break;
  163. case GPDT_MATRIX_3X3:
  164. mMat3Values[iter->first].resize(iter->second.arraySize);
  165. break;
  166. case GPDT_MATRIX_4X4:
  167. mMat4Values[iter->first].resize(iter->second.arraySize);
  168. break;
  169. case GPDT_STRUCT:
  170. mStructValues[iter->first].resize(iter->second.arraySize);
  171. break;
  172. default:
  173. CM_EXCEPT(InternalErrorException, "Unsupported data type.");
  174. }
  175. }
  176. // Create object param mappings
  177. const map<String, SHADER_OBJECT_PARAM_DESC>::type& objectParamDesc = mShader->getObjectParams();
  178. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  179. {
  180. auto findIter = validObjectParameters.find(iter->second.gpuVariableName);
  181. // Not valid so we skip it
  182. if(findIter == validObjectParameters.end())
  183. continue;
  184. mValidParams[iter->first] = iter->second.gpuVariableName;
  185. if(Shader::isSampler(iter->second.type))
  186. {
  187. mSamplerValues[iter->first] = HSamplerState();
  188. }
  189. else if(Shader::isTexture(iter->second.type))
  190. {
  191. mTextureValues[iter->first] = HTexture();
  192. }
  193. else if(Shader::isBuffer(iter->second.type))
  194. {
  195. // TODO
  196. CM_EXCEPT(NotImplementedException, "Buffers not implemented.");
  197. }
  198. else
  199. CM_EXCEPT(InternalErrorException, "Invalid object param type.");
  200. }
  201. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  202. {
  203. PassPtr curPass = mBestTechnique->getPass(i);
  204. PassParametersPtr params = PassParametersPtr(new PassParameters());
  205. HGpuProgram vertProgram = curPass->getVertexProgram();
  206. if(vertProgram)
  207. params->mVertParams = vertProgram->createParameters();
  208. HGpuProgram fragProgram = curPass->getFragmentProgram();
  209. if(fragProgram)
  210. params->mFragParams = fragProgram->createParameters();
  211. HGpuProgram geomProgram = curPass->getGeometryProgram();
  212. if(geomProgram)
  213. params->mGeomParams = geomProgram->createParameters();
  214. HGpuProgram hullProgram = curPass->getHullProgram();
  215. if(hullProgram)
  216. params->mHullParams = hullProgram->createParameters();
  217. HGpuProgram domainProgram = curPass->getDomainProgram();
  218. if(domainProgram)
  219. params->mDomainParams = domainProgram->createParameters();
  220. HGpuProgram computeProgram = curPass->getComputeProgram();
  221. if(computeProgram)
  222. params->mComputeParams = computeProgram->createParameters();
  223. mParametersPerPass.push_back(params);
  224. }
  225. // Assign param block buffers
  226. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  227. {
  228. PassParametersPtr params = *iter;
  229. for(UINT32 i = 0; i < params->getNumParams(); i++)
  230. {
  231. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  232. if(paramPtr)
  233. {
  234. // Assign shareable buffers
  235. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  236. {
  237. const String& paramBlockName = *iterBlock;
  238. if(paramPtr->hasParamBlock(paramBlockName))
  239. {
  240. GpuParamBlockBufferPtr blockBuffer = paramBlockBuffers[paramBlockName];
  241. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  242. }
  243. }
  244. // Create non-shareable ones
  245. const GpuParamDesc& desc = paramPtr->getParamDesc();
  246. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  247. {
  248. if(!iterBlockDesc->second.isShareable)
  249. {
  250. GpuParamBlockBufferPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(iterBlockDesc->second.blockSize * sizeof(UINT32));
  251. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  252. }
  253. }
  254. }
  255. }
  256. }
  257. }
  258. }
  259. map<String, const GpuParamDataDesc*>::type Material::determineValidDataParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
  260. {
  261. map<String, const GpuParamDataDesc*>::type foundDataParams;
  262. map<String, bool>::type validParams;
  263. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  264. {
  265. const GpuParamDesc& curDesc = **iter;
  266. // Check regular data params
  267. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  268. {
