| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222 |
- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmDefaultHardwareBufferManager.h"
- namespace CamelotEngine {
- DefaultHardwareVertexBuffer::DefaultHardwareVertexBuffer(UINT32 vertexSize, UINT32 numVertices,
- HardwareBuffer::Usage usage)
- : HardwareVertexBuffer(0, vertexSize, numVertices, usage, true)
- {
- // Allocate aligned memory for better SIMD processing friendly.
- mpData = static_cast<unsigned char*>(_aligned_malloc(mSizeInBytes, CM_SIMD_ALIGNMENT));
- }
- //-----------------------------------------------------------------------
- DefaultHardwareVertexBuffer::DefaultHardwareVertexBuffer(HardwareBufferManagerBase* mgr, UINT32 vertexSize, UINT32 numVertices,
- HardwareBuffer::Usage usage)
- : HardwareVertexBuffer(mgr, vertexSize, numVertices, usage, true)
- {
- // Allocate aligned memory for better SIMD processing friendly.
- mpData = static_cast<unsigned char*>(_aligned_malloc(mSizeInBytes, CM_SIMD_ALIGNMENT));
- }
- //-----------------------------------------------------------------------
- DefaultHardwareVertexBuffer::~DefaultHardwareVertexBuffer()
- {
- _aligned_free(mpData);
- }
- //-----------------------------------------------------------------------
- void* DefaultHardwareVertexBuffer::lockImpl(UINT32 offset, UINT32 length, LockOptions options)
- {
- // Only for use internally, no 'locking' as such
- return mpData + offset;
- }
- //-----------------------------------------------------------------------
- void DefaultHardwareVertexBuffer::unlockImpl(void)
- {
- // Nothing to do
- }
- //-----------------------------------------------------------------------
- void* DefaultHardwareVertexBuffer::lock(UINT32 offset, UINT32 length, LockOptions options)
- {
- mIsLocked = true;
- return mpData + offset;
- }
- //-----------------------------------------------------------------------
- void DefaultHardwareVertexBuffer::unlock(void)
- {
- mIsLocked = false;
- // Nothing to do
- }
- //-----------------------------------------------------------------------
- void DefaultHardwareVertexBuffer::readData(UINT32 offset, UINT32 length, void* pDest)
- {
- assert((offset + length) <= mSizeInBytes);
- memcpy(pDest, mpData + offset, length);
- }
- //-----------------------------------------------------------------------
- void DefaultHardwareVertexBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource,
- bool discardWholeBuffer)
- {
- assert((offset + length) <= mSizeInBytes);
- // ignore discard, memory is not guaranteed to be zeroised
- memcpy(mpData + offset, pSource, length);
- }
- //-----------------------------------------------------------------------
- DefaultHardwareIndexBuffer::DefaultHardwareIndexBuffer(IndexType idxType,
- UINT32 numIndexes, HardwareBuffer::Usage usage)
- : HardwareIndexBuffer(0, idxType, numIndexes, usage, true)
- {
- mpData = (unsigned char*)malloc(sizeof(unsigned char) * mSizeInBytes);
- }
- //-----------------------------------------------------------------------
- DefaultHardwareIndexBuffer::~DefaultHardwareIndexBuffer()
- {
- free(mpData);
- }
- //-----------------------------------------------------------------------
- void* DefaultHardwareIndexBuffer::lockImpl(UINT32 offset, UINT32 length, LockOptions options)
- {
- // Only for use internally, no 'locking' as such
- return mpData + offset;
- }
- //-----------------------------------------------------------------------
- void DefaultHardwareIndexBuffer::unlockImpl(void)
- {
- // Nothing to do
- }
- //-----------------------------------------------------------------------
- void* DefaultHardwareIndexBuffer::lock(UINT32 offset, UINT32 length, LockOptions options)
- {
- mIsLocked = true;
- return mpData + offset;
- }
- //-----------------------------------------------------------------------
- void DefaultHardwareIndexBuffer::unlock(void)
- {
- mIsLocked = false;
- // Nothing to do
- }
- //-----------------------------------------------------------------------
- void DefaultHardwareIndexBuffer::readData(UINT32 offset, UINT32 length, void* pDest)
- {
- assert((offset + length) <= mSizeInBytes);
- memcpy(pDest, mpData + offset, length);
- }
- //-----------------------------------------------------------------------
- void DefaultHardwareIndexBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource,
- bool discardWholeBuffer)
- {
- assert((offset + length) <= mSizeInBytes);
- // ignore discard, memory is not guaranteed to be zeroised
- memcpy(mpData + offset, pSource, length);
- }
- //-----------------------------------------------------------------------
- DefaultHardwareConstantBuffer::DefaultHardwareConstantBuffer(HardwareBufferManagerBase* mgr, UINT32 sizeBytes, HardwareBuffer::Usage usage)
- : HardwareConstantBuffer(mgr, sizeBytes, usage, true)
- {
- // Allocate aligned memory for better SIMD processing friendly.
