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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 jaren geleden |
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Default.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 jaren geleden |
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DeferredDirectionalLightPass.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 jaren geleden |
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DeferredPointLightPassIn.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 jaren geleden |
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DeferredPointLightPassOut.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 jaren geleden |
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Diffuse.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 jaren geleden |
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PPCreateTonemapLUT.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 jaren geleden |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 jaren geleden |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 jaren geleden |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 jaren geleden |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 jaren geleden |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 jaren geleden |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 jaren geleden |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 jaren geleden |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 jaren geleden |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 jaren geleden |
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SpriteText.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 jaren geleden |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 jaren geleden |