  269. bool isParameterValid = true;
  270. const GpuParamDataDesc& curParam = iter2->second;
  271. auto dataFindIter = validParams.find(iter2->first);
  272. if(dataFindIter == validParams.end())
  273. {
  274. validParams[iter2->first] = true;
  275. foundDataParams[iter2->first] = &curParam;
  276. }
  277. else
  278. {
  279. if(validParams[iter2->first])
  280. {
  281. auto dataFindIter2 = foundDataParams.find(iter2->first);
  282. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  283. if(!areParamsEqual(curParam, *otherParam, true))
  284. {
  285. validParams[iter2->first] = false;
  286. foundDataParams.erase(dataFindIter2);
  287. }
  288. }
  289. }
  290. }
  291. }
  292. return foundDataParams;
  293. }
  294. set<String>::type Material::determineValidObjectParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
  295. {
  296. set<String>::type validParams;
  297. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  298. {
  299. const GpuParamDesc& curDesc = **iter;
  300. // Check sampler params
  301. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  302. {
  303. if(validParams.find(iter2->first) == validParams.end())
  304. validParams.insert(iter2->first);
  305. }
  306. // Check texture params
  307. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  308. {
  309. if(validParams.find(iter2->first) == validParams.end())
  310. validParams.insert(iter2->first);
  311. }
  312. // Check buffer params
  313. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  314. {
  315. if(validParams.find(iter2->first) == validParams.end())
  316. validParams.insert(iter2->first);
  317. }
  318. }
  319. return validParams;
  320. }
  321. set<String>::type Material::determineValidShareableParamBlocks(const vector<const GpuParamDesc*>::type& paramDescs) const
  322. {
  323. // Make sure param blocks with the same name actually are the same
  324. map<String, std::pair<String, const GpuParamDesc*>>::type uniqueParamBlocks;
  325. map<String, bool>::type validParamBlocks;
  326. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  327. {
  328. const GpuParamDesc& curDesc = **iter;
  329. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  330. {
  331. bool isBlockValid = true;
  332. const GpuParamBlockDesc& curBlock = blockIter->second;
  333. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  334. continue;
  335. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  336. if(iterFind == uniqueParamBlocks.end())
  337. {
  338. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  339. validParamBlocks[blockIter->first] = true;
  340. continue;
  341. }
  342. String otherBlockName = iterFind->second.first;
  343. const GpuParamDesc* otherDesc = iterFind->second.second;
  344. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  345. {
  346. const GpuParamDataDesc& myParam = myParamIter->second;
  347. if(myParam.paramBlockSlot != curBlock.slot)
  348. continue; // Param is in another block, so we will check it when its time for that block
  349. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  350. // Cannot find other param, blocks aren't equal
  351. if(otherParamFind == otherDesc->params.end())
  352. {
  353. isBlockValid = false;
  354. break;
  355. }
  356. const GpuParamDataDesc& otherParam = otherParamFind->second;
  357. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  358. {
  359. isBlockValid = false;
  360. break;
  361. }
  362. }
  363. if(!isBlockValid)
  364. {
  365. if(validParamBlocks[blockIter->first])
  366. {
  367. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  368. validParamBlocks[blockIter->first] = false;
  369. }
  370. }
  371. }
  372. }
  373. set<String>::type validParamBlocksReturn;
  374. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  375. {
  376. if(iter->second)
  377. validParamBlocksReturn.insert(iter->first);
  378. }
  379. return validParamBlocksReturn;
  380. }
  381. map<String, String>::type Material::determineParameterToBlockMapping(const vector<const GpuParamDesc*>::type& paramDescs)
  382. {