- mpData = static_cast<unsigned char*>(_aligned_malloc(mSizeInBytes, CM_SIMD_ALIGNMENT));
- }
- //-----------------------------------------------------------------------
- DefaultHardwareConstantBuffer::~DefaultHardwareConstantBuffer()
- {
- _aligned_free(mpData);
- }
- //-----------------------------------------------------------------------
- void* DefaultHardwareConstantBuffer::lockImpl(UINT32 offset, UINT32 length, LockOptions options)
- {
- // Only for use internally, no 'locking' as such
- return mpData + offset;
- }
- //-----------------------------------------------------------------------
- void DefaultHardwareConstantBuffer::unlockImpl(void)
- {
- // Nothing to do
- }
- //-----------------------------------------------------------------------
- void* DefaultHardwareConstantBuffer::lock(UINT32 offset, UINT32 length, LockOptions options)
- {
- mIsLocked = true;
- return mpData + offset;
- }
- //-----------------------------------------------------------------------
- void DefaultHardwareConstantBuffer::unlock(void)
- {
- mIsLocked = false;
- // Nothing to do
- }
- //-----------------------------------------------------------------------
- void DefaultHardwareConstantBuffer::readData(UINT32 offset, UINT32 length, void* pDest)
- {
- assert((offset + length) <= mSizeInBytes);
- memcpy(pDest, mpData + offset, length);
- }
- //-----------------------------------------------------------------------
- void DefaultHardwareConstantBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource,
- bool discardWholeBuffer)
- {
- assert((offset + length) <= mSizeInBytes);
- // ignore discard, memory is not guaranteed to be zeroised
- memcpy(mpData + offset, pSource, length);
- }
- //-----------------------------------------------------------------------
- DefaultHardwareBufferManagerBase::DefaultHardwareBufferManagerBase()
- {
- }
- //-----------------------------------------------------------------------
- DefaultHardwareBufferManagerBase::~DefaultHardwareBufferManagerBase()
- {
- destroyAllBindings();
- }
- //-----------------------------------------------------------------------
- HardwareVertexBufferPtr
- DefaultHardwareBufferManagerBase::createVertexBuffer(UINT32 vertexSize,
- UINT32 numVerts, HardwareBuffer::Usage usage, bool streamOut)
- {
- DefaultHardwareVertexBuffer* vb = new DefaultHardwareVertexBuffer(this, vertexSize, numVerts, usage);
- return HardwareVertexBufferPtr(vb);
- }
- //-----------------------------------------------------------------------
- HardwareIndexBufferPtr
- DefaultHardwareBufferManagerBase::createIndexBuffer(HardwareIndexBuffer::IndexType itype,
- UINT32 numIndexes, HardwareBuffer::Usage usage)
- {
- DefaultHardwareIndexBuffer* ib = new DefaultHardwareIndexBuffer(itype, numIndexes, usage);
- return HardwareIndexBufferPtr(ib);
- }
- //-----------------------------------------------------------------------
- GpuParamBlockPtr DefaultHardwareBufferManagerBase::createGpuParamBlock(const GpuParamBlockDesc& paramDesc)
- {
- return GpuParamBlockPtr(new GpuParamBlock(paramDesc));
- }
- }
|