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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsJoint.h"
- namespace BansheeEngine
- {
- class BS_CORE_EXPORT DistanceJoint : public Joint
- {
- public:
- enum class Flag
- {
- MinDistance = 0x1,
- MaxDistance = 0x2,
- Spring = 0x4
- };
- public:
- virtual ~DistanceJoint() { }
- virtual float getDistance() const = 0;
- virtual float getMinDistance() const = 0;
- virtual void setMinDistance(float value) = 0;
- virtual float getMaxDistance() const = 0;
- virtual void setMaxDistance(float value) = 0;
- virtual float getTolerance() const = 0;
- virtual void setTolerance(float value) = 0;
- virtual Spring getSpring() const = 0;
- virtual void setSpring(const Spring& value) = 0;
- virtual void setFlag(Flag flag, bool enabled) = 0;
- virtual bool hasFlag(Flag flag) = 0;
- static SPtr<DistanceJoint> create();
- };
- }
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