  383. map<String, String>::type paramToParamBlock;
  384. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  385. {
  386. const GpuParamDesc& curDesc = **iter;
  387. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  388. {
  389. const GpuParamDataDesc& curParam = iter2->second;
  390. auto iterFind = paramToParamBlock.find(curParam.name);
  391. if(iterFind != paramToParamBlock.end())
  392. continue;
  393. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  394. {
  395. if(iterBlock->second.slot == curParam.paramBlockSlot)
  396. {
  397. paramToParamBlock[curParam.name] = iterBlock->second.name;
  398. break;
  399. }
  400. }
  401. }
  402. }
  403. return paramToParamBlock;
  404. }
  405. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  406. {
  407. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  408. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  409. if(!ignoreBufferOffsets)
  410. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  411. return equal;
  412. }
  413. void Material::throwIfNotInitialized() const
  414. {
  415. if(mShader == nullptr)
  416. {
  417. CM_EXCEPT(InternalErrorException, "Material does not have shader set.");
  418. }
  419. if(mBestTechnique == nullptr)
  420. {
  421. CM_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  422. }
  423. }
  424. void Material::setTexture(const String& name, const HTexture& value)
  425. {
  426. throwIfNotInitialized();
  427. auto iterFind = mValidParams.find(name);
  428. if(iterFind == mValidParams.end())
  429. {
  430. LOGWRN("Material doesn't have a parameter named " + name);
  431. return;
  432. }
  433. String& gpuVarName = iterFind->second;
  434. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  435. {
  436. PassParametersPtr params = *iter;
  437. for(UINT32 i = 0; i < params->getNumParams(); i++)
  438. {
  439. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  440. if(paramPtr)
  441. {
  442. if(paramPtr->hasTexture(gpuVarName))
  443. paramPtr->setTexture(gpuVarName, value);
  444. }
  445. }
  446. }
  447. mTextureValues[name] = value;
  448. }
  449. void Material::setSamplerState(const String& name, HSamplerState& samplerState)
  450. {
  451. throwIfNotInitialized();
  452. auto iterFind = mValidParams.find(name);
  453. if(iterFind == mValidParams.end())
  454. {
  455. LOGWRN("Material doesn't have a parameter named " + name);
  456. return;
  457. }
  458. String& gpuVarName = iterFind->second;
  459. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  460. {
  461. PassParametersPtr params = *iter;
  462. for(UINT32 i = 0; i < params->getNumParams(); i++)
  463. {
  464. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  465. if(paramPtr)
  466. {
  467. if(paramPtr->hasSamplerState(gpuVarName))
  468. paramPtr->setSamplerState(gpuVarName, samplerState);
  469. }
  470. }
  471. }
  472. mSamplerValues[name] = samplerState;
  473. }
  474. void Material::setFloat(const String& name, float value, UINT32 arrayIdx)
  475. {
  476. throwIfNotInitialized();
  477. auto iterFind = mValidParams.find(name);
  478. if(iterFind == mValidParams.end())
  479. {
  480. LOGWRN("Material doesn't have a parameter named " + name);
  481. return;
  482. }
  483. String& gpuVarName = iterFind->second;
  484. setParam(gpuVarName, value, arrayIdx);
  485. auto& savedValue = mFloatValues[name];
  486. savedValue[arrayIdx] = value;
  487. }
  488. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  489. {
  490. throwIfNotInitialized();
  491. auto iterFind = mValidParams.find(name);
  492. if(iterFind == mValidParams.end())
  493. {
  494. LOGWRN("Material doesn't have a parameter named " + name);
  495. return;
  496. }
  497. String& gpuVarName = iterFind->second;
  498. setParam(gpuVarName, value, arrayIdx);
  499. auto& savedValue = mVec4Values[name];
  500. savedValue[arrayIdx] = Vector4(value.r, value.g, value.b, value.a);
  501. }
  502. void Material::setVec2(const String& name, const Vector2& value, UINT32 arrayIdx)
  503. {
  504. throwIfNotInitialized();
  505. auto iterFind = mValidParams.find(name);
  506. if(iterFind == mValidParams.end())
