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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsPhysXDistanceJoint.h"
- #include "BsFPhysxJoint.h"
- using namespace physx;
- namespace BansheeEngine
- {
- PxDistanceJointFlag::Enum toPxFlag(PhysXDistanceJoint::Flag flag)
- {
- switch (flag)
- {
- case PhysXDistanceJoint::Flag::MaxDistance:
- return PxDistanceJointFlag::eMAX_DISTANCE_ENABLED;
- case PhysXDistanceJoint::Flag::MinDistance:
- return PxDistanceJointFlag::eMIN_DISTANCE_ENABLED;
- default:
- case PhysXDistanceJoint::Flag::Spring:
- return PxDistanceJointFlag::eSPRING_ENABLED;
- }
- }
- PhysXDistanceJoint::PhysXDistanceJoint(PxPhysics* physx)
- {
- PxDistanceJoint* joint = PxDistanceJointCreate(*physx, nullptr, PxTransform(), nullptr, PxTransform());
- joint->userData = this;
- mInternal = bs_new<FPhysXJoint>(joint);
- }
- PhysXDistanceJoint::~PhysXDistanceJoint()
- {
- bs_delete(mInternal);
- }
- float PhysXDistanceJoint::getDistance() const
- {
- return getInternal()->getDistance();
- }
- float PhysXDistanceJoint::getMinDistance() const
- {
- return getInternal()->getMinDistance();
- }
- void PhysXDistanceJoint::setMinDistance(float value)
- {
- getInternal()->setMinDistance(value);
- }
- float PhysXDistanceJoint::getMaxDistance() const
- {
- return getInternal()->getMaxDistance();
- }
- void PhysXDistanceJoint::setMaxDistance(float value)
- {
- getInternal()->setMaxDistance(value);
- }
- float PhysXDistanceJoint::getTolerance() const
- {
- return getInternal()->getTolerance();
- }
- void PhysXDistanceJoint::setTolerance(float value)
- {
- getInternal()->setTolerance(value);
- }
- Spring PhysXDistanceJoint::getSpring() const
- {
- float damping = getInternal()->getDamping();
- float stiffness = getInternal()->getStiffness();
- return Spring(stiffness, damping);
- }
- void PhysXDistanceJoint::setSpring(const Spring& value)
- {
- getInternal()->setDamping(value.damping);
- getInternal()->setStiffness(value.stiffness);
- }
- void PhysXDistanceJoint::setFlag(Flag flag, bool enabled)
- {
- getInternal()->setDistanceJointFlag(toPxFlag(flag), enabled);
- }
- bool PhysXDistanceJoint::hasFlag(Flag flag)
- {
- return getInternal()->getDistanceJointFlags() & toPxFlag(flag);
- }
- PxDistanceJoint* PhysXDistanceJoint::getInternal() const
- {
- FPhysXJoint* internal = static_cast<FPhysXJoint*>(mInternal);
- return static_cast<PxDistanceJoint*>(internal->_getInternal());
- }
- }
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