  507. {
  508. LOGWRN("Material doesn't have a parameter named " + name);
  509. return;
  510. }
  511. String& gpuVarName = iterFind->second;
  512. setParam(gpuVarName, value, arrayIdx);
  513. auto& savedValue = mVec2Values[name];
  514. savedValue[arrayIdx] = value;
  515. }
  516. void Material::setVec3(const String& name, const Vector3& value, UINT32 arrayIdx)
  517. {
  518. throwIfNotInitialized();
  519. auto iterFind = mValidParams.find(name);
  520. if(iterFind == mValidParams.end())
  521. {
  522. LOGWRN("Material doesn't have a parameter named " + name);
  523. return;
  524. }
  525. String& gpuVarName = iterFind->second;
  526. setParam(gpuVarName, value, arrayIdx);
  527. auto& savedValue = mVec3Values[name];
  528. savedValue[arrayIdx] = value;
  529. }
  530. void Material::setVec4(const String& name, const Vector4& value, UINT32 arrayIdx)
  531. {
  532. throwIfNotInitialized();
  533. auto iterFind = mValidParams.find(name);
  534. if(iterFind == mValidParams.end())
  535. {
  536. LOGWRN("Material doesn't have a parameter named " + name);
  537. return;
  538. }
  539. String& gpuVarName = iterFind->second;
  540. setParam(gpuVarName, value, arrayIdx);
  541. auto& savedValue = mVec4Values[name];
  542. savedValue[arrayIdx] = value;
  543. }
  544. void Material::setMat3(const String& name, const Matrix3& value, UINT32 arrayIdx)
  545. {
  546. throwIfNotInitialized();
  547. auto iterFind = mValidParams.find(name);
  548. if(iterFind == mValidParams.end())
  549. {
  550. LOGWRN("Material doesn't have a parameter named " + name);
  551. return;
  552. }
  553. String& gpuVarName = iterFind->second;
  554. setParam(gpuVarName, value, arrayIdx);
  555. auto& savedValue = mMat3Values[name];
  556. savedValue[arrayIdx] = value;
  557. }
  558. void Material::setMat4(const String& name, const Matrix4& value, UINT32 arrayIdx)
  559. {
  560. throwIfNotInitialized();
  561. auto iterFind = mValidParams.find(name);
  562. if(iterFind == mValidParams.end())
  563. {
  564. LOGWRN("Material doesn't have a parameter named " + name);
  565. return;
  566. }
  567. String& gpuVarName = iterFind->second;
  568. setParam(gpuVarName, value, arrayIdx);
  569. auto& savedValue = mMat4Values[name];
  570. savedValue[arrayIdx] = value;
  571. }
  572. void Material::setStructData(const String& name, void* value, UINT32 size, UINT32 arrayIdx)
  573. {
  574. throwIfNotInitialized();
  575. auto iterFind = mValidParams.find(name);
  576. if(iterFind == mValidParams.end())
  577. {
  578. LOGWRN("Material doesn't have a parameter named " + name);
  579. return;
  580. }
  581. const SHADER_DATA_PARAM_DESC& desc = mShader->getDataParamDesc(name);
  582. if(desc.elementSize != size)
  583. {
  584. CM_EXCEPT(InvalidParametersException,
  585. "Invalid size when writing a struct. Expected: " + toString(desc.elementSize) + ". Got: " + toString(size));
  586. }
  587. String& gpuVarName = iterFind->second;
  588. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  589. {
  590. PassParametersPtr params = *iter;
  591. for(UINT32 i = 0; i < params->getNumParams(); i++)
  592. {
  593. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  594. if(paramPtr)
  595. {
  596. if(paramPtr->hasParam(gpuVarName))
  597. paramPtr->setParam(gpuVarName, value, size, arrayIdx);
  598. }
  599. }
  600. }
  601. auto& savedValue = mStructValues[name];
  602. savedValue[arrayIdx] = StructData(value, size);
  603. }
  604. //void Material::setParamBlock(const String& name, GpuParamBlockPtr paramBlock)
  605. //{
  606. // auto iterFind = mValidShareableParamBlocks.find(name);
  607. // if(iterFind == mValidShareableParamBlocks.end())
  608. // {
  609. // LOGWRN("Material doesn't have a parameter block named " + name);
  610. // return;
  611. // }
  612. // for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  613. // {
  614. // PassParametersPtr params = *iter;
  615. // for(UINT32 i = 0; i < params->getNumParams(); i++)
  616. // {
  617. // GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  618. // if(paramPtr)
  619. // {
  620. // if(paramPtr->hasParamBlock(name))
  621. // paramPtr->setParam(name, paramBlock);
  622. // }
  623. // }
  624. // }
  625. //}
  626. UINT32 Material::getNumPasses() const
  627. {
  628. throwIfNotInitialized();
  629. return mShader->getBestTechnique()->getNumPasses();
  630. }
  631. PassPtr Material::getPass(UINT32 passIdx) const
  632. {
  633. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  634. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  635. return mShader->getBestTechnique()->getPass(passIdx);
  636. }
  637. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  638. {
  639. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  640. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  641. PassParametersPtr params = mParametersPerPass[passIdx];
  642. return params;
  643. }
  644. HTexture Material::getTexture(const String& name) const
  645. {
  646. auto iterFind = mTextureValues.find(name);
  647. if(iterFind == mTextureValues.end())
  648. CM_EXCEPT(InternalErrorException, "No texture parameter with the name: " + name);
  649. return iterFind->second;
  650. }
  651. HSamplerState Material::getSamplerState(const String& name) const
  652. {
  653. auto iterFind = mSamplerValues.find(name);
  654. if(iterFind == mSamplerValues.end())
  655. CM_EXCEPT(InternalErrorException, "No sampler state parameter with the name: " + name);
  656. return iterFind->second;
  657. }
  658. float Material::getFloat(const String& name, UINT32 arrayIdx) const
  659. {
  660. auto iterFind = mFloatValues.find(name);
  661. if(iterFind == mFloatValues.end())
  662. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  663. return iterFind->second.at(arrayIdx);
  664. }
  665. Vector2 Material::getVec2(const String& name, UINT32 arrayIdx) const
  666. {
  667. auto iterFind = mVec2Values.find(name);
  668. if(iterFind == mVec2Values.end())
  669. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  670. return iterFind->second.at(arrayIdx);
  671. }
  672. Vector3 Material::getVec3(const String& name, UINT32 arrayIdx) const
  673. {
  674. auto iterFind = mVec3Values.find(name);
  675. if(iterFind == mVec3Values.end())
  676. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  677. return iterFind->second.at(arrayIdx);
  678. }
  679. Vector4 Material::getVec4(const String& name, UINT32 arrayIdx) const
  680. {
  681. auto iterFind = mVec4Values.find(name);
  682. if(iterFind == mVec4Values.end())
  683. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  684. return iterFind->second.at(arrayIdx);
  685. }
  686. Matrix3 Material::getMat3(const String& name, UINT32 arrayIdx) const
  687. {
  688. auto iterFind = mMat3Values.find(name);
  689. if(iterFind == mMat3Values.end())
  690. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  691. return iterFind->second.at(arrayIdx);
  692. }
  693. Matrix4 Material::getMat4(const String& name, UINT32 arrayIdx) const
  694. {
  695. auto iterFind = mMat4Values.find(name);
  696. if(iterFind == mMat4Values.end())
  697. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  698. return iterFind->second.at(arrayIdx);
  699. }
  700. const Material::StructData& Material::getStructData(const String& name, UINT32 arrayIdx) const
  701. {
  702. auto iterFind = mStructValues.find(name);
  703. if(iterFind == mStructValues.end())
  704. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  705. return iterFind->second.at(arrayIdx);
  706. }
  707. HMaterial Material::create()
  708. {
  709. MaterialPtr materialPtr = MaterialManager::instance().create();
  710. return static_resource_cast<Material>(Resource::_createResourceHandle(materialPtr));
  711. }
  712. HMaterial Material::create(ShaderPtr shader)
  713. {
  714. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  715. return static_resource_cast<Material>(Resource::_createResourceHandle(materialPtr));
  716. }
  717. RTTITypeBase* Material::getRTTIStatic()
  718. {
  719. return MaterialRTTI::instance();
  720. }
  721. RTTITypeBase* Material::getRTTI() const
  722. {
  723. return Material::getRTTIStatic();
  724. }
  725. }